1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oli Scheuss |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Drone_H__ |
---|
30 | #define _Drone_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | #include "worldentities/pawns/Pawn.h" |
---|
34 | #include "controllers/DroneController.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | |
---|
39 | /** |
---|
40 | @brief |
---|
41 | Drone, that is made to move upon a specified pattern. |
---|
42 | This class was constructed for the PPS tutorial. |
---|
43 | @author |
---|
44 | Oli Scheuss |
---|
45 | */ |
---|
46 | class _OrxonoxExport Drone : public Pawn |
---|
47 | { |
---|
48 | public: |
---|
49 | Drone(BaseObject* creator); |
---|
50 | virtual ~Drone(); |
---|
51 | |
---|
52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML. |
---|
53 | virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick. |
---|
54 | |
---|
55 | |
---|
56 | virtual void moveFrontBack(const Vector2& value); |
---|
57 | virtual void moveRightLeft(const Vector2& value); |
---|
58 | virtual void moveUpDown(const Vector2& value); |
---|
59 | |
---|
60 | virtual void rotateYaw(const Vector2& value); |
---|
61 | virtual void rotatePitch(const Vector2& value); |
---|
62 | virtual void rotateRoll(const Vector2& value); |
---|
63 | |
---|
64 | /** |
---|
65 | @brief Moves the Drone in the Front/Back-direction by the specifed amount. |
---|
66 | @param value The amount by which the drone is to be moved. |
---|
67 | */ |
---|
68 | inline void moveFrontBack(float value) |
---|
69 | { this->moveFrontBack(Vector2(value, 0)); } |
---|
70 | /** |
---|
71 | @brief Moves the Drone in the Right/Left-direction by the specifed amount. |
---|
72 | @param value The amount by which the drone is to be moved. |
---|
73 | */ |
---|
74 | inline void moveRightLeft(float value) |
---|
75 | { this->moveRightLeft(Vector2(value, 0)); } |
---|
76 | /** |
---|
77 | @brief Moves the Drone in the Up/Down-direction by the specifed amount. |
---|
78 | @param value The amount by which the drone is to be moved. |
---|
79 | */ |
---|
80 | inline void moveUpDown(float value) |
---|
81 | { this->moveUpDown(Vector2(value, 0)); } |
---|
82 | |
---|
83 | /** |
---|
84 | @brief Rotates the Drone around the y-axis by the specifed amount. |
---|
85 | @param value The amount by which the drone is to be rotated. |
---|
86 | */ |
---|
87 | inline void rotateYaw(float value) |
---|
88 | { this->rotateYaw(Vector2(value, 0)); } |
---|
89 | /** |
---|
90 | @brief Rotates the Drone around the x-axis by the specifed amount. |
---|
91 | @param value The amount by which the drone is to be rotated. |
---|
92 | */ |
---|
93 | inline void rotatePitch(float value) |
---|
94 | { this->rotatePitch(Vector2(value, 0)); } |
---|
95 | /** |
---|
96 | @brief Rotates the Drone around the z-axis by the specifed amount. |
---|
97 | @param value The amount by which the drone is to be rotated. |
---|
98 | */ |
---|
99 | inline void rotateRoll(float value) |
---|
100 | { this->rotateRoll(Vector2(value, 0)); } |
---|
101 | |
---|
102 | /** |
---|
103 | @brief Sets the primary thrust to the input amount. |
---|
104 | @param thrust The amount of thrust. |
---|
105 | */ |
---|
106 | inline void setPrimaryThrust( float thrust ) |
---|
107 | { this->primaryThrust_=thrust; } |
---|
108 | inline void setAuxilaryThrust( float thrust ) |
---|
109 | { this->auxilaryThrust_=thrust; } |
---|
110 | inline void setRotationThrust( float thrust ) |
---|
111 | { this->rotationThrust_=thrust; } |
---|
112 | inline void setMaxDistanceToOwner( float distance) |
---|
113 | { this->maxDistanceToOwner_=distance; } |
---|
114 | inline void setMinDistanceToOwner( float distance) |
---|
115 | { this->minDistanceToOwner_=distance; } |
---|
116 | |
---|
117 | |
---|
118 | /** |
---|
119 | @brief Gets the primary thrust to the input amount. |
---|
120 | @preturn The amount of thrust. |
---|
121 | */ |
---|
122 | inline float getPrimaryThrust() |
---|
123 | { return this->primaryThrust_; } |
---|
124 | inline float getAuxilaryThrust() |
---|
125 | { return this->auxilaryThrust_; } |
---|
126 | inline float getRotationThrust() |
---|
127 | { return this->rotationThrust_; } |
---|
128 | inline float getMaxDistanceToOwner() |
---|
129 | { return this->maxDistanceToOwner_; } |
---|
130 | inline float getMinDistanceToOwner() |
---|
131 | { return this->minDistanceToOwner_; } |
---|
132 | |
---|
133 | private: |
---|
134 | DroneController *myController_; //!< The controller of the Drone. |
---|
135 | |
---|
136 | btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick. |
---|
137 | btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick. |
---|
138 | float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. |
---|
139 | float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations). |
---|
140 | float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only. |
---|
141 | float maxDistanceToOwner_; //Maximum Distance to owner |
---|
142 | float minDistanceToOwner_; //Minimum Distance to owner |
---|
143 | }; |
---|
144 | |
---|
145 | } |
---|
146 | |
---|
147 | #endif /* _Drone_H__ */ |
---|