1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more detls. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Detector.h" |
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30 | |
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31 | #include "util/Math.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "worldentities/pawns/Pawn.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | const float NOT_UNDER_ATTACK_LIMIT=2.0f; |
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38 | |
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39 | CreateFactory(Detector); |
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40 | |
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41 | Detector::Detector(BaseObject* creator) : ArtificialController(creator) |
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42 | { |
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43 | RegisterObject(Detector); |
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44 | this->healthLost = 0; |
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45 | this->notUnderAttackTime = 2.0f; |
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46 | this->bUnderAttack = false; |
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47 | this->bot_ = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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48 | if(bot_) |
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49 | this->previousHealth = bot_->getHealth(); |
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50 | else |
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51 | this->previousHealth = 0; |
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52 | this->botLevel = 10.0f; |
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53 | this->attacker_=0; |
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54 | } |
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55 | |
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56 | Detector::~Detector() |
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57 | { |
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58 | } |
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59 | |
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60 | void Detector::tick(float dt) //TODO: set a checking interval depending on ai-level |
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61 | { |
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62 | SUPER(Detector, tick, dt); |
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63 | |
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64 | notUnderAttackTime += dt; |
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65 | if(bot_) |
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66 | { |
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67 | this->checkHealth(); |
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68 | } |
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69 | else |
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70 | { |
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71 | bot_ = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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72 | } |
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73 | bUnderAttack = this->checkUnderAttack(); |
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74 | } |
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75 | |
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76 | void Detector::checkHealth() //finds out if bot lost life |
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77 | { |
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78 | float actualHealth = this->bot_->getHealth(); |
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79 | healthLost = previousHealth - actualHealth; |
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80 | if (healthLost>0) |
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81 | { |
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82 | notUnderAttackTime=0; |
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83 | this->analyseAttack(); |
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84 | } |
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85 | previousHealth = actualHealth; |
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86 | } |
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87 | |
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88 | bool Detector::checkUnderAttack() |
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89 | { |
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90 | return (NOT_UNDER_ATTACK_LIMIT > notUnderAttackTime); |
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91 | } |
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92 | |
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93 | void Detector::analyseAttack() |
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94 | { |
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95 | if (attacker_)//attacker is already known |
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96 | return; |
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97 | else |
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98 | { |
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99 | ; |
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100 | } |
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101 | ;//?? from where came the attack; |
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102 | //Kombination aus isLooking at und object list und ??? |
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103 | //idea: if the attacker is viewable he is known. Else the attacking direction is know. |
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104 | //callForHelp-Function to friendly pawns |
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105 | } |
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106 | } |
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