1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DroneController.h" |
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30 | #include "worldentities/Drone.h" |
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31 | #include "util/Math.h" |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/Executor.h" |
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35 | #include "worldentities/ControllableEntity.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | /** |
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40 | @brief |
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41 | Constructor. |
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42 | */ |
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43 | CreateFactory(DroneController); |
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44 | |
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45 | static const float ACTION_INTERVAL = 1.0f; |
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46 | |
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47 | DroneController::DroneController(BaseObject* creator) : ArtificialController(creator) |
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48 | { |
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49 | // - do any kind of initialisation |
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50 | |
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51 | // this checks that our creator really is a drone |
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52 | // and saves the pointer to the drone for the controlling commands |
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53 | |
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54 | |
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55 | RegisterObject(DroneController); |
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56 | |
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57 | this->owner_ = 0; |
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58 | this->drone_ = 0; |
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59 | |
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60 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); |
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61 | } |
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62 | |
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63 | DroneController::~DroneController() |
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64 | { |
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65 | } |
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66 | |
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67 | void DroneController::setOwner(Pawn* owner){ |
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68 | this->owner_ = owner; |
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69 | } |
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70 | |
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71 | void DroneController::setDrone(Drone* drone) |
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72 | { |
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73 | this->drone_ = drone; |
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74 | this->setControllableEntity(drone); |
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75 | } |
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76 | |
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77 | void DroneController::action() |
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78 | { |
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79 | float random; |
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80 | float maxrand = 100.0f / ACTION_INTERVAL; |
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81 | |
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82 | const Vector3& ownerPosition = getOwner()->getWorldPosition(); |
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83 | const Vector3& dronePosition = getDrone()->getWorldPosition(); |
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84 | |
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85 | const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(dronePosition-ownerPosition); //Vector from Drone To Owner out of drones local coordinate system |
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86 | |
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87 | int distance = sqrt( (ownerPosition.x-dronePosition.x)*(ownerPosition.x-dronePosition.x) |
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88 | + (ownerPosition.y-dronePosition.y)*(ownerPosition.y-dronePosition.y) |
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89 | + (ownerPosition.z-dronePosition.z)*(ownerPosition.z-dronePosition.z)); //distance to Owner |
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90 | |
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91 | if (distance > 500) { //TODO: variable implementation of maxdistance |
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92 | drone_->moveUpDown(-locOwnerDir.y); |
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93 | drone_->moveFrontBack(locOwnerDir.z); |
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94 | drone_->moveRightLeft(-locOwnerDir.x); |
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95 | } |
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96 | |
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97 | COUT(0) << "Owner: " << ownerPosition << endl; |
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98 | COUT(0) << "Drone: " << dronePosition << endl; |
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99 | COUT(0) << "Distance: " << distance << endl; |
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100 | COUT(0) << "locDrone: " << locOwnerDir << endl; |
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101 | |
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102 | |
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103 | /* |
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104 | // search enemy |
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105 | random = rnd(maxrand); |
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106 | if (random < 15 && (!this->target_)) |
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107 | this->searchNewTarget(); |
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108 | |
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109 | // forget enemy |
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110 | random = rnd(maxrand); |
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111 | if (random < 5 && (this->target_)) |
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112 | this->forgetTarget(); |
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113 | |
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114 | // next enemy |
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115 | random = rnd(maxrand); |
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116 | if (random < 10 && (this->target_)) |
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117 | this->searchNewTarget(); |
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118 | |
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119 | //fly somewhere |
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120 | random = rnd(maxrand); |
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121 | if (random < 50 && (!this->bHasTargetPosition_ && !this->target_)) |
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122 | this->searchRandomTargetPosition(); |
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123 | |
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124 | // stop flying |
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125 | random = rnd(maxrand); |
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126 | if (random < 10 && (this->bHasTargetPosition_ && !this->target_)) |
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127 | this->bHasTargetPosition_ = false; |
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128 | |
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129 | // fly somewhere else |
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130 | random = rnd(maxrand); |
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131 | if (random < 30 && (this->bHasTargetPosition_ && !this->target_)) |
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132 | this->searchRandomTargetPosition(); |
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133 | |
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134 | // shoot |
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135 | random = rnd(maxrand); |
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136 | if (random < 75 && (this->target_ && !this->bShooting_)) |
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137 | this->bShooting_ = true; |
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138 | |
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139 | // stop shooting |
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140 | random = rnd(maxrand); |
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141 | if (random < 25 && (this->bShooting_)) |
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142 | this->bShooting_ = false; */ |
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143 | } |
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144 | |
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145 | |
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146 | /** |
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147 | @brief |
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148 | The controlling happens here. This method defines what the controller has to do each tick. |
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149 | @param dt |
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150 | The duration of the tick. |
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151 | */ |
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152 | void DroneController::tick(float dt) |
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153 | { |
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154 | |
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155 | |
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156 | Drone *myDrone = static_cast<Drone*>(this->getControllableEntity()); |
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157 | |
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158 | if(myDrone != NULL) { |
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159 | |
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160 | setTargetPosition(this->getControllableEntity()->getPosition()); |
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161 | |
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162 | /* myDrone->setRotationThrust(25); |
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163 | myDrone->setAuxilaryThrust(30); |
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164 | myDrone->rotateYaw(10*dt); */ |
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165 | } |
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166 | |
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167 | SUPER(AIController, tick, dt); |
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168 | |
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169 | // you can use the following commands for steering |
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170 | // - moveFrontBack, moveRightLeft, moveUpDown |
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171 | // - rotatePitch, rotateYaw, rotateRoll |
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172 | // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) |
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173 | |
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174 | } |
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175 | } |
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