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source: code/branches/ai2/data/levels/templates/spaceshipGhost.oxt @ 8740

Last change on this file since 8740 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1<Template name=spaceshipghost>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipghostcameras
5
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 600;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <engines>
24      <MultiStateEngine position="0,0,0" template=spaceshipghostengine/>
25    </engines>
26    <attached>
27      <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="ghost.mesh" />
28    </attached>
29    <collisionShapes>
30      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
31      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
34      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
35      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
36    </collisionShapes>
37<?lua
38  include("includes/weaponSettingsGhost.oxi")
39?>
40  </SpaceShip>
41</Template>
42
43<Template name=spaceshipghostcameras defaults=0>
44  <SpaceShip>
45    <camerapositions>
46      <CameraPosition position="0,20,80" drag=true mouselook=true />
47      <CameraPosition position="0,40,160" drag=true mouselook=true />
48      <CameraPosition position="0,50,200" drag=true mouselook=true />
49    </camerapositions>
50  </SpaceShip>
51</Template>
52
53<Template name=spaceshipghostengine baseclass=MultiStateEngine>
54  <MultiStateEngine
55   boostfactor    = 2
56
57   speedfront     = 600
58   speedback      =  50
59   speedleftright =  50
60   speedupdown    =  50
61
62   accelerationfront     = 700
63   accelerationbrake     = 300
64   accelerationback      =  100
65   accelerationleftright =  100
66   accelerationupdown    =  100
67  >
68    <EffectContainer condition="normal or boost">
69      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
70      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
71    </EffectContainer>
72    <EffectContainer condition="boost">
73      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
74      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
75    </EffectContainer>
76    <EffectContainer condition="not idle">
77      <FadingBillboard mainstate=activity active=false scale=0.4 position="7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
78      <FadingBillboard mainstate=activity active=false scale=0.4 position="-7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
79    </EffectContainer>
80    <EffectContainer condition="brake">
81      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
82      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
83    </EffectContainer>
84</MultiStateEngine>
85</Template>
86
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