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source: code/branches/ai2/src/orxonox/controllers/DroneController.cc @ 8763

Last change on this file since 8763 was 8723, checked in by jo, 13 years ago

'Stable' update. Merging by hand.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33#include "core/CoreIncludes.h"
34#include "core/command/Executor.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    CreateFactory(DroneController);
44
45    static const float ACTION_INTERVAL = 1.0f;
46
47    DroneController::DroneController(BaseObject* creator) : ArtificialController(creator)
48    {
49        RegisterObject(DroneController);
50
51        this->owner_ = 0;
52        this->drone_ = 0;
53        this->isShooting_ = false;
54
55        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this)));
56
57        this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this));
58    }
59
60    DroneController::~DroneController()
61    {
62    }
63
64    void DroneController::setOwner(Pawn* owner){
65        this->owner_ = owner;
66    }
67
68    void DroneController::setDrone(Drone* drone)
69    {
70        this->drone_ = drone;
71        this->setControllableEntity(drone);
72    }
73
74    void DroneController::action()
75    {
76        float random;
77        float maxrand = 100.0f / ACTION_INTERVAL;
78        float distanceToTargetSquared = 0;
79
80        if (this->target_)
81            distanceToTargetSquared = (getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength();
82
83        random = rnd(maxrand);
84        if ( random < 30 || (!this->target_) || distanceToTargetSquared > (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange()))
85            this->searchNewTarget();
86    }
87
88    /**
89    @brief
90        The controlling happens here. This method defines what the controller has to do each tick.
91    @param dt
92        The duration of the tick.
93    */
94    void DroneController::tick(float dt)
95    {
96        if (this->getDrone() && this->getOwner())
97        {
98            if (this->target_)
99            {
100                float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength();
101                if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange()))
102                {
103                    this->isShooting_ = true;
104                    this->aimAtTarget();
105                    if(!this->friendlyFire())
106                        this->getDrone()->fire(0);
107                }
108            }
109
110            float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner();
111            float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner();
112            if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength()  > maxDistanceSquared)
113            {
114                this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner
115            }
116            else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared)
117            {
118                this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner
119            }
120            else if (!this->isShooting_)
121            {
122                float random = rnd(2.0f);
123                float randomSelection = rnd(6.0f);
124                if((int)randomSelection==0) drone_->moveUpDown(random);
125                else if((int)randomSelection==1) drone_->moveRightLeft(random);
126                else if((int)randomSelection==2) drone_->moveFrontBack(random);
127                else if((int)randomSelection==3) drone_->rotateYaw(random);
128                else if((int)randomSelection==4) drone_->rotatePitch(random);
129                else if((int)randomSelection==5) drone_->rotateRoll(random);
130            }
131
132            this->isShooting_ = false;
133        }
134
135        SUPER(AIController, tick, dt);
136
137    }
138
139    void DroneController::ownerDied()
140    {
141//         if (this->target_) {            //Drone has some kind of Stockholm-Syndrom --> gets attached to Owners Killer
142//             this->setOwner(target_);
143//             this->searchNewTarget();
144//         }
145        if (this->drone_)
146            this->drone_->destroy();
147        else
148            this->destroy();
149    }
150
151    bool DroneController::friendlyFire()
152    {   ControllableEntity* droneEntity_ = this->getControllableEntity();
153        if (!droneEntity_) return false;
154        if(!owner_) return false;
155        if(this->bHasTargetPosition_)
156        {
157            Vector3 ownerPosition_ = owner_->getPosition();
158            Vector3 toOwner_ = owner_->getPosition() - droneEntity_->getPosition();
159            Vector3 toTarget_ = targetPosition_ - droneEntity_->getPosition();
160            if(toTarget_.length() < toOwner_.length()) return false; //owner is far away = in safty
161            float angleToOwner = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, ownerPosition_);
162            float angleToTarget = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, targetPosition_);
163            float angle = angleToOwner - angleToTarget;//angle between target and owner, observed by the drone
164            if(std::sin(angle)*toOwner_.length() < 5.0f)//calculate owner's distance to shooting line
165            return true;
166        }
167        return false;//Default return value: Usually there is no friendlyFire
168    }
169}
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