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source: code/branches/ai2/src/modules/objects/collisionshapes/PlaneCollisionShape.cc @ 8758

Last change on this file since 8758 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlaneCollisionShape.cc
31    @brief Implementation of the PlaneCollisionShape class.
32*/
33
34#include "PlaneCollisionShape.h"
35
36#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "tools/BulletConversions.h"
41
42namespace orxonox
43{
44    CreateFactory(PlaneCollisionShape);
45
46    /**
47    @brief
48        Constructor. Registers and initializes the object.
49    */
50    PlaneCollisionShape::PlaneCollisionShape(BaseObject* creator) : CollisionShape(creator)
51    {
52        RegisterObject(PlaneCollisionShape);
53
54        this->normal_ = Vector3(0, 1, 0);
55        this->offset_ = 0.0f;
56        updateShape();
57
58        this->registerVariables();
59    }
60
61    PlaneCollisionShape::~PlaneCollisionShape()
62    {
63        if (this->isInitialized())
64            delete this->collisionShape_;
65    }
66
67    void PlaneCollisionShape::registerVariables()
68    {
69        registerVariable(this->normal_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
70        registerVariable(this->offset_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
71    }
72
73    void PlaneCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(PlaneCollisionShape, XMLPort, xmlelement, mode);
76
77        XMLPortParam(PlaneCollisionShape, "normal", setNormal, getNormal, xmlelement, mode);
78        XMLPortParam(PlaneCollisionShape, "offset", setOffset, getOffset, xmlelement, mode);
79    }
80
81    /**
82    @brief
83        Is called when the scale of the PlaneCollisionShape has changed.
84    */
85    void PlaneCollisionShape::changedScale()
86    {
87        CollisionShape::changedScale();
88
89        // Resize the internal collision shape
90        // TODO: Assuming setLocalScaling works.
91        //this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
92        if(!this->hasUniformScaling())
93        {
94            CCOUT(1) << "Error: Non-uniform scaling is not yet supported." << endl;
95            return;
96        }
97
98        this->setOffset(this->offset_*this->getScale());
99    }
100
101    /**
102    @brief
103        Creates a new internal collision shape for the PlaneCollisionShape.
104    @return
105        Returns a pointer to the newly created btStaticPlaneShape.
106    */
107    btCollisionShape* PlaneCollisionShape::createNewShape() const
108    {
109        return new btStaticPlaneShape(multi_cast<btVector3>(this->normal_), this->offset_);
110    }
111}
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