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source: code/branches/ai2/src/modules/weapons/projectiles/BasicProjectile.h @ 8781

Last change on this file since 8781 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      simonmie
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BasicProjectile_H__
30#define _BasicProjectile_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _WeaponsExport BasicProjectile : public virtual OrxonoxClass
40    {
41        public:
42            BasicProjectile();
43
44            virtual ~BasicProjectile();
45
46            static bool basicCollidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint, Pawn* owner, BasicProjectile* this_);
47
48            void basicDestroyObject();
49
50            inline void setDamage(float damage)
51                { this->damage_ = damage;  }
52            inline float getDamage() const
53                { return this->damage_; }
54
55            inline void setHealthDamage(float healthdamage)
56                { this->healthdamage_ = healthdamage; }
57            inline float getHealthDamage() const
58                { return this->healthdamage_; }
59
60            inline void setShieldDamage(float shielddamage)
61                { this->shielddamage_ = shielddamage;  } //ShieldDamage wird korrekt gesettet vom XML-File
62            inline float getShieldDamage() const
63                { return this->shielddamage_; }
64
65
66            inline void setBDestroy(bool bDestroy)
67                { this->bDestroy_ = bDestroy;  }
68            inline float getBDestroy() const
69                { return this->bDestroy_; }
70
71
72        private:
73//            WeakPtr<Pawn> owner_; //owner cannot be set in BasicProjectile, because it's already defined in MobileEntity and Movable Entity
74
75            float damage_;
76            float healthdamage_;
77            float shielddamage_;
78
79            bool bDestroy_;
80    };
81}
82
83#endif /* _BasicProjectile_H__ */
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