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source: code/branches/bindermFS16/src/modules/weapons/weaponmodes/SplitGun.h @ 11183

Last change on this file since 11183 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SplitGun.h
31    @brief Definition of the SplitGun class.
32*/
33
34#ifndef _SplitGun_H__
35#define _SplitGun_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A WeaponMode that fires projectiles that may split up into many other projectiles, that may again split up ...
46    @author
47        Fabien Vultier
48    @ingroup WeaponsWeaponModes
49    */
50    class _WeaponsExport SplitGun : public WeaponMode
51    {
52        public:
53            SplitGun(Context* context);
54            virtual ~SplitGun();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
57            virtual void fire() override;
58
59            inline void setNumberOfSplits(int numberOfSplits)
60                { this->numberOfSplits_ = numberOfSplits; }
61            inline int getNumberOfSplits() const
62                { return this->numberOfSplits_; }
63            inline void setNumberOfChilds(int numberOfChilds)
64                { this->numberOfChilds_ = numberOfChilds; }
65            inline int getNumberOfChilds() const
66                { return this->numberOfChilds_; }
67            inline void setSplitTime(float splitTime)
68                { this->splitTime_ = splitTime; }
69            inline float getSplitTime() const
70                { return this->splitTime_; }
71            inline void setSpread(float spread)
72                { this->spread_ = spread; }
73            inline float getSpread() const
74                { return this->spread_; }
75            inline void setDamageReduction(float damageReduction)
76                { this->damageReduction_ = (damageReduction >= 0.0f ? damageReduction : 1.0f); }
77            inline float getDamageReduction() const
78                { return this->damageReduction_; }
79
80       private:
81            float speed_; //The speed of the fired projectile.
82            int numberOfSplits_; //The number of times the projectile will split into child projectiles
83            int numberOfChilds_; //The number of child projectiles that are created if the projectile splits
84            float splitTime_; //The time between creation of the projectile and the split of the projectile
85            float spread_; //Low spread means that the child projectiles are concentrated in a small area
86            float damageReduction_; //The damage of a child projectile is reduced by this factor
87    };
88}
89
90#endif /* _SplitGun_H__ */
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