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source: code/branches/ai2/data/levels/templates/spaceshipTransporter.oxt @ 8813

Last change on this file since 8813 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1<Template name=spaceshipTransporter>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipTransportercameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 1000
10   maxhealth         = 1500
11   initialhealth     = 1000
12
13   primaryThrust     = 50;
14   auxilaryThrust    = 10;
15   rotationThrust    = 15;
16
17   collisionType     = "dynamic"
18   mass              = 1000
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
22    <engines>
23      <MultiStateEngine position=" 0, 0, 0" template=spaceshipTransporterengine />
24    </engines>
25    <attached>
26      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36
37<?lua
38  include("includes/weaponSettingsTransporter.oxi")
39?>
40  </SpaceShip>
41</Template>
42
43<Template name=spaceshipTransportercameras defaults=0>
44  <SpaceShip>
45    <camerapositions>
46      <CameraPosition position="0,90,350" drag=true mouselook=true />
47      <CameraPosition position="0,150, 400" drag=true mouselook=true />
48      <CameraPosition position="0,200,550" drag=true mouselook=true />
49      <CameraPosition position="0,120,200" pitch="-80" drag=true mouselook=true />
50    </camerapositions>
51  </SpaceShip>
52</Template>
53
54<Template name=spaceshipTransporterengine baseclass=MultiStateEngine>
55  <MultiStateEngine
56   boostfactor    = 2
57
58   speedfront     = 50
59   speedback      =  10
60   speedleftright =  10
61   speedupdown    =  10
62
63   defEngineSndNormal = "sounds/Engine_low.ogg"
64   defEngineSndBoost = "sounds/Engine_high.ogg"
65
66   accelerationfront     = 20
67   accelerationbrake     = 20
68   accelerationback      = 10
69   accelerationleftright =  10
70   accelerationupdown    =  10
71  >
72    <EffectContainer condition="idle">
73      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
74    </EffectContainer>
75    <EffectContainer condition="not idle">
76
77    </EffectContainer>
78    <EffectContainer condition="normal or brake">
79
80    </EffectContainer>
81    <EffectContainer condition="normal or boost">
82      <Backlight mainstate=activity active=false scale=2 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
83      <Backlight mainstate=activity active=false scale=2 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
84    </EffectContainer>
85    <EffectContainer condition="boost">
86      <Backlight mainstate=activity active=false scale=3 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
87      <Backlight mainstate=activity active=false scale=3 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
88    </EffectContainer>
89    <EffectContainer condition="brake">
90      <FadingBillboard mainstate=activity active=false scale=2 position=" 22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
91      <FadingBillboard mainstate=activity active=false scale=2 position="-22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
92      <FadingBillboard mainstate=activity active=false scale=1 position="22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
93      <FadingBillboard mainstate=activity active=false scale=1 position="-22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
94    </EffectContainer>
95  </MultiStateEngine>
96</Template>
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