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source: code/branches/ai2/src/libraries/network/Client.h @ 8823

Last change on this file since 8823 was 7801, checked in by dafrick, 14 years ago

Merging presentation2 branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47#include <deque>
48
49#include "util/UtilPrereqs.h"
50#include "util/Singleton.h"
51#include "ClientConnection.h"
52// #include "GamestateClient.h"
53#include "Host.h"
54#include "LANDiscovery.h"
55#include "packet/ServerInformation.h"
56
57// tolua_begin
58namespace orxonox
59{
60// tolua_end
61  /**
62  Client *client;
63  * The network/Client class
64  * This class implements all necessary function for the network communication
65  * It is the root class of the network module
66  *
67  */
68  class _NetworkExport Client // tolua_export
69    : public Host, protected ClientConnection, public Singleton<Client>
70  { // tolua_export
71  friend class Singleton<Client>;
72  public:
73    Client();
74    ~Client();
75   
76    static Client* getInstance(){ return singletonPtr_s; } // tolua_export
77
78    bool establishConnection();
79    void setDestination( const std::string& serverAddress, unsigned int port ); // tolua_export
80    bool closeConnection();
81    void queuePacket(ENetPacket* packet, int clientID, uint8_t channelID);
82    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
83    bool processChat(const std::string& message, unsigned int playerID);
84    virtual bool chat(const std::string& message);
85    virtual bool broadcast(const std::string& message) { return false; }
86    virtual void printRTT();
87
88    void update(const Clock& time);
89  protected:
90    virtual void connectionClosed();
91  private:
92    Client(const Client& copy); // not used
93    virtual bool isServer_(){return false;}
94    void processPacket(packet::Packet* packet);
95
96    static Client* singletonPtr_s;
97    bool isSynched_;
98    std::deque<packet::Packet*> packetQueue_;
99
100    bool gameStateFailure_;
101    float timeSinceLastUpdate_;
102  }; // tolua_export
103
104
105} // tolua_export
106
107#endif /* _Client_H__ */
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