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source: code/branches/ai2/src/libraries/core/GUIManager.h @ 8734

Last change on this file since 8734 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <set>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <CEGUIVersion.h>
45#include <boost/shared_ptr.hpp>
46
47#include "util/DestructionHelper.h"
48#include "util/OgreForwardRefs.h"
49#include "util/TriBool.h"
50#include "util/Singleton.h"
51#include "input/InputHandler.h"
52#include "Core.h"
53#include "OrxonoxClass.h"
54#include "WindowEventListener.h"
55
56// Tolua includes (have to be relative to the current directory)
57/*
58$cfile "../util/TriBool.h" // tolua_export
59*/
60
61#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
62#  define ORXONOX_OLD_CEGUI
63#endif
64
65namespace orxonox // tolua_export
66{ // tolua_export
67    class PlayerInfo; // Forward declaration
68
69    /**
70    @class GUIManager
71    @brief
72        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
73
74        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
75
76        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
77        Those input events are then injected into CEGUI in Lua.
78    */
79    class _CoreExport GUIManager // tolua_export
80        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
81    { // tolua_export
82        friend class Singleton<GUIManager>;
83    public:
84        GUIManager(const std::pair<int, int>& mousePosition);
85
86        //! Leave empty and use cleanup() instead
87        ~GUIManager() {}
88        /// Destructor that also executes when object fails to construct
89        void destroy();
90
91        void setConfigValues(void);
92        void changedGUIScheme(void);
93
94        void preUpdate(const Clock& time);
95
96        void loadGUI(const std::string& name);
97        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
98        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
99        static void hideGUI(const std::string& name);
100        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
101        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
102        void keyESC();
103        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
104        void setBackgroundImage(const std::string& image);
105
106        /**
107        @brief Helper method to get the developer's mode without having to export Core.h.
108        @see Core::inDevMode
109        */
110        static bool inDevMode(void) { return Core::getInstance().inDevMode(); } // tolua_export
111
112        //! Creates a new InputState to be used with a GUI Sheet
113        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
114        LuaState* getLuaState(void)
115            { return this->luaState_; }
116
117        //! Returns the root window for all menu sheets
118        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
119        //! Returns the root window for all HUD sheets
120        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
121
122        void setCamera(Ogre::Camera* camera);
123        Ogre::Camera* getCamera() { return this->camera_; }
124
125        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
126            { this->players_[guiname] = player; }
127        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
128
129        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
130        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export
131        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export
132        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export
133        static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export
134
135        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
136
137        /**
138        @brief Check whether CEGUI is version < 0.7.
139        @return Returns true if the CEGUI version is < 0.7. False otherwise.
140        */
141        inline bool usingOldCEGUI(void) { return this->oldCEGUI_; } // tolua_export
142
143    private:
144        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
145
146        void executeCode(const std::string& str);
147
148        template <typename FunctionType>
149        bool protectedCall(FunctionType function);
150
151        // keyHandler functions
152        void buttonPressed (const KeyEvent& evt);
153        void buttonReleased(const KeyEvent& evt);
154
155        // mouseHandler functions
156        void buttonPressed (MouseButtonCode::ByEnum id);
157        void buttonReleased(MouseButtonCode::ByEnum id);
158        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
159        void mouseScrolled (int abs, int rel);
160        void mouseLeft     ();
161
162        // window event handler
163        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
164        virtual void windowFocusChanged(bool bFocus);
165
166#ifdef ORXONOX_OLD_CEGUI
167        CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
168        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
169#else
170        CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
171        CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
172        Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
173        CEGUI::OgreImageCodec*               imageCodec_;
174#endif
175        LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
176        CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
177        CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
178        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
179        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
180        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
181        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
182        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
183        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
184        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
185
186        /// Helper object that executes the surrogate destructor destroy()
187        DestructionHelper<GUIManager>        destructionHelper_;
188
189        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
190
191        // The used CEGUI scheme.
192        static const std::string defaultScheme_;
193        std::string guiScheme_;
194        bool oldCEGUI_;
195       
196        int numScrollLines_; ///< How many lines to scroll in a list if the scroll wheel is used
197
198    }; // tolua_export
199} // tolua_export
200
201#endif /* _GUIManager_H__ */
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