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source: code/branches/ai/src/orxonox/controllers/Detector.h @ 8474

Last change on this file since 8474 was 7827, checked in by jo, 14 years ago

First draft. The detector tries to detect events that are critical for ai-bots. Furthermore the detected events have to be further analyzed.

File size: 2.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more detls.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Detector.h
31    @brief Definition of the Dectector class.
32*/
33
34#ifndef _Detector_H__
35#define _Detector_H__
36
37#include "OrxonoxPrereqs.h"
38
39//#include "core/BaseObject.h"
40#include "ArtificialController.h"
41#include "tools/interfaces/Tickable.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport Detector : public ArtificialController, public Tickable
46    {
47        public:
48            Detector(BaseObject* creator);
49            virtual ~Detector();
50           
51            virtual void tick(float dt);//< Each tick the actual situation is compared to the previous situation.
52            void checkHealth();//< Calls analyseAttack, if life is lost. TODO: what about damage of non-enemy sources?
53            bool checkUnderAttack(); //< Returns false if the enemy's attack (lifeloss) is temporarly over.
54           
55           
56            void analyseAttack(); //
57           
58        protected:
59            float botLevel;
60            WeakPtr<Pawn> bot_;
61           
62            float healthLost;
63            float previousHealth;
64            float notUnderAttackTime;
65            bool bUnderAttack;
66            WeakPtr<Pawn> attacker_;
67
68    };
69}
70
71#endif /* _Detector_H__ */
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