Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/ai2/src/orxonox/controllers/HumanController.h @ 8792

Last change on this file since 8792 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "tools/interfaces/Tickable.h"
36#include "Controller.h"
37
38// tolua_begin
39namespace orxonox
40{
41    class _OrxonoxExport HumanController
42// tolua_end
43        : public Controller, public Tickable
44    { // tolua_export
45        public:
46            HumanController(BaseObject* creator);
47            virtual ~HumanController();
48
49            virtual void tick(float dt);
50
51            static void moveFrontBack(const Vector2& value);
52            static void moveRightLeft(const Vector2& value);
53            static void moveUpDown(const Vector2& value);
54
55            static void rotateYaw(const Vector2& value);
56            static void rotatePitch(const Vector2& value);
57            static void rotateRoll(const Vector2& value);
58
59            virtual void frontback(const Vector2& value);
60            virtual void yaw(const Vector2& value);
61            virtual void pitch(const Vector2& value);
62
63            static void fire(unsigned int firemode);
64            virtual void doFire(unsigned int firemode);
65            static void reload();
66
67            static void keepBoost(); // Static method, keeps boosting.
68            /**
69            @brief Check whether the HumanController is in boosting mode.
70            @return Returns true if it is, false if not.
71            */
72            inline bool isBoosting(void)
73                { return this->boosting_; }
74            void keepBoosting(void);
75            void terminateBoosting(void);
76           
77            static void greet();
78            static void switchCamera();
79            static void mouseLook();
80            static void cycleNavigationFocus();
81            static void releaseNavigationFocus();
82
83            static void suicide();
84            static void toggleGodMode();
85            static void myposition();
86
87            static void addBots(unsigned int amount);
88            static void killBots(unsigned int amount = 0);
89
90            static void pauseControl(); // tolua_export
91            static void resumeControl(); // tolua_export
92            virtual void doPauseControl() {};
93            virtual void doResumeControl() {};
94
95            static inline HumanController* getLocalControllerSingleton()
96                { return HumanController::localController_s; }
97            static Pawn* getLocalControllerEntityAsPawn();
98            //friend class, for mouselook
99            friend class Map;
100
101        protected:
102            static HumanController* localController_s;
103            bool controlPaused_;
104       
105        private:
106            bool boosting_; // Whether the HumanController is in boosting mode or not.
107            Timer boostingTimeout_; // A timer to check whether the player is no longer boosting.
108            static const float BOOSTING_TIME; // The time after it is checked, whether the player is no longer boosting.
109
110    }; // tolua_export
111} // tolua_export
112
113#endif /* _HumanController_H__ */
Note: See TracBrowser for help on using the repository browser.