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source: code/branches/ai/src/orxonox/controllers/HumanController.h @ 8328

Last change on this file since 8328 was 7533, checked in by dafrick, 14 years ago

Documenting in pickups module.
Cleaning up in PickupManager.
Removed some obsolete functions in HumanController and ControllableEntity, which were remenants of the old pickups module.
Fixed a bug.

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/interfaces/Tickable.h"
35#include "Controller.h"
36
37// tolua_begin
38namespace orxonox
39{
40    class _OrxonoxExport HumanController
41// tolua_end
42        : public Controller, public Tickable
43    { // tolua_export
44        public:
45            HumanController(BaseObject* creator);
46            virtual ~HumanController();
47
48            virtual void tick(float dt);
49
50            static void moveFrontBack(const Vector2& value);
51            static void moveRightLeft(const Vector2& value);
52            static void moveUpDown(const Vector2& value);
53
54            static void rotateYaw(const Vector2& value);
55            static void rotatePitch(const Vector2& value);
56            static void rotateRoll(const Vector2& value);
57
58            virtual void frontback(const Vector2& value);
59            virtual void yaw(const Vector2& value);
60            virtual void pitch(const Vector2& value);
61
62            static void fire(unsigned int firemode);
63            virtual void doFire(unsigned int firemode);
64            static void reload();
65
66            static void boost();
67            static void greet();
68            static void switchCamera();
69            static void mouseLook();
70            static void cycleNavigationFocus();
71            static void releaseNavigationFocus();
72
73            static void suicide();
74            static void toggleGodMode();
75
76            static void addBots(unsigned int amount);
77            static void killBots(unsigned int amount = 0);
78
79            static void pauseControl(); // tolua_export
80            static void resumeControl(); // tolua_export
81            virtual void doPauseControl() {};
82            virtual void doResumeControl() {};
83
84            static inline HumanController* getLocalControllerSingleton()
85                { return HumanController::localController_s; }
86            static Pawn* getLocalControllerEntityAsPawn();
87            //friend class, for mouselook
88            friend class Map;
89
90        protected:
91            static HumanController* localController_s;
92            bool controlPaused_;
93    }; // tolua_export
94} // tolua_export
95
96#endif /* _HumanController_H__ */
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