[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ControllableEntity_H__ |
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| 30 | #define _ControllableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include <list> |
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| 35 | #include <string> |
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| 36 | #include "util/Math.h" |
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[2662] | 37 | #include "MobileEntity.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2662] | 41 | class _OrxonoxExport ControllableEntity : public MobileEntity |
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[2072] | 42 | { |
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[3038] | 43 | friend class PlayerInfo; // PlayerInfo uses setPlayer and removePlayer |
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| 44 | |
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[2072] | 45 | public: |
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| 46 | ControllableEntity(BaseObject* creator); |
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| 47 | virtual ~ControllableEntity(); |
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| 48 | |
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| 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 50 | virtual void tick(float dt); |
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[2662] | 51 | void setConfigValues(); |
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[2072] | 52 | |
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[2839] | 53 | virtual void changedPlayer() {} |
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[2662] | 54 | |
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[2072] | 55 | inline PlayerInfo* getPlayer() const |
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| 56 | { return this->player_; } |
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[7533] | 57 | /** |
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| 58 | @brief Get the player even after the ControllableEntity has stopped being the players ControllableEntity. |
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| 59 | @return Returns the most recent PlayerInfo. |
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| 60 | */ |
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| 61 | inline PlayerInfo* getFormerPlayer() const |
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| 62 | { return this->formerPlayer_; } |
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[2072] | 63 | |
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| 64 | inline void setDestroyWhenPlayerLeft(bool bDestroy) |
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| 65 | { this->bDestroyWhenPlayerLeft_ = bDestroy; } |
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| 66 | inline bool getDestroyWhenPlayerLeft() const |
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| 67 | { return this->bDestroyWhenPlayerLeft_; } |
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| 68 | |
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| 69 | virtual void moveFrontBack(const Vector2& value) {} |
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| 70 | virtual void moveRightLeft(const Vector2& value) {} |
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| 71 | virtual void moveUpDown(const Vector2& value) {} |
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| 72 | |
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[2662] | 73 | virtual void rotateYaw(const Vector2& value); |
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| 74 | virtual void rotatePitch(const Vector2& value); |
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| 75 | virtual void rotateRoll(const Vector2& value); |
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[2072] | 76 | |
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[2662] | 77 | inline void moveFrontBack(float value) |
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| 78 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 79 | inline void moveRightLeft(float value) |
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| 80 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 81 | inline void moveUpDown(float value) |
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| 82 | { this->moveUpDown(Vector2(value, 0)); } |
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[2072] | 83 | |
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[2662] | 84 | inline void rotateYaw(float value) |
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| 85 | { this->rotateYaw(Vector2(value, 0)); } |
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| 86 | inline void rotatePitch(float value) |
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| 87 | { this->rotatePitch(Vector2(value, 0)); } |
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| 88 | inline void rotateRoll(float value) |
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| 89 | { this->rotateRoll(Vector2(value, 0)); } |
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| 90 | |
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[6417] | 91 | void fire(unsigned int firemode); |
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| 92 | virtual void fired(unsigned int firemode) {} |
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[3053] | 93 | virtual void reload() {} |
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[2662] | 94 | |
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[8706] | 95 | /** |
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| 96 | @brief Tells the ControllableEntity to either start or stop boosting. |
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| 97 | This doesn't mean, that the ControllableEntity will do so, there might be additional restrictions on boosting, but if it can, then it will. |
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| 98 | @param bBoost If true the ControllableEntity is told to start boosting, if false it is told to stop. |
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| 99 | */ |
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| 100 | virtual void boost(bool bBoost) {} |
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| 101 | |
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[2072] | 102 | virtual void greet() {} |
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| 103 | virtual void switchCamera(); |
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[2662] | 104 | virtual void mouseLook(); |
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[2072] | 105 | |
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| 106 | inline const std::string& getHudTemplate() const |
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| 107 | { return this->hudtemplate_; } |
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| 108 | |
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| 109 | inline Camera* getCamera() const |
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| 110 | { return this->camera_; } |
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| 111 | inline OverlayGroup* getHUD() const |
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| 112 | { return this->hud_; } |
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| 113 | |
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| 114 | void addCameraPosition(CameraPosition* position); |
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| 115 | CameraPosition* getCameraPosition(unsigned int index) const; |
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[5929] | 116 | inline const std::list<SmartPtr<CameraPosition> >& getCameraPositions() const |
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[2072] | 117 | { return this->cameraPositions_; } |
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[8706] | 118 | unsigned int getCurrentCameraIndex() const; |
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| 119 | bool setCameraPosition(unsigned int index); |
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[2072] | 120 | |
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| 121 | inline void setCameraPositionTemplate(const std::string& name) |
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| 122 | { this->cameraPositionTemplate_ = name; } |
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[8706] | 123 | inline const std::string& getCameraPositionTemplate() const |
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[2072] | 124 | { return this->cameraPositionTemplate_; } |
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| 125 | |
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[3089] | 126 | inline void setReverseCamera(CameraPosition* camera) |
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| 127 | { this->reverseCamera_ = camera; } |
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| 128 | inline CameraPosition* getReverseCamera() const |
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| 129 | { return this->reverseCamera_; } |
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| 130 | |
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[2662] | 131 | using WorldEntity::setPosition; |
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| 132 | using WorldEntity::setOrientation; |
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| 133 | using MobileEntity::setVelocity; |
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| 134 | using MobileEntity::setAngularVelocity; |
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| 135 | |
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| 136 | void setPosition(const Vector3& position); |
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| 137 | void setOrientation(const Quaternion& orientation); |
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| 138 | void setVelocity(const Vector3& velocity); |
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| 139 | void setAngularVelocity(const Vector3& velocity); |
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| 140 | |
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| 141 | inline bool hasLocalController() const |
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| 142 | { return this->bHasLocalController_; } |
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| 143 | inline bool hasHumanController() const |
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| 144 | { return this->bHasHumanController_; } |
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| 145 | |
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| 146 | inline bool isInMouseLook() const |
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| 147 | { return this->bMouseLook_; } |
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| 148 | inline float getMouseLookSpeed() const |
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| 149 | { return this->mouseLookSpeed_; } |
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[7163] | 150 | inline CameraPosition* getCurrentCameraPosition() |
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| 151 | { return this->currentCameraPosition_; } |
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[2662] | 152 | |
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[3049] | 153 | inline Controller* getXMLController() const |
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| 154 | { return this->xmlcontroller_; } |
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| 155 | |
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[6417] | 156 | inline Controller* getController() const |
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| 157 | { return this->controller_; } |
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| 158 | inline void setController(Controller* val) |
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| 159 | { this->controller_ = val; } |
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| 160 | |
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| 161 | virtual void setTarget( WorldEntity* target ); |
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| 162 | virtual WorldEntity* getTarget() |
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| 163 | { return this->target_.get(); } |
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| 164 | void setTargetInternal( uint32_t targetID ); |
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[8723] | 165 | inline bool getRocket() const |
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[8733] | 166 | { return this-> bIsRocket_; } |
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[6417] | 167 | |
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[2072] | 168 | protected: |
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[7889] | 169 | virtual void preDestroy(); |
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| 170 | |
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[3038] | 171 | virtual void setPlayer(PlayerInfo* player); // don't call this directly, use friend class PlayerInfo instead |
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| 172 | virtual void removePlayer(); // don't call this directly, use friend class PlayerInfo instead |
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| 173 | |
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[2662] | 174 | virtual void startLocalHumanControl(); |
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| 175 | virtual void stopLocalHumanControl(); |
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[2851] | 176 | virtual void parentChanged(); |
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[2072] | 177 | |
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| 178 | inline void setHudTemplate(const std::string& name) |
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| 179 | { this->hudtemplate_ = name; } |
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[8706] | 180 | // HACK-ish |
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| 181 | void createHud(void); |
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| 182 | void destroyHud(void); |
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[2072] | 183 | |
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[7163] | 184 | Ogre::SceneNode* cameraPositionRootNode_; |
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[8733] | 185 | bool bIsRocket_; //Workaround to see, if the controllable entity is a Rocket. |
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[7163] | 186 | |
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[2072] | 187 | private: |
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[7163] | 188 | void registerVariables(); |
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[3049] | 189 | void setXMLController(Controller* controller); |
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| 190 | |
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[2072] | 191 | void overwrite(); |
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| 192 | void processOverwrite(); |
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| 193 | |
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| 194 | void processServerPosition(); |
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[2662] | 195 | void processServerLinearVelocity(); |
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[2072] | 196 | void processServerOrientation(); |
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[2662] | 197 | void processServerAngularVelocity(); |
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[2072] | 198 | |
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| 199 | void processClientPosition(); |
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[2662] | 200 | void processClientLinearVelocity(); |
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[2072] | 201 | void processClientOrientation(); |
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[2662] | 202 | void processClientAngularVelocity(); |
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[2072] | 203 | |
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| 204 | void networkcallback_changedplayerID(); |
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| 205 | |
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[2662] | 206 | // Bullet btMotionState related |
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| 207 | void setWorldTransform(const btTransform& worldTrans); |
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| 208 | |
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[2072] | 209 | unsigned int server_overwrite_; |
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| 210 | unsigned int client_overwrite_; |
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| 211 | |
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[2662] | 212 | bool bHasLocalController_; |
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| 213 | bool bHasHumanController_; |
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| 214 | bool bDestroyWhenPlayerLeft_; |
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[2072] | 215 | |
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| 216 | Vector3 server_position_; |
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| 217 | Vector3 client_position_; |
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[2662] | 218 | Vector3 server_linear_velocity_; |
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| 219 | Vector3 client_linear_velocity_; |
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[2072] | 220 | Quaternion server_orientation_; |
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| 221 | Quaternion client_orientation_; |
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[2662] | 222 | Vector3 server_angular_velocity_; |
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| 223 | Vector3 client_angular_velocity_; |
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[2072] | 224 | |
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| 225 | PlayerInfo* player_; |
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[7533] | 226 | PlayerInfo* formerPlayer_; |
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[2072] | 227 | unsigned int playerID_; |
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[2662] | 228 | |
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[2072] | 229 | std::string hudtemplate_; |
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| 230 | OverlayGroup* hud_; |
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[2662] | 231 | |
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[2072] | 232 | Camera* camera_; |
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[2662] | 233 | bool bMouseLook_; |
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| 234 | float mouseLookSpeed_; |
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[5929] | 235 | std::list<SmartPtr<CameraPosition> > cameraPositions_; |
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[6417] | 236 | CameraPosition* currentCameraPosition_; |
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[2072] | 237 | std::string cameraPositionTemplate_; |
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[3049] | 238 | Controller* xmlcontroller_; |
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[6417] | 239 | Controller* controller_; |
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[3089] | 240 | CameraPosition* reverseCamera_; |
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[6417] | 241 | WeakPtr<WorldEntity> target_; |
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[2072] | 242 | }; |
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| 243 | } |
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| 244 | |
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| 245 | #endif /* _ControllableEntity_H__ */ |
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