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source: code/branches/ai2/src/orxonox/worldentities/pawns/SpaceShip.h @ 8733

Last change on this file since 8733 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 4.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "tools/Timer.h"
37#include "util/Math.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport SpaceShip : public Pawn
43    {
44        public:
45            SpaceShip(BaseObject* creator);
46            virtual ~SpaceShip();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost(bool bBoost); // Starts or stops boosting.
62
63            void addEngine(Engine* engine);
64            bool hasEngine(Engine* engine);
65            Engine* getEngine(unsigned int i); // This one's for XMLPort
66            inline const std::vector<Engine*>& getEngineList()
67                { return this->engineList_; }
68            void removeEngine(Engine* engine);
69            void removeAllEngines();
70
71            void setSpeedFactor(float factor);
72            float getSpeedFactor(); // Gets mean speed factor
73            float getMaxSpeedFront(); // gets largest speed forward
74            float getBoostFactor(); // gets mean boost factor
75
76            inline void setSteeringDirection(const Vector3& direction)
77                { this->steering_ = direction; }
78            inline const Vector3& getSteeringDirection() const
79                { return this->steering_; }
80            inline void resetEngineTicks()
81                { this->engineTicksNotDone = this->engineList_.size(); }
82            inline void oneEngineTickDone()
83                { this->engineTicksNotDone--; }
84            inline bool hasEngineTicksRemaining()
85                { return (this->engineTicksNotDone>0); }
86
87            inline bool getBoost() const
88                { return this->bBoost_; }
89
90            inline float getBoostPower() const
91                { return this->boostPower_; }
92            inline float getInitialBoostPower() const
93                { return this->initialBoostPower_; }
94
95            inline bool isBoostCoolingDown() const
96                { return bBoostCooldown_; }
97
98        protected:
99            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
100            bool bInvertYAxis_;
101
102            bool bBoost_;
103            bool bBoostCooldown_;
104            float boostPower_;
105            float initialBoostPower_;
106            float boostRate_;
107            float boostPowerRate_;
108            float boostCooldownDuration_;
109            float lift_;
110            float stallSpeed_;
111            Vector3 steering_;
112            float primaryThrust_;
113            float auxilaryThrust_;
114            float rotationThrust_;
115            btVector3 localLinearAcceleration_;
116            btVector3 localAngularAcceleration_;
117
118            float shakeFrequency_;
119            float shakeAmplitude_;
120
121        private:
122            void registerVariables();
123            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
124           
125            //All things booster
126            void changedEnableMotionBlur();
127            void boostCooledDown(void);
128       
129            void resetCamera();
130            void backupCamera();
131            void shakeCamera(float dt);
132
133            Shader* boostBlur_;
134            float blurStrength_;
135            bool bEnableMotionBlur_;
136
137            std::vector<Engine*> engineList_;
138            int engineTicksNotDone; // Used for knowing when to reset temporary variables.
139            Timer timer_;
140            Vector3 cameraOriginalPosition_;
141            Quaternion cameraOriginalOrientation_;
142       
143            float shakeDt_;
144    };
145}
146
147#endif /* _SpaceShip_H__ */
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