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source: code/branches/ai2/data/levels/missionOne.oxw @ 8847

Last change on this file since 8847 was 8847, checked in by jo, 13 years ago

Some level extensions.

File size: 23.6 KB
Line 
1<LevelInfo
2 name = "Mission One"
3 description = "First guided steps in the orxonoxian universe."
4 tags = "singleplayer"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13?>
14
15<?lua
16include("templates/pickupRepresentationTemplates.oxt")
17?>
18
19<Level
20 name         = "Tutorial"
21 description  = "How to steer a spaceship."
22>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <NotificationQueueCEGUI
29    name="narrative"
30    targets="simpleNotification"
31    size=1
32    displayTime=30
33    position="0.2, 0, 0.1, 0"
34    fontSize="24"
35    fontColor="0.3, 1, 0.2, 0.8"
36    alignment="HorzCentred"
37    displaySize="0.6, 0, 0, 0"
38    />
39  <Scene
40    ambientlight = "0.8, 0.8, 0.8"
41    skybox       = "Orxonox/Starbox"
42  >
43    <?lua
44      include("includes/pickups.oxi")
45    ?>
46
47    <WorldAmbientSound
48      ambientSource="AlphaCentauri.ogg"
49      looping="true"
50      playOnLoad="true"
51    />
52
53    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
54    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
55    <!-- Script code="artificialcontroller setbotlevel 0.1" /--> <!-- Does not influence waypointPatrolController-->
56
57<!-- END OF INCLUDES & NECESSARITIES -->
58
59<!-- TUTORIAL-TODO: -->
60
61<!-- 1. Aiming & Weapons (static targets, moving targets, dangerous targets)--> <!-- 3 Mouse buttons + "T"-->
62<!-- 2. Flying & manoeuvring (basic flying, using pickups, forcefields, docks & portals) --> <!-- "W","S","SPACE"-->
63<!-- 3. Game handling (quests, knowing when a game is over :-), pausing, chat, ... ) --> <!--"F3", "F2", "ESC" -->
64<!-- 4. Extras (other things to discover) --> <!-- "Q","E","A","D","C", "CTRL", "", ... -->
65
66<!--
67Four boxes for aiming
68TODO: Turn engine off at the beginning.
69TODO: display text: "Destroy those four boxes. Aim the a the box and shoot by using the left mouse button."
70"The laser is a standard weapon. It is fast and precise but does not deal much damage. Now do the same with the next target, but right click instead."
71"That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That should be your favourite in close range combat or if you want to hit a really slow enemy. Try to destroy the next box by right clicking at it."
72"The target seeking rockets follow their target on their own and the explosive load shouldn't be underestimated. Now its time to hit the last target with the hand guided rocket. You can release one by pressing T once. Note: If you miss the target, you can get out of the rocket by clicking or pressing T once more."
73
74TODO: send in waypoint controlled ship that moves
75
76"Task complete. Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. Now lets move to a slightly more difficult target. Take a look at your radar. The red dot is an enemy's ship. Try to turn your ship towards it, such that the red dot is in the radar's centre. You should be able to see it then directly. Your task is to destroy it."
77
78TODO: Turn engine on. Display a waypoint.
79"Lets start flying. Use W to accelerate and S to brake. The goal is to reach the spacestation which is displayed on the radar. If you want to be faster you can temporarily boost by hitting additionally the space button. If you use too much boost your engine heats up and you won't be able to use boost for a while. By the way boost could be useful during combat .."
80"That thing you've just collected is a drone. It will follow and protect you."
81TODO: send in a level 0.1 bot on a pirate ship.
82"Hi. We have been attacked by a pirate lately. Please protect us. The drone pickup will help you."
83
84-->
85
86
87<!-------------------------------------- PART ONE: Destroy boxes --------------------------------------->
88    <DistanceTrigger name="spawndelaytrigger1" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=2 />
89    <SimpleNotification message="Destroy those four boxes.">
90        <events>
91            <trigger>
92                <EventListener event=spawndelaytrigger1 />
93            </trigger>
94        </events>
95    </SimpleNotification>
96
97    <DistanceTrigger name="spawndelaytrigger2" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=5 />
98    <SimpleNotification message=" 1. Aim the a the red cycle.">
99        <events>
100            <trigger>
101                <EventListener event=spawndelaytrigger2 />
102            </trigger>
103        </events>
104    </SimpleNotification>
105
106    <DistanceTrigger name="spawndelaytrigger3" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=8 />
107    <SimpleNotification message="2. Click! (hold the left mouse button)">
108        <events>
109            <trigger>
110                <EventListener event=spawndelaytrigger3 />
111            </trigger>
112        </events>
113    </SimpleNotification>
114
115<!-- static briefing END // Interactive briefing start -->
116
117  <SimpleNotification message="Right click on the next target." broadcast="true">
118        <events>
119            <trigger>
120                <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000>
121                    <attached>
122                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
123                    </attached>
124                    <collisionShapes>
125                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
126                    </collisionShapes>
127                </Pawn>
128            </trigger>
129        </events>
130    </SimpleNotification>
131
132  <SimpleNotification message="Middle click on the next target." broadcast="true">
133        <events>
134            <trigger>
135                <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000>
136                    <!--events>
137                        <visibility>
138                            <EventListener event=spawndelaytrigger3 />
139                        </visibility>
140                   </events-->
141
142                    <attached>
143                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
144                    </attached>
145                    <collisionShapes>
146                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
147                    </collisionShapes>
148                </Pawn>
149            </trigger>
150        </events>
151    </SimpleNotification>
152
153
154  <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true">
155        <events>
156            <trigger>
157                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000>
158                    <attached>
159                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
160                    </attached>
161                    <collisionShapes>
162                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
163                    </collisionShapes>
164                </Pawn>
165            </trigger>
166        </events>
167    </SimpleNotification>
168
169  <SimpleNotification message="Fly towards the pirates. Press 'W'." broadcast="true">
170        <events>
171            <trigger>
172                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000>
173                    <attached>
174                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
175                    </attached>
176                    <collisionShapes>
177                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
178                    </collisionShapes>
179                </Pawn>
180            </trigger>
181        </events>
182    </SimpleNotification>
183
184
185<!--------------------------------------PART TWO: Moving targets --------------------------------------->
186    <DistanceTrigger name="movingtargets" position="0,500,0" target="Pawn" distance=180 stayActive="true" delay=2 />
187    <Billboard position="0,500,0" material="Examples/Flare" colour="0.5,0,0" scale=3/><!-- TODO: hide. -->
188    <SimpleNotification message="Try to hit the pirates while you are flying.">
189        <events>
190            <trigger>
191                <EventListener event=movingtargets />
192            </trigger>
193        </events>
194    </SimpleNotification>
195
196
197
198  <SimpleNotification message="Now get the other one." broadcast="true">
199        <events>
200            <trigger>
201                <SpaceShip position="0,2000,200" lookat="0,0,0">
202                    <templates>
203                      <Template link=spaceshippirate />
204                    </templates>
205                    <controller>
206                      <WaypointController>
207                         <waypoints>
208                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
209                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-700" />
210                          <Model mesh="cube.mesh" scale=8 position="500,1700,-700" />
211                          <Model mesh="cube.mesh" scale=8 position="500,1700,-200" />
212                       </waypoints>
213                    </WaypointController>
214                  </controller>
215                </SpaceShip>
216            </trigger>
217        </events>
218    </SimpleNotification>
219
220  <SimpleNotification message="Fly towards the space station (grey dot)." broadcast="true">
221        <events>
222            <trigger>
223                <SpaceShip position="0,2000,400" lookat="0,0,0">
224                  <templates>
225                    <Template link=spaceshippirate />
226                  </templates>
227                  <controller>
228                    <WaypointController>
229                      <waypoints>
230                        <Model mesh="cube.mesh" scale=8 position="  0,2400,1000" />
231                        <Model mesh="cube.mesh" scale=8 position="  0,2400,500" />
232                        <Model mesh="cube.mesh" scale=8 position="500,2400,500" />
233                        <Model mesh="cube.mesh" scale=8 position="500,2400, 1000" />
234                      </waypoints>
235                    </WaypointController>
236                  </controller>
237                </SpaceShip>
238            </trigger>
239        </events>
240    </SimpleNotification>
241
242<!--------------------------------------PART THREE: to the space station --------------------------------------->
243    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=2 />
244    <SimpleNotification message="Welcome to the Duball Space Station!">
245        <events>
246            <trigger>
247                <EventListener event=duball1 />
248            </trigger>
249        </events>
250    </SimpleNotification>
251
252    <DistanceTrigger name="duball2" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=5 />
253    <SimpleNotification message="Warning: Something big is coming.">
254        <events>
255            <trigger>
256                <EventListener event=duball2 />
257            </trigger>
258        </events>
259    </SimpleNotification>
260
261    <!--DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=9 />
262    <SimpleNotification message="Get some help,  before it is too late.">
263        <events>
264            <trigger>
265                <EventListener event=duball3 />
266            </trigger>
267        </events>
268    </SimpleNotification-->
269
270    <DistanceTrigger name="duball4" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=10 />
271    <SimpleNotification message="Use the portals to get help. (grey dot)">
272        <events>
273            <trigger>
274                <EventListener event=duball4 />
275            </trigger>
276        </events>
277    </SimpleNotification>
278
279
280
281<!-- PORTALS -->
282    <Template name=PortalDefault>
283        <PortalEndPoint>
284            <attached>
285                <Billboard material="Portals/Default" />
286            </attached>
287        </PortalEndPoint>
288    </Template>
289
290    <PortalEndPoint position="-1400,-500,800" id="1" distance="40" target="MobileEntity" design="PortalDefault">
291        <!--events>
292            <visibility>
293                <EventListener event=portal />
294            </visibility>
295        </events-->
296    </PortalEndPoint>
297
298    <PortalEndPoint position="-47000,-1000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" />
299    <PortalLink fromID="1" toID="2" />
300    <PortalLink fromID="2" toID="1" />
301<!-- PORTALS END-->
302
303
304
305<StaticEntity position="-1000,-300,700" collisionType=static>
306      <attached>
307        <Model scale=11 mesh="DuBall1.mesh" position = "-100,0,0"/>
308        <Model scale=11 mesh="DuBall2.mesh" position = "100,0,0"/>
309        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
310        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>       
311      </attached>
312      <collisionShapes>
313        <SphereCollisionShape radius="80"            position = "-100,0,0" />
314        <SphereCollisionShape radius="120"           position = "100,0,0" />
315        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
316      </collisionShapes>
317</StaticEntity>
318
319    <DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=6 />
320    <!-- SpaceShip position="-1000,900,700" lookat="0,0,0">
321      <templates>
322        <Template link=spaceshipTransporter />
323      </templates>
324      <controller>
325        <WaypointPatrolController>
326          <waypoints>
327            <Model mesh="cube.mesh" scale=8 position="-1000,500,700" />
328          </waypoints>
329        </WaypointPatrolController>
330      </controller>
331        <events>
332            <trigger>
333                <EventListener event=duball3 />
334            </trigger>
335        </events>
336    </SpaceShip -->
337
338<!-------------------------------------- PART FOUR : Get Help --------------------------------------->   
339    <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=300 stayActive="true" delay=0 />
340    <SimpleNotification message="We just received a message from DuBall.">
341        <events>
342            <trigger>
343                <EventListener event=famer1 />
344            </trigger>
345        </events>
346    </SimpleNotification>
347
348    <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=300 stayActive="true" delay=4 />
349    <SimpleNotification message="We will lend you our strongest ship.">
350        <events>
351            <trigger>
352                <EventListener event=famer2 />
353            </trigger>
354        </events>
355    </SimpleNotification>
356<!-- TODO: a) docking, b) spacecruiser, c) enemy -->
357
358    <!-- HYDROGEN FARMER & DOCKING?? -->
359    <SpaceShip position="-48600,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 >
360      <attached>
361        <!-- Docking -->
362        <!--DistanceTriggerBeacon name="bcnDestroyer" />
363        <DockingTarget name="destroyer" /-->
364
365        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
366   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
367        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
368        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
369        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
370        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
371        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
372        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
373        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
374        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
375        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
376        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
377        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
378        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
379        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
380        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
381        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
382      </attached>
383      <collisionShapes>
384        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
385        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
386        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
387        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
388        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
389        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
390        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
391        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
392        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
393        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
394        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
395        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
396        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
397        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
398        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
399        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
400      </collisionShapes>
401    </SpaceShip>
402
403
404
405<!-- Pickup - find better place !! -->
406    <DistanceTrigger name="pickupShield" position="-49300,100,0" target="Pawn" distance=20 stayActive="true" delay=0 />
407    <SimpleNotification message="This pickup enhances your shield.">
408        <events>
409            <trigger>
410                <EventListener event=pickupShield />
411            </trigger>
412        </events>
413    </SimpleNotification>
414
415    <PickupSpawner position="-49300,100,0" triggerDistance="20" respawnTime="30" maxSpawnedItems="1">
416      <pickup>
417        <ShieldPickup template=hugeshieldpickup />
418      </pickup>
419    </PickupSpawner>
420<!-- Pickup-->
421
422
423    <Planet
424      position="-44000,0,0"
425      scale="2500"
426      collisionType="dynamic"
427      linearDamping="0.8"
428      angularDamping="0"
429      mass="10000000"
430      pitch="0"
431      mesh="planets/muunilinst.mesh"
432      atmosphere="atmosphere1"
433      rotationaxis="1,0,0"
434      rotationrate="1.0"
435      atmospheresize="80.0f"
436      imagesize="1024.0f"
437      collisiondamage = 2
438      enablecollisiondamage = true
439    >
440      <!--attached>
441        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
442      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
443      <collisionShapes>
444        <SphereCollisionShape radius="2350" position="0,0,0" /> <!-- Nasty: Collisionradius =! planet scale -->
445      </collisionShapes>
446    </Planet>
447
448
449<!--------------------------------------DUMP YARD --------------------------------------->
450<!-- TODO: Docking causes game to crash !! what went wrong ?? -->
451    <!-- Dock position="-48600,1288,-255" roll=90 yaw=180 >
452        <animations>
453            <MoveToDockingTarget target="destroyer" />
454        </animations>
455        <effects>
456            <DockToShip target="spaceShip" />
457        </effects>
458        <events>
459            <execute>
460                <EventListener event="dockMe" />
461            </execute>
462        </events>
463        <attached>
464            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
465                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
466            />
467            <Billboard position="0,0,0" material="Examples/Flare" colour="0.5,0,0" scale=3/>
468        </attached>
469    </Dock>
470
471    <SpaceShip template="spaceshipassff" position="-48600,5000,67" orientation="-0.14045, 0.68254, 0.68144, 0.223774" >
472      <attached>
473        <DockingTarget name="spaceShip" />
474      </attached>
475    </SpaceShip-->
476
477
478
479<!-- TODO: a) bots trigger themselves b) bots are not in player's team c) bots do friendly fire -->
480
481<!--Trigger to activate this Team (TEAM NO 1)-->
482    <!--DistanceTrigger name="activateTeam0No1" position="-40400,100,0" distance="300" target="Pawn" activations="1" stayactive="true" /-->
483<!--TEAM NO 1 (activationType : distance || killing a spaceship what belongs to TEAM 0 NO 0)-->
484<?lua for i=0,10,1 do
485x=math.random(-300,300)
486y=math.random(-200,200)
487z=math.random(-200,200)
488?>
489    <EventTrigger name="activateTeam0No1" activations=1 stayactive="true">
490        <events>
491            <trigger>
492                <SpaceShip position="<?lua print(x-39200) ?>,<?lua print(y-2000) ?>,<?lua print(z+4000) ?>" lookat="<?lua print(4000+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>">
493                    <templates>
494                        <Template link=spaceshipassff />
495                    </templates>
496                    <controller>
497                        <WaypointPatrolController alertnessradius=3129 team=0 active=false>
498                            <waypoints>
499                                <Model mesh="cube.mesh" scale=0 position="-40000,0,0" />
500                                <Model mesh="cube.mesh" scale=0 position="-40100,250,-500" />
501                                <Model mesh="cube.mesh" scale=0 position="0,0,0" />
502                            </waypoints>
503                            <events>
504                                <activity>
505                                    <EventListener event="activateTeam0No1" />
506                                </activity>
507                            </events>
508                        </WaypointPatrolController>
509                    </controller>
510                </SpaceShip>
511            </trigger>
512        </events>
513    </EventTrigger>
514
515<?lua end ?>
516<!--Creating spaceships (player's team) END -->
517
518
519
520
521
522<!-- Idea: Pawndeath should trigger several , delayed events. -->
523    <!--EventTrigger name="PawnDied4" >
524        <events>
525            <trigger>
526                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000>
527                    <attached>
528                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
529                    </attached>
530                    <collisionShapes>
531                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
532                    </collisionShapes>
533                </Pawn>
534            </trigger>
535        </events>
536    </EventTrigger-->
537
538    <!--SimpleNotification message="Manual rockets are difficult to use.">
539        <events>
540            <trigger>
541                <EventListener event=PawnDied4 />
542            </trigger>
543        </events>
544    </SimpleNotification>
545
546    <Trigger name=boxend1 mode=and >
547        <EventTrigger name=trigger6>
548            <events>
549                <trigger>
550                    <EventListener event=PawnDied4/>
551                </trigger>
552            </events>
553        </EventTrigger>
554        <DistanceTrigger name="boxend2" position="-200,0,0" target="Pawn" distance=100 stayActive="true" delay=2 />
555    </Trigger>
556
557    <SimpleNotification message="Let's move on to the pirate ships.">
558        <events>
559            <trigger>
560                <EventListener event=boxend1 />
561            </trigger>
562        </events>
563    </SimpleNotification-->
564
565
566  </Scene>
567</Level>
568
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