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source: code/branches/bigships/data/levels/templates/spaceshipHXY.oxt @ 8474

Last change on this file since 8474 was 8426, checked in by decryphe, 14 years ago
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
  • Property svn:eol-style set to native
File size: 4.4 KB
RevLine 
[6363]1<Template name=spaceshipHXY>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipHXYcameras
5   engine                 = spaceshipHXYengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
[8426]23    <engines>
24      <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine />
25    </engines>
[6363]26    <attached>
27      <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" />
28    </attached>
29    <collisionShapes>
30      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
31      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
34      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
35      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
36    </collisionShapes>
37
38<?lua
[7679]39  include("includes/weaponSettingsHXY.oxi")
[6363]40?>
41  </SpaceShip>
42</Template>
43
44<Template name=spaceshipHXYcameras defaults=0>
45  <SpaceShip>
46    <camerapositions>
47      <CameraPosition position="0,8, 60" drag=true mouselook=true />
48      <CameraPosition position="0,16, 120" drag=true mouselook=true />
49      <CameraPosition position="0,24,180" drag=true mouselook=true />
50      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
51    </camerapositions>
52  </SpaceShip>
53</Template>
54
55<Template name=spaceshipHXYengine baseclass=MultiStateEngine>
56  <MultiStateEngine
57   boostfactor    = 6
58
59   speedfront     = 150
60   speedback      =  50
61   speedleftright =  50
62   speedupdown    =  50
63
64   defEngineSndNormal = "sounds/Engine_low.ogg"
65   defEngineSndBoost = "sounds/Engine_high.ogg"
66
67   accelerationfront     = 500
68   accelerationbrake     = 500
69   accelerationback      =  125
70   accelerationleftright =  125
71   accelerationupdown    =  125
72  >
73    <EffectContainer condition="idle">
[6382]74      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
[6363]75    </EffectContainer>
76    <EffectContainer condition="not idle">
77
78    </EffectContainer>
79    <EffectContainer condition="normal or brake">
80
81    </EffectContainer>
82    <EffectContainer condition="normal or boost">
83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
84      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
85    </EffectContainer>
86    <EffectContainer condition="boost">
87      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
88      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
89    </EffectContainer>
90    <EffectContainer condition="brake">
91      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
92      <FadingBillboard mainstate=activity active=false scale=0.3 position="-2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
93      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
94      <FadingBillboard mainstate=activity active=false scale=0.15 position="-2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
95    </EffectContainer>
96  </MultiStateEngine>
97</Template>
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