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source: code/branches/ai2/src/orxonox/PlayerManager.cc @ 8766

Last change on this file since 8766 was 8327, checked in by scheusso, 14 years ago

merging network6 into trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PlayerManager.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "util/ScopedSingletonManager.h"
34
35#include "Level.h"
36#include "LevelManager.h"
37#include "infos/HumanPlayer.h"
38
39namespace orxonox
40{
41    ManageScopedSingleton(PlayerManager, ScopeID::Root, false);
42
43    PlayerManager::PlayerManager()
44    {
45        RegisterRootObject(PlayerManager);
46
47//         this->getConnectedClients();
48    }
49
50    PlayerManager::~PlayerManager()
51    {
52    }
53
54    void PlayerManager::clientConnected(unsigned int clientID)
55    {
56        if (GameMode::isMaster())
57        {
58            if (clientID != 0)
59                COUT(3) << "client connected" << std::endl;
60
61            // create new HumanPlayer instance
62            HumanPlayer* player = new HumanPlayer(0);
63            player->setClientID(clientID);
64
65            // add to clients-map
66            assert(!this->clients_[clientID]);
67            this->clients_[clientID] = player;
68
69            if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel())
70                LevelManager::getInstance().getActiveLevel()->playerEntered(player);
71        }
72    }
73
74    void PlayerManager::clientDisconnected(unsigned int clientID)
75    {
76        if (GameMode::isMaster())
77        {
78            if (clientID != 0)
79                COUT(3) << "client disconnected" << std::endl;
80
81            // remove from clients-map
82            PlayerInfo* player = this->clients_[clientID];
83            this->clients_.erase(clientID);
84
85            if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel())
86                LevelManager::getInstance().getActiveLevel()->playerLeft(player);
87
88            // delete PlayerInfo instance
89            if (player)
90                player->destroy();
91        }
92    }
93
94    void PlayerManager::disconnectAllClients()
95    {
96        for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); )
97            this->clientDisconnected( (it++)->first );
98    }
99
100
101    PlayerInfo* PlayerManager::getClient(unsigned int clientID) const
102    {
103        if (GameMode::isMaster())
104        {
105            std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID);
106            if (it != this->clients_.end())
107                return it->second;
108        }
109        else
110        {
111            for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it)
112                if (it->getClientID() == clientID)
113                    return (*it);
114        }
115        return 0;
116    }
117}
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