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source: code/branches/bigships/data/levels/templates/spaceshipAssff.oxt @ 8426

Last change on this file since 8426 was 8426, checked in by decryphe, 14 years ago
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
  • Property svn:eol-style set to native
File size: 6.2 KB
RevLine 
[5528]1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 100;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
[8426]22    <engines>
23      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
24      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
25    </engines>
[5528]26    <attached>
27      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
28      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
29      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
30    </attached>
31    <collisionShapes>
32      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
33      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
34      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
35      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
36      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
37      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
38    </collisionShapes>
39<?lua
[7845]40  include("includes/weaponSettingsAssff.oxi")
[5528]41?>
42  </SpaceShip>
43</Template>
44
45<Template name=spaceshipassffcameras defaults=0>
46  <SpaceShip>
47    <camerapositions>
48      <CameraPosition position="0,10, 40" drag=true mouselook=true />
49      <CameraPosition position="0,20, 80" drag=true mouselook=true />
50      <CameraPosition position="0,30,120" drag=true mouselook=true />
51      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
52      <CameraPosition position="0,0,-40" yaw=180 drag=true />
53      <CameraPosition position="0,3,-14" yaw=0 />
54      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
55      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
56    </camerapositions>
57  </SpaceShip>
58</Template>
59
60<Template name=spaceshipassffengine baseclass=MultiStateEngine>
61  <MultiStateEngine
62   boostfactor    = 2
63
64   speedfront     = 150
65   speedback      =  50
66   speedleftright =  50
67   speedupdown    =  50
68
[6417]69   defEngineSndNormal = "sounds/Engine_low.ogg"
70   defEngineSndBoost = "sounds/Engine_high.ogg"
71
[5528]72   accelerationfront     = 500
73   accelerationbrake     = 500
74   accelerationback      =  125
75   accelerationleftright =  125
76   accelerationupdown    =  125
77  >
[6417]78    <EffectContainer condition="idle">
[6436]79      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
[6417]80    </EffectContainer>
81    <EffectContainer condition="not idle">
[8426]82      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
83      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
[6417]84    </EffectContainer>
85    <EffectContainer condition="normal or brake">
86
87    </EffectContainer>
88    <EffectContainer condition="normal or boost">
[8426]89      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
90      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
[6417]91    </EffectContainer>
92    <EffectContainer condition="boost">
[5528]93      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
94      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
[6417]95    </EffectContainer>
[8426]96<!--    <EffectContainer condition="brake">
[5528]97      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
98      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
99      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
100      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
[6417]101    </EffectContainer>
[8426]102-->
[5528]103  </MultiStateEngine>
104</Template>
105
106<!--Template name=spaceshippirate>
107  <SpaceShip
108   health            = 100
109   maxhealth         = 200
110   initialhealth     = 100
111
112   maxspeed          = 250
113   maxsecondaryspeed = 50
114   maxrotation       = 100
115   transacc          = 200
116   rotacc            = 140
117   transdamp         = 75
118  >
119    <attached>
120      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
121    </attached>
122  </SpaceShip>
123</Template>
124
125<Template name=spaceshipspacecruiser>
126  <SpaceShip
127   health            = 100
128   maxhealth         = 200
129   initialhealth     = 100
130
131   maxspeed          = 250
132   maxsecondaryspeed = 50
133   maxrotation       = 100
134   transacc          = 200
135   rotacc            = 140
136   transdamp         = 75
137  >
138    <attached>
139      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
140    </attached>
141  </SpaceShip>
142</Template-->
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