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source: code/branches/ai2/src/orxonox/MoodManager.cc @ 8734

Last change on this file since 8734 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MoodManager.h"
30
31#include "util/ScopedSingletonManager.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/CoreIncludes.h"
34#include "core/Resource.h"
35
36namespace orxonox
37{
38    ManageScopedSingleton(MoodManager, ScopeID::Root, false);
39
40    // Note: I'm (Kevin Young) not entirely sure whether that's good code style:
41    const std::string MoodManager::defaultMood_ = "default";
42
43    MoodManager::MoodManager()
44    {
45        RegisterRootObject(MoodManager);
46        this->setConfigValues();
47
48        // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work.
49        oldMood_ = MoodManager::defaultMood_;
50
51        // Checking for the existence of the folder for the default mood
52        const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/.";
53        if (!Resource::exists(path))
54        {
55            // TODO: Non-fatal error handling (non-critical resource missing)
56            COUT(2) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << std::endl;
57        }
58       
59        // @TODO
60        // Creating a vector of the available moods to enable easy mood selection by Lua/CEGUI       
61    }
62
63    void MoodManager::setConfigValues()
64    {
65        SetConfigValue(mood_, MoodManager::defaultMood_)
66            .description("Sets the mood for the current level.")
67            .callback(this, &MoodManager::checkMoodValidity);
68    }
69
70    /** Set a new mood
71     */
72    void MoodManager::setMood(const std::string& mood)
73    {
74        oldMood_ = mood_;
75        ModifyConfigValue(mood_, set, mood);
76    }
77
78    void MoodManager::checkMoodValidity()
79    {
80        //  Generic mood validation
81        const std::string& path = "ambient/" + mood_ + "/.";
82        if (!Resource::exists(path))
83        {
84            COUT(3) << "Mood " << mood_ << " does not exist. Will not change." << std::endl;
85            this->setMood(oldMood_);
86        }
87        else
88        {
89            COUT(3) << "Mood changed to " << mood_ << std::endl;
90            MoodListener::changedMood(mood_);
91        }
92    }
93
94
95    MoodListener::MoodListener()
96    {
97        RegisterRootObject(MoodListener);
98    }
99
100    /*static*/ void MoodListener::changedMood(const std::string& mood)
101    {
102        for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it)
103            it->moodChanged(mood);
104    }
105}
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