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source: code/branches/ai2/data/levels/templates/spaceshipImmTest.oxt @ 8895

Last change on this file since 8895 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<Template name=spaceshipimmtest>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22   
23   shakeFrequency    = 15
24  >
25    <attached>
26      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
27      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
28      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
29    </attached>
30    <collisionShapes>
31      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
32      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
34      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
35      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
36      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
37    </collisionShapes>
38<?lua
39  include("includes/weaponSettingsImmTest.oxi")
40?>
41  </SpaceShip>
42</Template>
43
44<Template name=spaceshipassffcameras defaults=0>
45  <SpaceShip>
46    <camerapositions>
47      <CameraPosition position="0,10, 40" drag=true mouselook=true />
48      <CameraPosition position="0,20, 80" drag=true mouselook=true />
49      <CameraPosition position="0,30,120" drag=true mouselook=true />
50      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
51      <CameraPosition position="0,0,-40" yaw=180 drag=true />
52      <CameraPosition position="0,3,-14" yaw=0 />
53      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
54      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
55    </camerapositions>
56  </SpaceShip>
57</Template>
58
59<Template name=spaceshipassffengine baseclass=MultiStateEngine>
60  <MultiStateEngine
61   boostfactor    = 2
62
63   speedfront     = 150
64   speedback      =  50
65   speedleftright =  50
66   speedupdown    =  50
67
68   defEngineSndNormal = "sounds/Engine_low.ogg"
69   defEngineSndBoost = "sounds/Engine_high.ogg"
70
71   accelerationfront     = 500
72   accelerationbrake     = 500
73   accelerationback      =  125
74   accelerationleftright =  125
75   accelerationupdown    =  125
76  >
77    <EffectContainer condition="idle">
78      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
79    </EffectContainer>
80    <EffectContainer condition="not idle">
81      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
82<!--
83      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
84      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
85-->
86    </EffectContainer>
87    <EffectContainer condition="normal or brake">
88
89    </EffectContainer>
90    <EffectContainer condition="normal or boost">
91      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
92      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
93    </EffectContainer>
94    <EffectContainer condition="boost">
95      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
96      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
97    </EffectContainer>
98    <EffectContainer condition="brake">
99      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
100      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
102      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
103    </EffectContainer>
104  </MultiStateEngine>
105</Template>
106
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