Last change
on this file since 8734 was
7459,
checked in by adrfried, 14 years ago
|
Merged ipv6 branch
Orxonox now includes a modified version of ENet 1.3.0
|
-
Property svn:eol-style set to
native
|
File size:
910 bytes
|
Line | |
---|
1 | /** |
---|
2 | @page FAQ Frequently Answered Questions |
---|
3 | |
---|
4 | @section Q1 Is ENet thread safe? |
---|
5 | |
---|
6 | ENet does not use any significant global variables, the vast majority |
---|
7 | of state is encapsulated in the ENetHost structure. As such, as long |
---|
8 | as the application guards access to this structure, then ENet should |
---|
9 | operate fine in a multithreaded environment. |
---|
10 | |
---|
11 | @section Q2 Isn't ENet just re-inventing TCP?! What's the point? |
---|
12 | |
---|
13 | In a perfect world, that would be true. But as many have found, using |
---|
14 | TCP either in lieu of or in conjunction with UDP can lead to all kinds |
---|
15 | of nightmares. TCP is a good, solid protocol, however it simply isn't |
---|
16 | up to the task of real-time games. Too much of TCP's implementation |
---|
17 | dictates a policy that isn't practical for games. If you want to use |
---|
18 | TCP, then do so -- this library is for people that either don't want |
---|
19 | to use TCP or have tried and ended up being discouraged with the |
---|
20 | performance. |
---|
21 | |
---|
22 | */ |
---|
23 | |
---|
24 | |
---|
Note: See
TracBrowser
for help on using the repository browser.