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source: code/branches/ai2/data/levels/templates/spaceshipPirate.oxt @ 8740

Last change on this file since 8740 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1<Template name=spaceshippirate>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshippiratecameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 100;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
22    <engines>
23      <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine />
24    </engines>
25    <attached>
26      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
27      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
28      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
29      <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
30      <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
31    </attached>
32    <collisionShapes>
33      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
34      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
35      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
36      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
37      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
38      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
39    </collisionShapes>
40
41<?lua
42  include("includes/weaponSettingsPirate.oxi")
43?>
44  </SpaceShip>
45</Template>
46
47<Template name=spaceshippiratecameras defaults=0>
48  <SpaceShip>
49    <camerapositions>
50      <CameraPosition position="0,8, 60" drag=true mouselook=true />
51      <CameraPosition position="0,16, 120" drag=true mouselook=true />
52      <CameraPosition position="0,24,180" drag=true mouselook=true />
53      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
54    </camerapositions>
55  </SpaceShip>
56</Template>
57
58<Template name=spaceshippirateengine baseclass=MultiStateEngine>
59  <MultiStateEngine
60   boostfactor    = 2
61
62   speedfront     = 150
63   speedback      =  50
64   speedleftright =  50
65   speedupdown    =  50
66
67   accelerationfront     = 500
68   accelerationbrake     = 500
69   accelerationback      =  125
70   accelerationleftright =  125
71   accelerationupdown    =  125
72  >
73    <EffectContainer condition="not idle">
74      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
75      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
76      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
77    </EffectContainer>
78    <EffectContainer condition="normal or boost">
79      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
80      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81    </EffectContainer>
82    <EffectContainer condition="boost">
83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
84    </EffectContainer>
85    <EffectContainer condition="brake">
86      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
87      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
88    </EffectContainer>
89  </MultiStateEngine>
90</Template>
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