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source: code/branches/bigships/data/levels/templates/spaceshipHXYSL.oxt @ 8474

Last change on this file since 8474 was 8426, checked in by decryphe, 14 years ago
  • Moved handling of blur effect from Engine.cc to SpaceShip.cc.
  • Implemented handling of multiple engines per SpaceShip, so that in future it would be possible to turn single engines on/off individually (for example if one gets destroyed on a big ship).
  • Updated some pointers accessing the single Engine of a SpaceShip to ask the SpaceShip itself instead for data.
  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[6363]1<Template name=spaceshipHXYSL>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipHXYcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 100;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
[8426]22    <engines>
23      <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine />
24    </engines>
[6363]25    <attached>
26      <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36
37<?lua
[7679]38  include("includes/weaponSettingsHXY.oxi")
[6363]39?>
40  </SpaceShip>
41</Template>
42
43<Template name=spaceshipHXYcameras defaults=0>
44  <SpaceShip>
45    <camerapositions>
46      <CameraPosition position="0,8, 60" drag=true mouselook=true />
47      <CameraPosition position="0,16, 120" drag=true mouselook=true />
48      <CameraPosition position="0,24,180" drag=true mouselook=true />
49      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
50    </camerapositions>
51  </SpaceShip>
52</Template>
53
54<Template name=spaceshipHXYengine baseclass=MultiStateEngine>
55  <MultiStateEngine
56   boostfactor    = 6
57
58   speedfront     = 150
59   speedback      =  50
60   speedleftright =  50
61   speedupdown    =  50
62
63   accelerationfront     = 500
64   accelerationbrake     = 500
65   accelerationback      =  125
66   accelerationleftright =  125
67   accelerationupdown    =  125
68  >
69    <EffectContainer condition="idle">
70    </EffectContainer>
71    <EffectContainer condition="not idle">
72
73    </EffectContainer>
74    <EffectContainer condition="normal or brake">
75
76    </EffectContainer>
77    <EffectContainer condition="normal or boost">
78      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
79      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
80    </EffectContainer>
81    <EffectContainer condition="boost">
82      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
84    </EffectContainer>
85    <EffectContainer condition="brake">
86      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
87      <FadingBillboard mainstate=activity active=false scale=0.3 position="-2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
88      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
89      <FadingBillboard mainstate=activity active=false scale=0.15 position="-2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
90    </EffectContainer>
91  </MultiStateEngine>
92</Template>
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