[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ControllableEntity.h" |
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| 30 | |
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[2662] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | #include <OgreSceneNode.h> |
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[2662] | 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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[2662] | 35 | #include "core/ConfigValueIncludes.h" |
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[2896] | 36 | #include "core/GameMode.h" |
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[2072] | 37 | #include "core/XMLPort.h" |
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[6417] | 38 | #include "network/NetworkFunction.h" |
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[2072] | 39 | |
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[5735] | 40 | #include "Scene.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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| 42 | #include "controllers/Controller.h" |
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[5737] | 43 | #include "graphics/Camera.h" |
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[5735] | 44 | #include "worldentities/CameraPosition.h" |
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[2072] | 45 | #include "overlays/OverlayGroup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | CreateFactory(ControllableEntity); |
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| 50 | |
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[6417] | 51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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| 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
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| 53 | |
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[2662] | 54 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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[2072] | 55 | { |
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| 56 | RegisterObject(ControllableEntity); |
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| 57 | |
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[2662] | 58 | this->bHasLocalController_ = false; |
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| 59 | this->bHasHumanController_ = false; |
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| 60 | |
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[2072] | 61 | this->server_overwrite_ = 0; |
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| 62 | this->client_overwrite_ = 0; |
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| 63 | this->player_ = 0; |
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[7534] | 64 | this->formerPlayer_ = NULL; |
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[2171] | 65 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2072] | 66 | this->hud_ = 0; |
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| 67 | this->camera_ = 0; |
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[3049] | 68 | this->xmlcontroller_ = 0; |
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[6417] | 69 | this->controller_ = 0; |
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[3089] | 70 | this->reverseCamera_ = 0; |
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[2072] | 71 | this->bDestroyWhenPlayerLeft_ = false; |
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[2662] | 72 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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[6417] | 73 | this->currentCameraPosition_ = 0; |
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[2662] | 74 | this->bMouseLook_ = false; |
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| 75 | this->mouseLookSpeed_ = 200; |
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[2072] | 76 | |
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[2662] | 77 | this->server_position_ = Vector3::ZERO; |
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| 78 | this->client_position_ = Vector3::ZERO; |
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| 79 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 80 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 81 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 82 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 83 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 84 | this->client_angular_velocity_ = Vector3::ZERO; |
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[2072] | 85 | |
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[2662] | 86 | |
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| 87 | this->setConfigValues(); |
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[3280] | 88 | this->setPriority( Priority::VeryHigh ); |
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[2072] | 89 | this->registerVariables(); |
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[8701] | 90 | this->bIsRocket=false; |
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[2072] | 91 | } |
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| 92 | |
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| 93 | ControllableEntity::~ControllableEntity() |
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| 94 | { |
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| 95 | if (this->isInitialized()) |
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| 96 | { |
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[2662] | 97 | this->bDestroyWhenPlayerLeft_ = false; |
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[2072] | 98 | |
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[2662] | 99 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 100 | this->stopLocalHumanControl(); |
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| 101 | |
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| 102 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[3038] | 103 | this->getPlayer()->stopControl(); |
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[2662] | 104 | |
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[3049] | 105 | if (this->xmlcontroller_) |
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[5929] | 106 | this->xmlcontroller_->destroy(); |
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[3049] | 107 | |
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[2072] | 108 | if (this->hud_) |
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[5929] | 109 | this->hud_->destroy(); |
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[2072] | 110 | |
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| 111 | if (this->camera_) |
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[5929] | 112 | this->camera_->destroy(); |
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[2072] | 113 | |
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[5929] | 114 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 115 | (*it)->destroy(); |
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[2662] | 116 | |
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| 117 | if (this->getScene()->getSceneManager()) |
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| 118 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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[2072] | 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 123 | { |
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| 124 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 125 | |
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| 126 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 127 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 128 | |
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| 129 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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[3049] | 130 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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[2072] | 131 | } |
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| 132 | |
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[2662] | 133 | void ControllableEntity::setConfigValues() |
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| 134 | { |
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| 135 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 136 | } |
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| 137 | |
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[2072] | 138 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 139 | { |
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[2826] | 140 | if (!position->getIsAbsolute()) |
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| 141 | { |
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| 142 | if (position->getAllowMouseLook()) |
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| 143 | position->attachToNode(this->cameraPositionRootNode_); |
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| 144 | else |
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| 145 | this->attach(position); |
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| 146 | } |
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[2662] | 147 | else |
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[2826] | 148 | { |
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| 149 | WorldEntity* parent = this->getParent(); |
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| 150 | if (parent) |
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| 151 | parent->attach(position); |
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| 152 | } |
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[3089] | 153 | |
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| 154 | if (!position->getRenderCamera()) |
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| 155 | this->cameraPositions_.push_back(position); |
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| 156 | else |
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| 157 | this->setReverseCamera(position); |
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[2072] | 158 | } |
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| 159 | |
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| 160 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 161 | { |
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| 162 | unsigned int i = 0; |
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[5929] | 163 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2072] | 164 | { |
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| 165 | if (i == index) |
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| 166 | return (*it); |
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| 167 | ++i; |
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| 168 | } |
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| 169 | return 0; |
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| 170 | } |
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| 171 | |
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| 172 | void ControllableEntity::switchCamera() |
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| 173 | { |
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| 174 | if (this->camera_) |
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| 175 | { |
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| 176 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 177 | { |
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| 178 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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[6417] | 179 | this->currentCameraPosition_ = this->cameraPositions_.front().get(); |
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[2072] | 180 | } |
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| 181 | else if (this->cameraPositions_.size() > 0) |
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| 182 | { |
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[5929] | 183 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2072] | 184 | { |
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| 185 | if ((*it) == this->camera_->getParent()) |
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| 186 | { |
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| 187 | ++it; |
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| 188 | if (it != this->cameraPositions_.end()) |
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[6417] | 189 | { |
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[2072] | 190 | (*it)->attachCamera(this->camera_); |
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[6417] | 191 | this->currentCameraPosition_ = *it; |
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| 192 | } |
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[2072] | 193 | else |
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[6417] | 194 | { |
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[2072] | 195 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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[6417] | 196 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); |
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| 197 | } |
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[2072] | 198 | break; |
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| 199 | } |
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| 200 | } |
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| 201 | } |
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| 202 | else |
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| 203 | { |
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[2662] | 204 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[6417] | 205 | this->currentCameraPosition_ = 0; |
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[2072] | 206 | } |
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| 207 | } |
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| 208 | } |
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| 209 | |
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[2662] | 210 | void ControllableEntity::mouseLook() |
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| 211 | { |
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| 212 | this->bMouseLook_ = !this->bMouseLook_; |
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| 213 | |
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| 214 | if (!this->bMouseLook_) |
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| 215 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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[6417] | 216 | if (this->getCamera()) |
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| 217 | { |
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| 218 | if (!this->bMouseLook_&& this->currentCameraPosition_->getDrag()) |
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| 219 | this->getCamera()->setDrag(true); |
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| 220 | else |
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| 221 | this->getCamera()->setDrag(false); |
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| 222 | } |
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[2662] | 223 | } |
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| 224 | |
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| 225 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 226 | { |
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| 227 | if (this->bMouseLook_) |
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| 228 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 229 | } |
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| 230 | |
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| 231 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 232 | { |
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| 233 | if (this->bMouseLook_) |
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| 234 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 235 | } |
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| 236 | |
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| 237 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 238 | { |
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| 239 | if (this->bMouseLook_) |
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| 240 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 241 | } |
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| 242 | |
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[6417] | 243 | void ControllableEntity::fire(unsigned int firemode) |
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| 244 | { |
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| 245 | if(GameMode::isMaster()) |
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| 246 | { |
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| 247 | this->fired(firemode); |
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| 248 | } |
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| 249 | else |
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| 250 | { |
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| 251 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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| 252 | } |
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| 253 | } |
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| 254 | |
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| 255 | void ControllableEntity::setTarget( WorldEntity* target ) |
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| 256 | { |
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| 257 | this->target_ = target; |
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| 258 | if ( !GameMode::isMaster() ) |
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| 259 | { |
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| 260 | if ( target != 0 ) |
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| 261 | { |
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| 262 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
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| 263 | } |
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| 264 | else |
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| 265 | { |
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| 266 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
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| 267 | } |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
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| 272 | { |
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| 273 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
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| 274 | } |
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| 275 | |
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[2072] | 276 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 277 | { |
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| 278 | if (!player) |
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| 279 | { |
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| 280 | this->removePlayer(); |
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| 281 | return; |
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| 282 | } |
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| 283 | |
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| 284 | this->player_ = player; |
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[7533] | 285 | this->formerPlayer_ = player; |
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[2072] | 286 | this->playerID_ = player->getObjectID(); |
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[2662] | 287 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 288 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 289 | |
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| 290 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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[2072] | 291 | { |
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[2662] | 292 | this->startLocalHumanControl(); |
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[2072] | 293 | |
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[2896] | 294 | if (!GameMode::isMaster()) |
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[2072] | 295 | { |
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| 296 | this->client_overwrite_ = this->server_overwrite_; |
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[5929] | 297 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2072] | 298 | } |
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| 299 | } |
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[2839] | 300 | |
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| 301 | this->changedPlayer(); |
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[2072] | 302 | } |
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| 303 | |
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| 304 | void ControllableEntity::removePlayer() |
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| 305 | { |
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[2662] | 306 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 307 | this->stopLocalHumanControl(); |
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[2072] | 308 | |
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| 309 | this->player_ = 0; |
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[2171] | 310 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2662] | 311 | this->bHasLocalController_ = false; |
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| 312 | this->bHasHumanController_ = false; |
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[5929] | 313 | this->setSyncMode(ObjectDirection::ToClient); |
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[2072] | 314 | |
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[2839] | 315 | this->changedPlayer(); |
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| 316 | |
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[2072] | 317 | if (this->bDestroyWhenPlayerLeft_) |
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[5929] | 318 | this->destroy(); |
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[2072] | 319 | } |
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| 320 | |
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| 321 | void ControllableEntity::networkcallback_changedplayerID() |
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| 322 | { |
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| 323 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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[2171] | 324 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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[2072] | 325 | { |
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[3325] | 326 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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[2072] | 327 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 328 | this->player_->startControl(this); |
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| 329 | } |
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| 330 | } |
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| 331 | |
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[2662] | 332 | void ControllableEntity::startLocalHumanControl() |
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| 333 | { |
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[5929] | 334 | if (!this->camera_ && GameMode::showsGraphics()) |
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[2072] | 335 | { |
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[2662] | 336 | this->camera_ = new Camera(this); |
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| 337 | this->camera_->requestFocus(); |
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[6417] | 338 | if (!this->cameraPositionTemplate_.empty()) |
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[2662] | 339 | this->addTemplate(this->cameraPositionTemplate_); |
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| 340 | if (this->cameraPositions_.size() > 0) |
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[6417] | 341 | { |
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[2662] | 342 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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[6417] | 343 | this->currentCameraPosition_ = this->cameraPositions_.front(); |
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| 344 | } |
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[2662] | 345 | else |
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[6417] | 346 | { |
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[2662] | 347 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[6417] | 348 | this->currentCameraPosition_ = 0; |
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| 349 | } |
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[2072] | 350 | } |
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[2662] | 351 | |
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[5929] | 352 | if (!this->hud_ && GameMode::showsGraphics()) |
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[2662] | 353 | { |
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[6417] | 354 | if (!this->hudtemplate_.empty()) |
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[2662] | 355 | { |
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| 356 | this->hud_ = new OverlayGroup(this); |
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| 357 | this->hud_->addTemplate(this->hudtemplate_); |
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| 358 | this->hud_->setOwner(this); |
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| 359 | } |
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| 360 | } |
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[2072] | 361 | } |
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| 362 | |
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[2662] | 363 | void ControllableEntity::stopLocalHumanControl() |
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[2072] | 364 | { |
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[2662] | 365 | if (this->camera_) |
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| 366 | { |
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| 367 | this->camera_->detachFromParent(); |
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[5929] | 368 | this->camera_->destroy(); |
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[2662] | 369 | this->camera_ = 0; |
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| 370 | } |
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[2072] | 371 | |
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[2662] | 372 | if (this->hud_) |
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| 373 | { |
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[5929] | 374 | this->hud_->destroy(); |
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[2662] | 375 | this->hud_ = 0; |
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| 376 | } |
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[2072] | 377 | } |
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| 378 | |
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[3049] | 379 | void ControllableEntity::setXMLController(Controller* controller) |
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| 380 | { |
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| 381 | if (!this->xmlcontroller_) |
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| 382 | { |
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| 383 | this->xmlcontroller_ = controller; |
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| 384 | this->bHasLocalController_ = true; |
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| 385 | this->xmlcontroller_->setControllableEntity(this); |
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| 386 | } |
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| 387 | else |
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| 388 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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| 389 | } |
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| 390 | |
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[2851] | 391 | void ControllableEntity::parentChanged() |
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| 392 | { |
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| 393 | WorldEntity::parentChanged(); |
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| 394 | |
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| 395 | WorldEntity* parent = this->getParent(); |
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| 396 | if (parent) |
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| 397 | { |
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[5929] | 398 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2851] | 399 | if ((*it)->getIsAbsolute()) |
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| 400 | parent->attach((*it)); |
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| 401 | } |
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| 402 | } |
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| 403 | |
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[2072] | 404 | void ControllableEntity::tick(float dt) |
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| 405 | { |
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[2662] | 406 | MobileEntity::tick(dt); |
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| 407 | |
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[2072] | 408 | if (this->isActive()) |
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| 409 | { |
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[2662] | 410 | // Check whether Bullet doesn't do the physics for us |
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| 411 | if (!this->isDynamic()) |
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[2072] | 412 | { |
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[2896] | 413 | if (GameMode::isMaster()) |
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[2662] | 414 | { |
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| 415 | this->server_position_ = this->getPosition(); |
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| 416 | this->server_orientation_ = this->getOrientation(); |
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| 417 | this->server_linear_velocity_ = this->getVelocity(); |
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| 418 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 419 | } |
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| 420 | else if (this->bHasLocalController_) |
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| 421 | { |
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| 422 | this->client_position_ = this->getPosition(); |
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| 423 | this->client_orientation_ = this->getOrientation(); |
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| 424 | this->client_linear_velocity_ = this->getVelocity(); |
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| 425 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 426 | } |
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[2072] | 427 | } |
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| 428 | } |
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| 429 | } |
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| 430 | |
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| 431 | void ControllableEntity::registerVariables() |
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| 432 | { |
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[3280] | 433 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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| 434 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2072] | 435 | |
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[3280] | 436 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 437 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 438 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 439 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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[2072] | 440 | |
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[3280] | 441 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 442 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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[2072] | 443 | |
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[3280] | 444 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 445 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 446 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 447 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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[2072] | 448 | |
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[5735] | 449 | |
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[3280] | 450 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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[2072] | 451 | } |
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| 452 | |
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| 453 | void ControllableEntity::processServerPosition() |
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| 454 | { |
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[2662] | 455 | if (!this->bHasLocalController_) |
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| 456 | MobileEntity::setPosition(this->server_position_); |
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[2072] | 457 | } |
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| 458 | |
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[2662] | 459 | void ControllableEntity::processServerLinearVelocity() |
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[2072] | 460 | { |
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[2662] | 461 | if (!this->bHasLocalController_) |
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| 462 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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[2072] | 463 | } |
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| 464 | |
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| 465 | void ControllableEntity::processServerOrientation() |
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| 466 | { |
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[2662] | 467 | if (!this->bHasLocalController_) |
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| 468 | MobileEntity::setOrientation(this->server_orientation_); |
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[2072] | 469 | } |
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| 470 | |
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[2662] | 471 | void ControllableEntity::processServerAngularVelocity() |
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| 472 | { |
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| 473 | if (!this->bHasLocalController_) |
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| 474 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 475 | } |
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| 476 | |
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[2072] | 477 | void ControllableEntity::processOverwrite() |
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| 478 | { |
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[2662] | 479 | if (this->bHasLocalController_) |
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[2072] | 480 | { |
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| 481 | this->setPosition(this->server_position_); |
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| 482 | this->setOrientation(this->server_orientation_); |
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[2662] | 483 | this->setVelocity(this->server_linear_velocity_); |
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| 484 | this->setAngularVelocity(this->server_angular_velocity_); |
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[2072] | 485 | |
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| 486 | this->client_overwrite_ = this->server_overwrite_; |
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| 487 | } |
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| 488 | } |
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| 489 | |
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| 490 | void ControllableEntity::processClientPosition() |
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| 491 | { |
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| 492 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 493 | { |
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[2662] | 494 | MobileEntity::setPosition(this->client_position_); |
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| 495 | this->server_position_ = this->getPosition(); |
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[2072] | 496 | } |
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| 497 | } |
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| 498 | |
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[2662] | 499 | void ControllableEntity::processClientLinearVelocity() |
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[2072] | 500 | { |
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| 501 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 502 | { |
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[2662] | 503 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 504 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 505 | } |
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| 506 | } |
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| 507 | |
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| 508 | void ControllableEntity::processClientOrientation() |
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| 509 | { |
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| 510 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 511 | { |
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[2662] | 512 | MobileEntity::setOrientation(this->client_orientation_); |
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| 513 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 514 | } |
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| 515 | } |
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| 516 | |
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[2662] | 517 | void ControllableEntity::processClientAngularVelocity() |
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[2072] | 518 | { |
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[2662] | 519 | if (this->server_overwrite_ == this->client_overwrite_) |
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[2072] | 520 | { |
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[2662] | 521 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 522 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 523 | } |
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| 524 | } |
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| 525 | |
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[2662] | 526 | void ControllableEntity::setPosition(const Vector3& position) |
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[2072] | 527 | { |
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[2896] | 528 | if (GameMode::isMaster()) |
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[2072] | 529 | { |
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[2662] | 530 | MobileEntity::setPosition(position); |
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| 531 | this->server_position_ = this->getPosition(); |
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[2072] | 532 | ++this->server_overwrite_; |
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| 533 | } |
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[2662] | 534 | else if (this->bHasLocalController_) |
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[2072] | 535 | { |
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[2662] | 536 | MobileEntity::setPosition(position); |
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| 537 | this->client_position_ = this->getPosition(); |
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[2072] | 538 | } |
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| 539 | } |
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| 540 | |
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| 541 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 542 | { |
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[2896] | 543 | if (GameMode::isMaster()) |
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[2072] | 544 | { |
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[2662] | 545 | MobileEntity::setOrientation(orientation); |
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| 546 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 547 | ++this->server_overwrite_; |
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| 548 | } |
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[2662] | 549 | else if (this->bHasLocalController_) |
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[2072] | 550 | { |
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[2662] | 551 | MobileEntity::setOrientation(orientation); |
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| 552 | this->client_orientation_ = this->getOrientation(); |
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[2072] | 553 | } |
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| 554 | } |
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| 555 | |
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[2662] | 556 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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[2072] | 557 | { |
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[2896] | 558 | if (GameMode::isMaster()) |
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[2072] | 559 | { |
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[2662] | 560 | MobileEntity::setVelocity(velocity); |
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| 561 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 562 | ++this->server_overwrite_; |
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| 563 | } |
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[2662] | 564 | else if (this->bHasLocalController_) |
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[2072] | 565 | { |
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[2662] | 566 | MobileEntity::setVelocity(velocity); |
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| 567 | this->client_linear_velocity_ = this->getVelocity(); |
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[2072] | 568 | } |
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| 569 | } |
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| 570 | |
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[2662] | 571 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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[2072] | 572 | { |
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[2896] | 573 | if (GameMode::isMaster()) |
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[2072] | 574 | { |
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[2662] | 575 | MobileEntity::setAngularVelocity(velocity); |
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| 576 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 577 | ++this->server_overwrite_; |
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| 578 | } |
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[2662] | 579 | else if (this->bHasLocalController_) |
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[2072] | 580 | { |
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[2662] | 581 | MobileEntity::setAngularVelocity(velocity); |
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| 582 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 583 | } |
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| 584 | } |
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| 585 | |
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[2662] | 586 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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[2072] | 587 | { |
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[2662] | 588 | MobileEntity::setWorldTransform(worldTrans); |
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[2896] | 589 | if (GameMode::isMaster()) |
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[2072] | 590 | { |
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[2662] | 591 | this->server_position_ = this->getPosition(); |
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| 592 | this->server_orientation_ = this->getOrientation(); |
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| 593 | this->server_linear_velocity_ = this->getVelocity(); |
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| 594 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 595 | } |
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[2662] | 596 | else if (this->bHasLocalController_) |
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[2072] | 597 | { |
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[2662] | 598 | this->client_position_ = this->getPosition(); |
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| 599 | this->client_orientation_ = this->getOrientation(); |
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| 600 | this->client_linear_velocity_ = this->getVelocity(); |
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| 601 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 602 | } |
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| 603 | } |
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| 604 | } |
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