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source: code/branches/ai2/data/levels/missionOne.oxw @ 8851

Last change on this file since 8851 was 8851, checked in by jo, 13 years ago

Added docking part & powerful spaceship to the level. Some DockingController bugs have to be erased though.

File size: 23.6 KB
Line 
1<LevelInfo
2 name = "Mission One"
3 description = "First guided steps in the orxonoxian universe."
4 tags = "singleplayer"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/spaceshipSpacecruiser.oxt")
14?>
15
16<?lua
17include("templates/pickupRepresentationTemplates.oxt")
18?>
19
20<Level
21 name         = "Tutorial"
22 description  = "How to steer a spaceship."
23>
24  <templates>
25    <Template link=lodtemplate_default />
26  </templates>
27  <?lua include("includes/notifications.oxi") ?>
28
29  <NotificationQueueCEGUI
30    name="narrative"
31    targets="simpleNotification"
32    size=1
33    displayTime=30
34    position="0.2, 0, 0.1, 0"
35    fontSize="24"
36    fontColor="0.3, 1, 0.2, 0.8"
37    alignment="HorzCentred"
38    displaySize="0.6, 0, 0, 0"
39    />
40  <Scene
41    ambientlight = "0.8, 0.8, 0.8"
42    skybox       = "Orxonox/Starbox"
43  >
44    <?lua
45      include("includes/pickups.oxi")
46    ?>
47
48    <WorldAmbientSound
49      ambientSource="Jupiter.ogg"
50      looping="true"
51      playOnLoad="true"
52    />
53<!-- AlphaCentauri.ogg-->
54    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
55    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
56    <!-- Script code="artificialcontroller setbotlevel 0.1" /--> <!-- Does not influence waypointPatrolController-->
57
58<!-- END OF INCLUDES & NECESSARITIES -->
59
60<!-- TUTORIAL-TODO: -->
61
62<!-- 1. Aiming & Weapons (static targets, moving targets, dangerous targets)--> <!-- 3 Mouse buttons + "T"-->
63<!-- 2. Flying & manoeuvring (basic flying, using pickups, forcefields, docks & portals) --> <!-- "W","S","SPACE"-->
64<!-- 3. Game handling (quests, knowing when a game is over :-), pausing, chat, ... ) --> <!--"F3", "F2", "ESC" -->
65<!-- 4. Extras (other things to discover) --> <!-- "Q","E","A","D","C", "CTRL", "", ... -->
66
67<!--
68Four boxes for aiming
69TODO: Turn engine off at the beginning.
70TODO: display text: "Destroy those four boxes. Aim the a the box and shoot by using the left mouse button."
71"The laser is a standard weapon. It is fast and precise but does not deal much damage. Now do the same with the next target, but right click instead."
72"That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That should be your favourite in close range combat or if you want to hit a really slow enemy. Try to destroy the next box by right clicking at it."
73"The target seeking rockets follow their target on their own and the explosive load shouldn't be underestimated. Now its time to hit the last target with the hand guided rocket. You can release one by pressing T once. Note: If you miss the target, you can get out of the rocket by clicking or pressing T once more."
74
75TODO: send in waypoint controlled ship that moves
76
77"Task complete. Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. Now lets move to a slightly more difficult target. Take a look at your radar. The red dot is an enemy's ship. Try to turn your ship towards it, such that the red dot is in the radar's centre. You should be able to see it then directly. Your task is to destroy it."
78
79TODO: Turn engine on. Display a waypoint.
80"Lets start flying. Use W to accelerate and S to brake. The goal is to reach the spacestation which is displayed on the radar. If you want to be faster you can temporarily boost by hitting additionally the space button. If you use too much boost your engine heats up and you won't be able to use boost for a while. By the way boost could be useful during combat .."
81"That thing you've just collected is a drone. It will follow and protect you."
82TODO: send in a level 0.1 bot on a pirate ship.
83"Hi. We have been attacked by a pirate lately. Please protect us. The drone pickup will help you."
84
85-->
86
87
88<!-------------------------------------- PART ONE: Destroy boxes --------------------------------------->
89    <DistanceTrigger name="spawndelaytrigger1" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=2 />
90    <SimpleNotification message="Destroy those four boxes.">
91        <events>
92            <trigger>
93                <EventListener event=spawndelaytrigger1 />
94            </trigger>
95        </events>
96    </SimpleNotification>
97
98    <DistanceTrigger name="spawndelaytrigger2" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=5 />
99    <SimpleNotification message=" 1. Aim the a the red cycle.">
100        <events>
101            <trigger>
102                <EventListener event=spawndelaytrigger2 />
103            </trigger>
104        </events>
105    </SimpleNotification>
106
107    <DistanceTrigger name="spawndelaytrigger3" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=8 />
108    <SimpleNotification message="2. Click! (hold the left mouse button)">
109        <events>
110            <trigger>
111                <EventListener event=spawndelaytrigger3 />
112            </trigger>
113        </events>
114    </SimpleNotification>
115
116<!-- static briefing END // Interactive briefing start -->
117
118  <SimpleNotification message="Right click on the next target." broadcast="true">
119        <events>
120            <trigger>
121                <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000>
122                    <attached>
123                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
124                    </attached>
125                    <collisionShapes>
126                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
127                    </collisionShapes>
128                </Pawn>
129            </trigger>
130        </events>
131    </SimpleNotification>
132
133  <SimpleNotification message="Middle click on the next target." broadcast="true">
134        <events>
135            <trigger>
136                <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000>
137                    <!--events>
138                        <visibility>
139                            <EventListener event=spawndelaytrigger3 />
140                        </visibility>
141                   </events-->
142
143                    <attached>
144                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
145                    </attached>
146                    <collisionShapes>
147                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
148                    </collisionShapes>
149                </Pawn>
150            </trigger>
151        </events>
152    </SimpleNotification>
153
154
155  <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true">
156        <events>
157            <trigger>
158                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000>
159                    <attached>
160                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
161                    </attached>
162                    <collisionShapes>
163                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
164                    </collisionShapes>
165                </Pawn>
166            </trigger>
167        </events>
168    </SimpleNotification>
169
170  <SimpleNotification message="Fly towards the pirates. Press 'W'." broadcast="true">
171        <events>
172            <trigger>
173                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000>
174                    <attached>
175                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
176                    </attached>
177                    <collisionShapes>
178                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
179                    </collisionShapes>
180                </Pawn>
181            </trigger>
182        </events>
183    </SimpleNotification>
184
185
186<!--------------------------------------PART TWO: Moving targets --------------------------------------->
187    <DistanceTrigger name="movingtargets" position="0,500,0" target="Pawn" distance=180 stayActive="true" delay=2 />
188    <Billboard position="0,500,0" material="Examples/Flare" colour="0.5,0,0" scale=3/><!-- TODO: hide. -->
189    <SimpleNotification message="Try to hit the pirates while you are flying.">
190        <events>
191            <trigger>
192                <EventListener event=movingtargets />
193            </trigger>
194        </events>
195    </SimpleNotification>
196
197
198
199  <SimpleNotification message="Now get the other one." broadcast="true">
200        <events>
201            <trigger>
202                <SpaceShip position="0,2000,200" lookat="0,0,0">
203                    <templates>
204                      <Template link=spaceshippirate />
205                    </templates>
206                    <controller>
207                      <WaypointController>
208                         <waypoints>
209                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
210                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-700" />
211                          <Model mesh="cube.mesh" scale=8 position="500,1700,-700" />
212                          <Model mesh="cube.mesh" scale=8 position="500,1700,-200" />
213                       </waypoints>
214                    </WaypointController>
215                  </controller>
216                </SpaceShip>
217            </trigger>
218        </events>
219    </SimpleNotification>
220
221  <SimpleNotification message="Fly towards the space station (grey dot)." broadcast="true">
222        <events>
223            <trigger>
224                <SpaceShip position="0,2000,400" lookat="0,0,0">
225                  <templates>
226                    <Template link=spaceshippirate />
227                  </templates>
228                  <controller>
229                    <WaypointController>
230                      <waypoints>
231                        <Model mesh="cube.mesh" scale=8 position="  0,2400,1000" />
232                        <Model mesh="cube.mesh" scale=8 position="  0,2400,500" />
233                        <Model mesh="cube.mesh" scale=8 position="500,2400,500" />
234                        <Model mesh="cube.mesh" scale=8 position="500,2400, 1000" />
235                      </waypoints>
236                    </WaypointController>
237                  </controller>
238                </SpaceShip>
239            </trigger>
240        </events>
241    </SimpleNotification>
242
243<!--------------------------------------PART THREE: to the space station --------------------------------------->
244    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=2 />
245    <SimpleNotification message="Welcome to the Duball Space Station!">
246        <events>
247            <trigger>
248                <EventListener event=duball1 />
249            </trigger>
250        </events>
251    </SimpleNotification>
252
253    <DistanceTrigger name="duball2" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=5 />
254    <SimpleNotification message="Warning: Something big is coming.">
255        <events>
256            <trigger>
257                <EventListener event=duball2 />
258            </trigger>
259        </events>
260    </SimpleNotification>
261
262    <!--DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=9 />
263    <SimpleNotification message="Get some help,  before it is too late.">
264        <events>
265            <trigger>
266                <EventListener event=duball3 />
267            </trigger>
268        </events>
269    </SimpleNotification-->
270
271    <DistanceTrigger name="duball4" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=10 />
272    <SimpleNotification message="Use the portals to get help. (grey dot)">
273        <events>
274            <trigger>
275                <EventListener event=duball4 />
276            </trigger>
277        </events>
278    </SimpleNotification>
279
280
281
282<!-- PORTALS -->
283    <Template name=PortalDefault>
284        <PortalEndPoint>
285            <attached>
286                <Billboard material="Portals/Default" />
287            </attached>
288        </PortalEndPoint>
289    </Template>
290
291    <PortalEndPoint position="-1400,-500,800" id="1" distance="40" target="MobileEntity" design="PortalDefault">
292        <!--events>
293            <visibility>
294                <EventListener event=portal />
295            </visibility>
296        </events-->
297    </PortalEndPoint>
298
299    <PortalEndPoint position="-47000,-1000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" />
300    <PortalLink fromID="1" toID="2" />
301    <PortalLink fromID="2" toID="1" />
302<!-- PORTALS END-->
303
304
305
306<StaticEntity position="-1000,-300,700" collisionType=static>
307      <attached>
308        <Model scale=11 mesh="DuBall1.mesh" position = "-100,0,0"/>
309        <Model scale=11 mesh="DuBall2.mesh" position = "100,0,0"/>
310        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
311        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>       
312      </attached>
313      <collisionShapes>
314        <SphereCollisionShape radius="80"            position = "-100,0,0" />
315        <SphereCollisionShape radius="120"           position = "100,0,0" />
316        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
317      </collisionShapes>
318</StaticEntity>
319
320    <DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=6 />
321    <!-- SpaceShip position="-1000,900,700" lookat="0,0,0">
322      <templates>
323        <Template link=spaceshipTransporter />
324      </templates>
325      <controller>
326        <WaypointPatrolController>
327          <waypoints>
328            <Model mesh="cube.mesh" scale=8 position="-1000,500,700" />
329          </waypoints>
330        </WaypointPatrolController>
331      </controller>
332        <events>
333            <trigger>
334                <EventListener event=duball3 />
335            </trigger>
336        </events>
337    </SpaceShip -->
338
339<!-------------------------------------- PART FOUR : Get Help --------------------------------------->   
340    <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=300 stayActive="true" delay=0 />
341    <SimpleNotification message="We just received a message from DuBall.">
342        <events>
343            <trigger>
344                <EventListener event=famer1 />
345            </trigger>
346        </events>
347    </SimpleNotification>
348
349    <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=300 stayActive="true" delay=4 />
350    <SimpleNotification message="We will lend you our strongest ship.">
351        <events>
352            <trigger>
353                <EventListener event=famer2 />
354            </trigger>
355        </events>
356    </SimpleNotification>
357<!-- TODO: a) docking, b) spacecruiser, c) enemy -->
358
359    <!-- HYDROGEN FARMER & DOCKING?? -->
360    <SpaceShip position="-48600,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 >
361      <attached>
362        <!-- Docking -->
363        <DistanceTriggerBeacon name="bcnDestroyer" />
364        <DockingTarget name="destroyer" />
365
366        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
367   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
368        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
369        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
370        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
371        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
372        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
373        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
374        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
375        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
376        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
377        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
378        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
379        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
380        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
381        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
382        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
383      </attached>
384      <collisionShapes>
385        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
386        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
387        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
388        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
389        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
390        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
391        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
392        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
393        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
394        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
395        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
396        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
397        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
398        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
399        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
400        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
401      </collisionShapes>
402    </SpaceShip>
403
404    <Billboard position="-48600,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/>
405    <Dock position="-48600,0,0" roll=90 yaw=180 >
406        <animations>
407            <MoveToDockingTarget target="destroyer" />
408        </animations>
409        <effects>
410            <DockToShip target="spaceShip" />
411        </effects>
412        <events>
413            <execute>
414                <EventListener event="dockMe" />
415            </execute>
416        </events>
417        <attached>
418            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
419                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
420            />
421        </attached>
422    </Dock>
423
424    <SpaceShip template="spaceshipspacecruiser" position="-48600,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300">
425      <attached>
426        <DockingTarget name="spaceShip" />
427      </attached>
428    </SpaceShip>
429
430
431
432
433
434
435<!-- Pickup - find better place !! -->
436    <DistanceTrigger name="pickup" position="-49300,-100,-50" target="Pawn" distance=20 stayActive="true" delay=0 />
437    <SimpleNotification message="This pickup makes you temporarly small.">
438        <events>
439            <trigger>
440                <EventListener event=pickup />
441            </trigger>
442        </events>
443    </SimpleNotification>
444
445    <PickupSpawner position="-49300,-100,-50" triggerDistance="20" respawnTime="30" maxSpawnedItems="1">
446      <pickup>
447        <ShieldPickup template=hugeshrinkpickup />
448      </pickup>
449    </PickupSpawner>
450<!-- Pickup-->
451
452
453    <Planet
454      position="-44000,0,0"
455      scale="2500"
456      collisionType="dynamic"
457      linearDamping="0.8"
458      angularDamping="0"
459      mass="10000000"
460      pitch="0"
461      mesh="planets/muunilinst.mesh"
462      atmosphere="atmosphere1"
463      rotationaxis="1,0,0"
464      rotationrate="1.0"
465      atmospheresize="80.0f"
466      imagesize="1024.0f"
467      collisiondamage = 2
468      enablecollisiondamage = true
469    >
470      <!--attached>
471        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
472      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
473      <collisionShapes>
474        <SphereCollisionShape radius="2400" position="0,0,0" /> <!-- Nasty: Collisionradius =! planet scale -->
475      </collisionShapes>
476    </Planet>
477
478
479<!--------------------------------------DUMP YARD --------------------------------------->
480
481
482
483<!-- TODO: a) bots trigger themselves b) bots are not in player's team c) bots do friendly fire -->
484
485<!--Trigger to activate this Team (TEAM NO 1)-->
486    <!--DistanceTrigger name="activateTeam0No1" position="-40400,100,0" distance="300" target="Pawn" activations="1" stayactive="true" /-->
487<!--TEAM NO 1 (activationType : distance || killing a spaceship what belongs to TEAM 0 NO 0)-->
488<?lua for i=0,10,1 do
489x=math.random(-300,300)
490y=math.random(-200,200)
491z=math.random(-200,200)
492?>
493    <EventTrigger name="activateTeam0No1" activations=1 stayactive="true">
494        <events>
495            <trigger>
496                <SpaceShip position="<?lua print(x-39200) ?>,<?lua print(y-2000) ?>,<?lua print(z+4000) ?>" lookat="<?lua print(4000+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>">
497                    <templates>
498                        <Template link=spaceshipassff />
499                    </templates>
500                    <controller>
501                        <WaypointPatrolController alertnessradius=3129 team=0 active=false>
502                            <waypoints>
503                                <Model mesh="cube.mesh" scale=0 position="-40000,0,0" />
504                                <Model mesh="cube.mesh" scale=0 position="-40100,250,-500" />
505                                <Model mesh="cube.mesh" scale=0 position="0,0,0" />
506                            </waypoints>
507                            <events>
508                                <activity>
509                                    <EventListener event="activateTeam0No1" />
510                                </activity>
511                            </events>
512                        </WaypointPatrolController>
513                    </controller>
514                </SpaceShip>
515            </trigger>
516        </events>
517    </EventTrigger>
518
519<?lua end ?>
520<!--Creating spaceships (player's team) END -->
521
522
523
524
525<!-- Idea: Pawndeath should trigger several , delayed events. -->
526    <!--EventTrigger name="PawnDied4" >
527        <events>
528            <trigger>
529                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000>
530                    <attached>
531                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
532                    </attached>
533                    <collisionShapes>
534                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
535                    </collisionShapes>
536                </Pawn>
537            </trigger>
538        </events>
539    </EventTrigger-->
540
541    <!--SimpleNotification message="Manual rockets are difficult to use.">
542        <events>
543            <trigger>
544                <EventListener event=PawnDied4 />
545            </trigger>
546        </events>
547    </SimpleNotification>
548
549    <Trigger name=boxend1 mode=and >
550        <EventTrigger name=trigger6>
551            <events>
552                <trigger>
553                    <EventListener event=PawnDied4/>
554                </trigger>
555            </events>
556        </EventTrigger>
557        <DistanceTrigger name="boxend2" position="-200,0,0" target="Pawn" distance=100 stayActive="true" delay=2 />
558    </Trigger>
559
560    <SimpleNotification message="Let's move on to the pirate ships.">
561        <events>
562            <trigger>
563                <EventListener event=boxend1 />
564            </trigger>
565        </events>
566    </SimpleNotification-->
567
568
569  </Scene>
570</Level>
571
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