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source: code/branches/bigships/data/levels/templates/spaceshipH2.oxt @ 8498

Last change on this file since 8498 was 8426, checked in by decryphe, 14 years ago
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1<Template name=spaceshipHtwo>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipHtwocameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 100;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
22
23<?lua
24  include("includes/weaponSettingsH2.oxi")
25?>
26    <engines>
27      <MultiStateEngine position="0,0,0" template=spaceshipHtwoengine />
28
29    </engines>
30    <attached>
31      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" />
32      <BlinkingBillboard position=" 11.7,4.0,8.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
33      <BlinkingBillboard position="-11.7,4.0,8.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
34    </attached>
35    <collisionShapes>
36      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
37      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
38      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
39      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
40      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
41      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
42    </collisionShapes>
43
44  </SpaceShip>
45</Template>
46
47<Template name=spaceshipHtwocameras defaults=0>
48  <SpaceShip>
49    <camerapositions>
50      <CameraPosition position="0,10, 40" drag=true mouselook=true />
51      <CameraPosition position="0,20, 80" drag=true mouselook=true />
52      <CameraPosition position="0,30,120" drag=true mouselook=true />
53    </camerapositions>
54  </SpaceShip>
55</Template>
56
57<Template name=spaceshipHtwoengine baseclass=MultiStateEngine>
58  <MultiStateEngine
59   boostfactor    = 2
60
61   speedfront     = 150
62   speedback      =  50
63   speedleftright =  50
64   speedupdown    =  50
65
66   accelerationfront     = 500
67   accelerationbrake     = 500
68   accelerationback      =  125
69   accelerationleftright =  125
70   accelerationupdown    =  125
71  >
72    <active>
73      <FadingBillboard mainstate=activity active=false scale=0.05 position=" 0.0, 2.0, 12.0" colour="0.0, 0.65, 0.0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />
74      <FadingBillboard mainstate=activity active=false scale=0.05 position=" 3.8, 7.5, 11.0" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
75      <FadingBillboard mainstate=activity active=false scale=0.05 position="-3.8, 7.5, 11.0" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
76      <FadingBillboard mainstate=activity active=false scale=0.05 position=" 3.5, 0.0,-10.8" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
77      <FadingBillboard mainstate=activity active=false scale=0.05 position="-3.5, 0.0,-10.8" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
78    </active>
79    <forward>
80      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 11.6" colour="0, 0.65, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 11.6" colour="0, 0.65, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82    </forward>
83    <boost>
84      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 11.6" colour="0.5, 0.85, 0.5, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
85      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 11.6" colour="0.5, 0.85, 0.5, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
86    </boost>
87  </MultiStateEngine>
88</Template>
89
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