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source: code/branches/ai2/src/orxonox/sound/BaseSound.cc @ 8731

Last change on this file since 8731 was 8521, checked in by youngk, 14 years ago

Reverting changes from last commit concerning debug output.

  • Property svn:eol-style set to native
File size: 9.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "BaseSound.h"
30
31#include <cassert>
32#include <vector>
33#include <al.h>
34
35#include "util/Math.h"
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "core/Resource.h"
39#include "core/XMLPort.h"
40#include "SoundBuffer.h"
41#include "SoundManager.h"
42
43namespace orxonox
44{
45    BaseSound::BaseSound()
46        : bPooling_(false)
47        , volume_(1.0)
48        , bLooping_(false)
49        , state_(Stopped)
50        , pitch_ (1.0)
51    {
52        RegisterRootObject(BaseSound);
53
54        // Initialise audioSource_ to a value that is not a source
55        // 0 is unfortunately not guaranteed to be no source ID.
56        // HACK!
57        this->audioSource_ = 0;
58        //while (alIsSource(++this->audioSource_));
59    }
60
61    BaseSound::~BaseSound()
62    {
63        this->stop();
64        // Release buffer
65        if (this->soundBuffer_ != NULL)
66        {
67            assert(GameMode::playsSound());
68            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
69        }
70    }
71
72    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
73    {
74        XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode);
75        XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode);
76        XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode);
77        XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode);
78    }
79
80    void BaseSound::doPlay()
81    {
82        this->state_ = Playing;
83        if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL)
84        {
85            if (!alIsSource(this->audioSource_))
86            {
87                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
88                if (!alIsSource(this->audioSource_))
89                    return;
90                this->initialiseSource();
91            }
92
93            alSourcePlay(this->audioSource_);
94            if (int error = alGetError())
95                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
96        }
97    }
98
99    bool BaseSound::doStop()
100    {
101        this->state_ = Stopped;
102        if (alIsSource(this->audioSource_))
103        {
104            alSourceStop(this->audioSource_);
105            // Release buffer
106            alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
107            // Release source again
108            SoundManager::getInstance().releaseSoundSource(this->audioSource_);
109            // Get a no source ID
110            this->audioSource_ += 123455;
111            while (alIsSource(++this->audioSource_));
112
113            return true; // sound source destroyed - return true
114        }
115        return false; // nothing done - return false
116    }
117
118    void BaseSound::doPause()
119    {
120        if (this->isStopped())
121            return;
122        this->state_ = Paused;
123        if (alIsSource(this->audioSource_))
124            alSourcePause(this->audioSource_);
125    }
126
127    ALint BaseSound::getSourceState() const
128    {
129        if (alIsSource(this->audioSource_))
130        {
131            ALint state;
132            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
133            return state;
134        }
135        else
136            return AL_INITIAL;
137    }
138
139    void BaseSound::initialiseSource()
140    {
141        this->updateVolume();
142        this->setPitch(this->getPitch());
143        this->setLooping(this->getLooping());
144        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
145        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
146        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
147        if (ALint error = alGetError())
148            COUT(2) << "Sound Warning: Setting source parameters to 0 failed: "
149                    << SoundManager::getALErrorString(error) << std::endl;
150        assert(this->soundBuffer_ != NULL);
151        alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
152        if (ALuint error = alGetError())
153            COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl;
154    }
155
156    void BaseSound::setVolume(float vol)
157    {
158        this->volume_ = clamp(vol, 0.0f, 1.0f);
159        if (this->volume_ != vol)
160            COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl;
161        this->updateVolume();
162    }
163
164    void BaseSound::updateVolume()
165    {
166        if (alIsSource(this->audioSource_))
167        {
168            float volume = this->volume_ * this->getRealVolume();               
169            alSourcef(this->audioSource_, AL_GAIN, volume);
170            if (int error = alGetError())
171                COUT(2) << "Sound: Error setting volume to " << volume
172                        << ": " << SoundManager::getALErrorString(error) << std::endl;
173        }
174    }
175
176    void BaseSound::setLooping(bool val)
177    {
178        this->bLooping_ = val;
179        if (alIsSource(this->audioSource_))
180            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
181    }
182
183    void BaseSound::setPitch(float pitch)
184    {
185        if (pitch > 2 || pitch < 0.5f)
186        {
187            COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl;
188            pitch = pitch > 2.0f ? 2.0f : pitch;
189            pitch = pitch < 0.5f ? 0.5f : pitch;
190        }
191        this->pitch_ = pitch;
192        if (alIsSource(this->audioSource_))
193        {
194            alSourcef(this->audioSource_, AL_PITCH, pitch);
195            if (int error = alGetError())
196                COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl;
197        }
198    }
199
200    void BaseSound::setSource(const std::string& source)
201    {
202        if (!GameMode::playsSound())
203        {
204            this->source_ = source;
205            return;
206        }
207
208        if (this->soundBuffer_ != NULL)
209        {
210            if (this->soundBuffer_->getFilename() == source)
211            {
212                assert(this->source_ == source_);
213                return;
214            }
215            // Stopping is imperative here!
216            if (alIsSource(this->audioSource_))
217            {
218                alSourceStop(this->audioSource_);
219                alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
220            }
221            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
222            this->soundBuffer_.reset();
223        }
224
225        this->source_ = source;
226        // Don't load ""
227        if (source_.empty())
228            return;
229
230        // Get new sound buffer
231        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
232        if (this->soundBuffer_ == NULL)
233            return;
234
235        if (alIsSource(this->audioSource_)) // already playing or paused
236        {
237            // Set new buffer
238            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
239            if (ALuint error = alGetError())
240            {
241                COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl;
242                return;
243            }
244
245            // Sound was already playing or paused because there was a source acquired
246            assert(this->isPlaying() || this->isPaused());
247            alSourcePlay(this->audioSource_);
248            if (int error = alGetError())
249                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
250            if (this->isPaused())
251                alSourcePause(this->audioSource_);
252        }
253        else // No source acquired so far, but might be set to playing or paused
254        {
255            State state = static_cast<State>(this->state_); // save
256            if (this->isPlaying() || this->isPaused())
257                doPlay();
258            if (state == Paused)
259            {
260                this->state_ = Paused;
261                doPause();
262            }
263        }
264    }
265
266    void BaseSound::stateChanged()
267    {
268        switch (this->state_)
269        {
270            case Playing:
271                this->play();
272                break;
273            case Paused:
274                this->pause();
275                break;
276            case Stopped:
277            default:
278                this->stop();
279                break;
280        }
281    }
282}
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