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source: code/branches/ai2/src/modules/tetris/Tetris.h @ 8852

Last change on this file since 8852 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Tetris.h
31    @brief Declaration of the Tetris class.
32    @ingroup Tetris
33*/
34
35#ifndef _Tetris_H__
36#define _Tetris_H__
37
38#include "tetris/TetrisPrereqs.h"
39
40#include "tools/Timer.h"
41
42#include "gametypes/Deathmatch.h"
43
44namespace orxonox
45{
46
47    /**
48    @brief
49
50    @author
51
52    @ingroup Tetris
53    */
54    class _TetrisExport Tetris : public Deathmatch
55    {
56        public:
57            Tetris(BaseObject* creator); //!< Constructor. Registers and initializes the object.
58            virtual ~Tetris(); //!< Destructor. Cleans up, if initialized.           
59
60            virtual void start(void); //!< Starts the Tetris minigame.
61            virtual void end(void); ///!< Ends the Tetris minigame.
62
63            virtual void tick(float dt);
64
65            virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player.
66
67            void setCenterpoint(TetrisCenterpoint* center);
68
69            PlayerInfo* getPlayer(void) const; //!< Get the player.
70
71            bool isValidMove(TetrisStone* stone, const Vector3& position);
72
73        protected:
74            virtual void spawnPlayersIfRequested(); //!< Spawns player.
75
76        private:
77            void startStone(void); //!< Starts with the first stone.
78            void createStone(void);
79            void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
80            bool isValidStonePosition(TetrisStone* stone, const Vector3& position);
81           
82            PlayerInfo* player_;
83
84            WeakPtr<TetrisCenterpoint> center_; //!< The playing field.
85            std::vector<TetrisStone*> stones_; //!< A list of all stones in play.
86            std::vector< std::vector<bool> > grid_;
87            TetrisStone* activeStone_;
88           
89            Timer starttimer_; //!< A timer to delay the start of the game.
90    };
91}
92
93#endif /* _Tetris_H__ */
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