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source: code/branches/ai/src/orxonox/controllers/ArtificialController.h @ 6888

Last change on this file since 6888 was 6888, checked in by solex, 14 years ago

formation flight: new formations

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35
36#include "util/Math.h"
37#include "Controller.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport ArtificialController : public Controller
42    {
43        public:
44            ArtificialController(BaseObject* creator);
45            virtual ~ArtificialController();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void abandonTarget(Pawn* target);
50
51            inline void setTeam(int team)
52                { this->team_ = team; }
53            inline int getTeam() const
54                { return this->team_; }
55            virtual void changedControllableEntity();
56
57
58        protected:
59
60            int team_;
61            int freedomCount_;
62            enum State {SLAVE, MASTER, FREE};
63            State state_;
64            std::vector<ArtificialController*> slaves_;
65
66            void targetDied();
67
68            void moveToPosition(const Vector3& target);
69            void moveToTargetPosition();
70
71            int getState();
72
73            void unregisterSlave();
74            void searchNewMaster();
75            void commandSlaves();
76            void setNewMasterWithinFormation();
77            void freeSlaves();
78            void forceFreeSlaves();
79            void loseMasterState();
80            void forceFreedom();
81            bool forcedFree();
82
83            ArtificialController *myMaster_;
84
85            void setTargetPosition(const Vector3& target);
86            void searchRandomTargetPosition();
87
88            void setTarget(Pawn* target);
89            void searchNewTarget();
90            void forgetTarget();
91            void aimAtTarget();
92
93            bool isCloseAtTarget(float distance) const;
94            bool isLookingAtTarget(float angle) const;
95
96            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
97
98            bool bHasTargetPosition_;
99            Vector3 targetPosition_;
100            WeakPtr<Pawn> target_;
101            bool bShooting_;
102
103        private:
104    };
105}
106
107#endif /* _ArtificialController_H__ */
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