1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "MultiStateEngine.h" |
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31 | |
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32 | extern "C" { |
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33 | #include <lua.h> |
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34 | } |
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35 | |
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36 | #include "util/Convert.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/GameMode.h" |
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39 | #include "core/LuaState.h" |
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40 | #include "core/XMLPort.h" |
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41 | #include "worldentities/EffectContainer.h" |
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42 | #include "worldentities/pawns/SpaceShip.h" |
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43 | #include "sound/WorldSound.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; |
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48 | static const float MAX_VELOCITY_NORMAL = 111; |
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49 | static const float MAX_VELOCITY_BOOST = 221; |
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50 | |
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51 | CreateFactory(MultiStateEngine); |
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52 | |
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53 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) |
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54 | { |
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55 | RegisterObject(MultiStateEngine); |
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56 | |
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57 | if (GameMode::isMaster()) |
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58 | { |
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59 | this->defEngineSndNormal_ = new WorldSound(this); |
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60 | this->defEngineSndBoost_ = new WorldSound(this); |
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61 | this->defEngineSndNormal_->setLooping(true); |
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62 | this->defEngineSndBoost_->setLooping(true); |
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63 | this->lua_ = new LuaState(); |
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64 | } |
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65 | else |
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66 | { |
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67 | this->defEngineSndBoost_ = 0; |
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68 | this->defEngineSndNormal_ = 0; |
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69 | this->lua_ = 0; |
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70 | } |
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71 | this->state_ = 0; |
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72 | this->oldState_ = 0; |
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73 | |
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74 | this->setSyncMode(ObjectDirection::Bidirectional); |
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75 | this->registerVariables(); |
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76 | } |
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77 | |
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78 | MultiStateEngine::~MultiStateEngine() |
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79 | { |
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80 | if (this->isInitialized()) |
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81 | { |
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82 | if (!this->getShip()) |
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83 | { |
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84 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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85 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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86 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) |
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87 | (*it2)->destroy(); |
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88 | if (this->defEngineSndNormal_) |
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89 | this->defEngineSndNormal_->destroy(); |
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90 | if (this->defEngineSndBoost_) |
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91 | this->defEngineSndBoost_->destroy(); |
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92 | } |
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93 | if (this->lua_) |
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94 | delete this->lua_; |
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95 | } |
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96 | } |
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97 | |
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98 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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99 | { |
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100 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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101 | XMLPortObject(MultiStateEngine, EffectContainer, "", addEffectContainer, getEffectContainer, xmlelement, mode); |
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102 | XMLPortParam(MultiStateEngine, "defEngineSndNormal", setDefEngSndNormal, getDefEngSndNormal, xmlelement, mode); |
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103 | XMLPortParam(MultiStateEngine, "defEngineSndBoost", setDefEngSndBoost, getDefEngSndBoost, xmlelement, mode); |
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104 | } |
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105 | |
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106 | void MultiStateEngine::registerVariables() |
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107 | { |
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108 | registerVariable(this->state_, VariableDirection::ToServer); |
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109 | } |
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110 | |
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111 | void MultiStateEngine::tick(float dt) |
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112 | { |
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113 | if (this->getShip()) |
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114 | { |
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115 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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116 | |
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117 | if (this->getShip()->hasLocalController()) |
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118 | { |
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119 | const Vector3& direction = this->getDirection(); |
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120 | bool forward = (direction.z < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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121 | |
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122 | this->state_ = 0; |
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123 | if (this->getShip()->getBoost() && forward) |
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124 | this->state_ = Boost; |
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125 | else if (forward && !this->state_) // this->state_ == Boost |
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126 | this->state_ = Normal; |
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127 | else if (direction.z > 0.0 && velocity.z < 0.0) |
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128 | this->state_ = Brake; |
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129 | else |
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130 | this->state_ = Idle; |
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131 | } |
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132 | |
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133 | if (GameMode::isMaster()) |
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134 | { |
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135 | int changes = this->state_ | this->oldState_; |
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136 | |
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137 | float pitch = velocity.length(); |
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138 | if (this->state_ & Normal) |
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139 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); |
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140 | if (this->state_ & Boost) |
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141 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); |
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142 | |
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143 | if (changes & Idle) |
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144 | { |
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145 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Idle); |
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146 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); |
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147 | } |
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148 | if (changes & Normal) |
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149 | { |
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150 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Normal); |
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151 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); |
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152 | if (this->state_ & Normal) |
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153 | defEngineSndNormal_->play(); |
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154 | else |
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155 | defEngineSndNormal_->stop(); |
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156 | } |
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157 | if (changes & Brake) |
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158 | { |
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159 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Brake); |
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160 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); |
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161 | } |
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162 | if (changes & Boost) |
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163 | { |
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164 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Boost); |
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165 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); |
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166 | if (this->state_ & Boost) |
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167 | defEngineSndBoost_->play(); |
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168 | else |
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169 | defEngineSndBoost_->stop(); |
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170 | } |
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171 | |
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172 | this->oldState_ = this->state_; |
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173 | |
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174 | // Update all effect conditions |
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175 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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176 | (*it)->updateCondition(); |
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177 | } |
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178 | } |
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179 | |
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180 | SUPER(MultiStateEngine, tick, dt); |
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181 | } |
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182 | |
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183 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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184 | { |
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185 | Engine::addToSpaceShip(ship); |
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186 | |
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187 | if (!ship) |
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188 | return; |
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189 | |
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190 | if( this->defEngineSndNormal_ ) |
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191 | this->getShip()->attach(defEngineSndNormal_); |
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192 | if( this->defEngineSndBoost_ ) |
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193 | this->getShip()->attach(defEngineSndBoost_); |
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194 | |
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195 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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196 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) |
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197 | this->getShip()->attach(*it2); |
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198 | } |
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199 | |
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200 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) |
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201 | { |
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202 | if (effect == NULL) |
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203 | return; |
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204 | effect->setLuaState(this->lua_, 'f' + multi_cast<std::string>(this->effectContainers_.size())); |
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205 | this->effectContainers_.push_back(effect); |
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206 | if (this->getShip()) |
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207 | { |
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208 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) |
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209 | this->getShip()->attach(*it); |
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210 | } |
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211 | } |
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212 | |
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213 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const |
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214 | { |
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215 | unsigned int i = 0; |
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216 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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217 | { |
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218 | if (i == index) |
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219 | return (*it); |
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220 | } |
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221 | return NULL; |
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222 | } |
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223 | |
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224 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) |
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225 | { |
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226 | if( defEngineSndNormal_ ) |
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227 | defEngineSndNormal_->setSource(engineSound); |
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228 | else |
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229 | assert(0); // This should never happen, because soundpointer is only available on master |
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230 | } |
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231 | |
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232 | const std::string& MultiStateEngine::getDefEngSndNormal() |
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233 | { |
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234 | if( defEngineSndNormal_ ) |
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235 | return defEngineSndNormal_->getSource(); |
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236 | else |
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237 | assert(0); |
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238 | return BLANKSTRING; |
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239 | } |
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240 | |
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241 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) |
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242 | { |
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243 | if( defEngineSndBoost_ ) |
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244 | defEngineSndBoost_->setSource(engineSound); |
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245 | else |
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246 | assert(0); |
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247 | } |
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248 | |
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249 | const std::string& MultiStateEngine::getDefEngSndBoost() |
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250 | { |
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251 | if( this->defEngineSndBoost_ ) |
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252 | return defEngineSndBoost_->getSource(); |
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253 | else |
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254 | assert(0); |
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255 | return BLANKSTRING; |
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256 | } |
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257 | } |
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