1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ControllableEntity.h" |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | #include <OgreSceneNode.h> |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "network/NetworkFunction.h" |
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39 | |
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40 | #include "Scene.h" |
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41 | #include "infos/PlayerInfo.h" |
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42 | #include "controllers/NewHumanController.h" |
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43 | #include "graphics/Camera.h" |
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44 | #include "worldentities/CameraPosition.h" |
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45 | #include "overlays/OverlayGroup.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | CreateFactory(ControllableEntity); |
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50 | |
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51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
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53 | |
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54 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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55 | { |
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56 | RegisterObject(ControllableEntity); |
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57 | |
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58 | this->bHasLocalController_ = false; |
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59 | this->bHasHumanController_ = false; |
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60 | |
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61 | this->server_overwrite_ = 0; |
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62 | this->client_overwrite_ = 0; |
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63 | this->player_ = 0; |
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64 | this->formerPlayer_ = NULL; |
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65 | this->playerID_ = OBJECTID_UNKNOWN; |
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66 | this->hud_ = 0; |
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67 | this->camera_ = 0; |
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68 | this->xmlcontroller_ = 0; |
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69 | this->controller_ = 0; |
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70 | this->reverseCamera_ = 0; |
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71 | this->bDestroyWhenPlayerLeft_ = false; |
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72 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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73 | this->currentCameraPosition_ = 0; |
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74 | this->bMouseLook_ = false; |
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75 | this->mouseLookSpeed_ = 200; |
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76 | this->bIsRocket_ = false; |
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77 | |
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78 | this->server_position_ = Vector3::ZERO; |
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79 | this->client_position_ = Vector3::ZERO; |
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80 | this->server_linear_velocity_ = Vector3::ZERO; |
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81 | this->client_linear_velocity_ = Vector3::ZERO; |
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82 | this->server_orientation_ = Quaternion::IDENTITY; |
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83 | this->client_orientation_ = Quaternion::IDENTITY; |
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84 | this->server_angular_velocity_ = Vector3::ZERO; |
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85 | this->client_angular_velocity_ = Vector3::ZERO; |
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86 | |
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87 | this->setConfigValues(); |
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88 | this->setPriority( Priority::VeryHigh ); |
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89 | this->registerVariables(); |
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90 | } |
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91 | |
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92 | ControllableEntity::~ControllableEntity() |
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93 | { |
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94 | if (this->isInitialized()) |
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95 | { |
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96 | this->bDestroyWhenPlayerLeft_ = false; |
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97 | |
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98 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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99 | this->getPlayer()->stopControl(); |
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100 | |
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101 | if (this->xmlcontroller_) |
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102 | this->xmlcontroller_->destroy(); |
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103 | |
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104 | if (this->hud_) |
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105 | this->hud_->destroy(); |
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106 | |
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107 | if (this->camera_) |
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108 | this->camera_->destroy(); |
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109 | |
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110 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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111 | (*it)->destroy(); |
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112 | |
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113 | if (this->getScene()->getSceneManager()) |
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114 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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115 | } |
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116 | } |
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117 | |
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118 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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119 | { |
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120 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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121 | |
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122 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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123 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemplate, xmlelement, mode); |
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124 | |
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125 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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126 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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127 | } |
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128 | |
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129 | void ControllableEntity::setConfigValues() |
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130 | { |
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131 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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132 | } |
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133 | |
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134 | void ControllableEntity::preDestroy() |
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135 | { |
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136 | // HACK - solve this clean and without preDestroy hook for multiplayer where removePlayer() isn't called |
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137 | if (this->isInitialized() && this->bHasLocalController_ && this->bHasHumanController_) |
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138 | this->stopLocalHumanControl(); |
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139 | } |
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140 | |
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141 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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142 | { |
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143 | if (!position->getIsAbsolute()) |
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144 | { |
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145 | if (position->getAllowMouseLook()) |
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146 | position->attachToNode(this->cameraPositionRootNode_); |
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147 | else |
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148 | this->attach(position); |
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149 | } |
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150 | else |
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151 | { |
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152 | WorldEntity* parent = this->getParent(); |
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153 | if (parent) |
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154 | parent->attach(position); |
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155 | } |
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156 | |
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157 | if (!position->getRenderCamera()) |
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158 | this->cameraPositions_.push_back(position); |
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159 | else |
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160 | this->setReverseCamera(position); |
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161 | } |
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162 | |
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163 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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164 | { |
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165 | unsigned int i = 0; |
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166 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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167 | { |
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168 | if (i == index) |
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169 | return (*it); |
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170 | ++i; |
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171 | } |
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172 | return 0; |
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173 | } |
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174 | |
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175 | unsigned int ControllableEntity::getCurrentCameraIndex() const |
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176 | { |
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177 | if (this->cameraPositions_.size() <= 0) |
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178 | return 0; |
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179 | |
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180 | unsigned int counter = 0; |
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181 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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182 | { |
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183 | if ((*it) == this->currentCameraPosition_) |
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184 | break; |
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185 | counter++; |
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186 | } |
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187 | if (counter >= this->cameraPositions_.size()) |
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188 | return 0; |
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189 | |
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190 | return counter; |
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191 | } |
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192 | |
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193 | bool ControllableEntity::setCameraPosition(unsigned int index) |
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194 | { |
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195 | if(this->camera_ != NULL && this->cameraPositions_.size() > 0) |
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196 | { |
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197 | if(index >= this->cameraPositions_.size()) |
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198 | index = 0; |
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199 | |
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200 | CameraPosition* position = this->getCameraPosition(index); |
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201 | position->attachCamera(this->camera_); |
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202 | this->currentCameraPosition_ = position; |
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203 | return true; |
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204 | } |
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205 | |
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206 | return false; |
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207 | } |
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208 | |
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209 | void ControllableEntity::switchCamera() |
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210 | { |
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211 | if (this->camera_) |
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212 | { |
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213 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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214 | { |
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215 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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216 | this->currentCameraPosition_ = this->cameraPositions_.front().get(); |
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217 | } |
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218 | else if (this->cameraPositions_.size() > 0) |
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219 | { |
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220 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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221 | { |
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222 | if ((*it) == this->camera_->getParent()) |
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223 | { |
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224 | ++it; |
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225 | if (it != this->cameraPositions_.end()) |
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226 | { |
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227 | (*it)->attachCamera(this->camera_); |
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228 | this->currentCameraPosition_ = *it; |
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229 | } |
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230 | else |
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231 | { |
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232 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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233 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); |
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234 | } |
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235 | break; |
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236 | } |
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237 | } |
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238 | } |
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239 | else |
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240 | { |
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241 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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242 | this->currentCameraPosition_ = 0; |
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243 | } |
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244 | |
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245 | // disable mouse look if the new camera position doesn't allow it |
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246 | if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) |
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247 | this->mouseLook(); |
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248 | |
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249 | // disable drag if in mouse look |
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250 | if (this->bMouseLook_) |
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251 | this->getCamera()->setDrag(false); |
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252 | } |
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253 | } |
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254 | |
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255 | void ControllableEntity::mouseLook() |
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256 | { |
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257 | // enable mouse look only if allowed - disabling it works always |
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258 | if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) |
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259 | { |
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260 | this->bMouseLook_ = !this->bMouseLook_; |
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261 | |
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262 | if (!this->bMouseLook_) |
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263 | { |
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264 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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265 | this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange |
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266 | |
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267 | NewHumanController* controller = dynamic_cast<NewHumanController*>(this->getController()); |
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268 | if (controller) |
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269 | controller->centerCursor(); |
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270 | } |
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271 | |
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272 | if (this->getCamera()) |
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273 | { |
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274 | if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) |
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275 | this->getCamera()->setDrag(true); |
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276 | else |
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277 | this->getCamera()->setDrag(false); |
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278 | } |
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279 | } |
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280 | } |
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281 | |
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282 | void ControllableEntity::rotateYaw(const Vector2& value) |
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283 | { |
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284 | if (this->bMouseLook_) |
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285 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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286 | } |
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287 | |
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288 | void ControllableEntity::rotatePitch(const Vector2& value) |
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289 | { |
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290 | if (this->bMouseLook_) |
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291 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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292 | } |
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293 | |
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294 | void ControllableEntity::rotateRoll(const Vector2& value) |
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295 | { |
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296 | if (this->bMouseLook_) |
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297 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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298 | } |
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299 | |
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300 | void ControllableEntity::fire(unsigned int firemode) |
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301 | { |
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302 | if(GameMode::isMaster()) |
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303 | { |
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304 | this->fired(firemode); |
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305 | } |
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306 | else |
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307 | { |
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308 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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309 | } |
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310 | } |
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311 | |
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312 | void ControllableEntity::setTarget( WorldEntity* target ) |
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313 | { |
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314 | this->target_ = target; |
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315 | if ( !GameMode::isMaster() ) |
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316 | { |
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317 | if ( target != 0 ) |
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318 | { |
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319 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
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320 | } |
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321 | else |
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322 | { |
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323 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
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324 | } |
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325 | } |
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326 | } |
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327 | |
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328 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
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329 | { |
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330 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
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331 | } |
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332 | |
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333 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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334 | { |
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335 | if (!player) |
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336 | { |
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337 | this->removePlayer(); |
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338 | return; |
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339 | } |
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340 | |
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341 | this->player_ = player; |
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342 | this->formerPlayer_ = player; |
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343 | this->playerID_ = player->getObjectID(); |
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344 | this->bHasLocalController_ = player->isLocalPlayer(); |
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345 | this->bHasHumanController_ = player->isHumanPlayer(); |
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346 | |
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347 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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348 | { |
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349 | this->startLocalHumanControl(); |
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350 | |
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351 | if (!GameMode::isMaster()) |
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352 | { |
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353 | this->client_overwrite_ = this->server_overwrite_; |
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354 | this->setSyncMode(ObjectDirection::Bidirectional); |
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355 | } |
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356 | } |
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357 | |
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358 | this->changedPlayer(); |
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359 | } |
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360 | |
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361 | void ControllableEntity::removePlayer() |
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362 | { |
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363 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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364 | this->stopLocalHumanControl(); |
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365 | |
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366 | this->player_ = 0; |
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367 | this->playerID_ = OBJECTID_UNKNOWN; |
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368 | this->bHasLocalController_ = false; |
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369 | this->bHasHumanController_ = false; |
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370 | this->setSyncMode(ObjectDirection::ToClient); |
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371 | |
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372 | this->changedPlayer(); |
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373 | |
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374 | if (this->bDestroyWhenPlayerLeft_) |
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375 | this->destroy(); |
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376 | } |
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377 | |
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378 | void ControllableEntity::networkcallback_changedplayerID() |
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379 | { |
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380 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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381 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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382 | { |
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383 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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384 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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385 | this->player_->startControl(this); |
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386 | } |
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387 | } |
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388 | |
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389 | void ControllableEntity::startLocalHumanControl() |
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390 | { |
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391 | if (!this->camera_ && GameMode::showsGraphics()) |
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392 | { |
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393 | this->camera_ = new Camera(this); |
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394 | this->camera_->requestFocus(); |
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395 | if (!this->cameraPositionTemplate_.empty()) |
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396 | this->addTemplate(this->cameraPositionTemplate_); |
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397 | if (this->cameraPositions_.size() > 0) |
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398 | { |
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399 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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400 | this->currentCameraPosition_ = this->cameraPositions_.front(); |
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401 | } |
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402 | else |
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403 | { |
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404 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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405 | this->currentCameraPosition_ = 0; |
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406 | } |
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407 | } |
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408 | |
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409 | this->createHud(); |
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410 | } |
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411 | |
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412 | // HACK-ish |
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413 | void ControllableEntity::createHud(void) |
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414 | { |
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415 | if (!this->hud_ && GameMode::showsGraphics()) |
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416 | { |
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417 | if (!this->hudtemplate_.empty()) |
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418 | { |
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419 | this->hud_ = new OverlayGroup(this); |
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420 | this->hud_->addTemplate(this->hudtemplate_); |
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421 | this->hud_->setOwner(this); |
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422 | } |
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423 | } |
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424 | } |
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425 | |
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426 | void ControllableEntity::destroyHud(void) |
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427 | { |
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428 | if (this->hud_ != NULL) |
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429 | { |
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430 | this->hud_->destroy(); |
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431 | this->hud_ = NULL; |
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432 | } |
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433 | } |
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434 | |
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435 | void ControllableEntity::stopLocalHumanControl() |
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436 | { |
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437 | if (this->camera_) |
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438 | { |
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439 | this->camera_->detachFromParent(); |
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440 | this->camera_->destroy(); |
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441 | this->camera_ = 0; |
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442 | } |
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443 | |
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444 | if (this->hud_) |
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445 | { |
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446 | this->hud_->destroy(); |
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447 | this->hud_ = 0; |
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448 | } |
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449 | } |
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450 | |
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451 | void ControllableEntity::setXMLController(Controller* controller) |
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452 | { |
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453 | if (!this->xmlcontroller_) |
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454 | { |
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455 | this->xmlcontroller_ = controller; |
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456 | this->bHasLocalController_ = true; |
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457 | this->xmlcontroller_->setControllableEntity(this); |
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458 | } |
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459 | else |
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460 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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461 | } |
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462 | |
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463 | void ControllableEntity::parentChanged() |
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464 | { |
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465 | WorldEntity::parentChanged(); |
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466 | |
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467 | WorldEntity* parent = this->getParent(); |
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468 | if (parent) |
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469 | { |
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470 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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471 | if ((*it)->getIsAbsolute()) |
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472 | parent->attach((*it)); |
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473 | } |
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474 | } |
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475 | |
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476 | void ControllableEntity::tick(float dt) |
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477 | { |
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478 | MobileEntity::tick(dt); |
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479 | |
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480 | if (this->isActive()) |
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481 | { |
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482 | // Check whether Bullet doesn't do the physics for us |
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483 | if (!this->isDynamic()) |
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484 | { |
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485 | if (GameMode::isMaster()) |
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486 | { |
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487 | this->server_position_ = this->getPosition(); |
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488 | this->server_orientation_ = this->getOrientation(); |
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489 | this->server_linear_velocity_ = this->getVelocity(); |
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490 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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491 | } |
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492 | else if (this->bHasLocalController_) |
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493 | { |
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494 | this->client_position_ = this->getPosition(); |
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495 | this->client_orientation_ = this->getOrientation(); |
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496 | this->client_linear_velocity_ = this->getVelocity(); |
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497 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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498 | } |
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499 | } |
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500 | } |
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501 | } |
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502 | |
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503 | void ControllableEntity::registerVariables() |
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504 | { |
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505 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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506 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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507 | |
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508 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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509 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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510 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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511 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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512 | |
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513 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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514 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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515 | |
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516 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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517 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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518 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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519 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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520 | |
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521 | |
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522 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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523 | } |
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524 | |
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525 | void ControllableEntity::processServerPosition() |
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526 | { |
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527 | if (!this->bHasLocalController_) |
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528 | MobileEntity::setPosition(this->server_position_); |
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529 | } |
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530 | |
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531 | void ControllableEntity::processServerLinearVelocity() |
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532 | { |
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533 | if (!this->bHasLocalController_) |
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534 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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535 | } |
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536 | |
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537 | void ControllableEntity::processServerOrientation() |
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538 | { |
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539 | if (!this->bHasLocalController_) |
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540 | MobileEntity::setOrientation(this->server_orientation_); |
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541 | } |
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542 | |
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543 | void ControllableEntity::processServerAngularVelocity() |
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544 | { |
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545 | if (!this->bHasLocalController_) |
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546 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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547 | } |
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548 | |
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549 | void ControllableEntity::processOverwrite() |
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550 | { |
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551 | if (this->bHasLocalController_) |
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552 | { |
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553 | this->setPosition(this->server_position_); |
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554 | this->setOrientation(this->server_orientation_); |
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555 | this->setVelocity(this->server_linear_velocity_); |
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556 | this->setAngularVelocity(this->server_angular_velocity_); |
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557 | |
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558 | this->client_overwrite_ = this->server_overwrite_; |
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559 | } |
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560 | } |
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561 | |
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562 | void ControllableEntity::processClientPosition() |
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563 | { |
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564 | if (this->server_overwrite_ == this->client_overwrite_) |
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565 | { |
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566 | MobileEntity::setPosition(this->client_position_); |
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567 | this->server_position_ = this->getPosition(); |
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568 | } |
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569 | } |
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570 | |
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571 | void ControllableEntity::processClientLinearVelocity() |
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572 | { |
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573 | if (this->server_overwrite_ == this->client_overwrite_) |
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574 | { |
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575 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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576 | this->server_linear_velocity_ = this->getVelocity(); |
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577 | } |
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578 | } |
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579 | |
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580 | void ControllableEntity::processClientOrientation() |
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581 | { |
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582 | if (this->server_overwrite_ == this->client_overwrite_) |
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583 | { |
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584 | MobileEntity::setOrientation(this->client_orientation_); |
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585 | this->server_orientation_ = this->getOrientation(); |
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586 | } |
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587 | } |
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588 | |
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589 | void ControllableEntity::processClientAngularVelocity() |
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590 | { |
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591 | if (this->server_overwrite_ == this->client_overwrite_) |
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592 | { |
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593 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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594 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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595 | } |
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596 | } |
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597 | |
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598 | void ControllableEntity::setPosition(const Vector3& position) |
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599 | { |
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600 | if (GameMode::isMaster()) |
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601 | { |
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602 | MobileEntity::setPosition(position); |
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603 | this->server_position_ = this->getPosition(); |
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604 | ++this->server_overwrite_; |
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605 | } |
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606 | else if (this->bHasLocalController_) |
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607 | { |
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608 | MobileEntity::setPosition(position); |
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609 | this->client_position_ = this->getPosition(); |
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610 | } |
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611 | } |
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612 | |
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613 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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614 | { |
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615 | if (GameMode::isMaster()) |
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616 | { |
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617 | MobileEntity::setOrientation(orientation); |
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618 | this->server_orientation_ = this->getOrientation(); |
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619 | ++this->server_overwrite_; |
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620 | } |
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621 | else if (this->bHasLocalController_) |
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622 | { |
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623 | MobileEntity::setOrientation(orientation); |
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624 | this->client_orientation_ = this->getOrientation(); |
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625 | } |
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626 | } |
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627 | |
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628 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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629 | { |
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630 | if (GameMode::isMaster()) |
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631 | { |
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632 | MobileEntity::setVelocity(velocity); |
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633 | this->server_linear_velocity_ = this->getVelocity(); |
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634 | ++this->server_overwrite_; |
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635 | } |
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636 | else if (this->bHasLocalController_) |
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637 | { |
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638 | MobileEntity::setVelocity(velocity); |
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639 | this->client_linear_velocity_ = this->getVelocity(); |
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640 | } |
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641 | } |
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642 | |
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643 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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644 | { |
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645 | if (GameMode::isMaster()) |
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646 | { |
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647 | MobileEntity::setAngularVelocity(velocity); |
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648 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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649 | ++this->server_overwrite_; |
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650 | } |
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651 | else if (this->bHasLocalController_) |
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652 | { |
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653 | MobileEntity::setAngularVelocity(velocity); |
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654 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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655 | } |
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656 | } |
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657 | |
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658 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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659 | { |
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660 | MobileEntity::setWorldTransform(worldTrans); |
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661 | if (GameMode::isMaster()) |
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662 | { |
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663 | this->server_position_ = this->getPosition(); |
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664 | this->server_orientation_ = this->getOrientation(); |
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665 | this->server_linear_velocity_ = this->getVelocity(); |
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666 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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667 | } |
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668 | else if (this->bHasLocalController_) |
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669 | { |
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670 | this->client_position_ = this->getPosition(); |
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671 | this->client_orientation_ = this->getOrientation(); |
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672 | this->client_linear_velocity_ = this->getVelocity(); |
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673 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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674 | } |
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675 | } |
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676 | } |
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