[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7802] | 25 | * Damian 'Mozork' Frick |
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[11191] | 26 | * Matthias Binder |
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[2072] | 27 | * |
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| 28 | */ |
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| 29 | |
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[7804] | 30 | /** |
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| 31 | @file LevelManager.h |
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| 32 | @brief Definition of the LevelManager singleton. |
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| 33 | @ingroup Orxonox |
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| 34 | */ |
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| 35 | |
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[2072] | 36 | #ifndef _LevelManager_H__ |
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| 37 | #define _LevelManager_H__ |
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| 38 | |
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| 39 | #include "OrxonoxPrereqs.h" |
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| 40 | |
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[3196] | 41 | #include <cassert> |
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[2072] | 42 | #include <list> |
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[7648] | 43 | #include <map> |
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[3304] | 44 | #include <string> |
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[3370] | 45 | |
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[7802] | 46 | #include "LevelInfo.h" |
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| 47 | |
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[3370] | 48 | #include "util/Singleton.h" |
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[9667] | 49 | #include "core/config/Configurable.h" |
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[11186] | 50 | #include "LevelStatus.h" |
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[2072] | 51 | |
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[11173] | 52 | |
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[3280] | 53 | // tolua_begin |
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[2072] | 54 | namespace orxonox |
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| 55 | { |
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[7802] | 56 | |
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| 57 | /** |
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| 58 | @brief |
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[7803] | 59 | The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty). |
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| 60 | It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems"). |
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[7802] | 61 | |
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| 62 | @author |
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| 63 | Fabian 'x3n' Landau |
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| 64 | |
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| 65 | @author |
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| 66 | Damian 'Mozork' Frick |
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[7804] | 67 | |
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[11173] | 68 | |
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| 69 | @ingroup Orxonox1 |
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[7802] | 70 | */ |
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[11173] | 71 | |
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| 72 | |
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| 73 | |
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| 74 | |
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[2171] | 75 | class _OrxonoxExport LevelManager |
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[3280] | 76 | // tolua_end |
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[9667] | 77 | : public Singleton<LevelManager>, public Configurable |
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[3280] | 78 | { // tolua_export |
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[3370] | 79 | friend class Singleton<LevelManager>; |
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[2072] | 80 | public: |
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| 81 | LevelManager(); |
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| 82 | virtual ~LevelManager(); |
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| 83 | |
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[11180] | 84 | void buildallLevelStatus(); |
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[11186] | 85 | void updateAllLevelStatus(); |
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| 86 | void setLevelStatus(const std::string& LevelWon); |
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[11173] | 87 | |
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| 88 | |
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[7802] | 89 | void setConfigValues(); //!< Set the config values for this object. |
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[3280] | 90 | |
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[7802] | 91 | void requestActivity(Level* level); //!< Request activity for the input Level. |
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| 92 | void releaseActivity(Level* level); //!< Release activity for the input Level. |
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[11173] | 93 | |
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[7802] | 94 | Level* getActiveLevel(); //!< Get the currently active Level. |
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[2072] | 95 | |
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[7802] | 96 | // tolua_begin |
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[11186] | 97 | void updatewon(int lastwon); |
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[11180] | 98 | int missionactivate(int index); |
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[7802] | 99 | void setDefaultLevel(const std::string& levelName); //!< Set the default Level. |
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| 100 | /** |
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| 101 | @brief Get the default level. |
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| 102 | @return Returns the filename of the default level. |
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| 103 | */ |
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| 104 | const std::string& getDefaultLevel() const |
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| 105 | { return defaultLevelName_; } |
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| 106 | unsigned int getNumberOfLevels(void); |
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| 107 | LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels. |
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[3280] | 108 | |
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[11186] | 109 | inline const std::string& getLastWonMission() const |
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| 110 | { return this->lastWonMission_; } |
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[10258] | 111 | |
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| 112 | inline unsigned int getNumberOfCampaignMissions() |
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| 113 | { return this->campaignMissions_.size(); } |
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[11173] | 114 | |
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[10258] | 115 | inline const std::string& getCampaignMission(unsigned int index) |
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| 116 | { return this->campaignMissions_[index]; } |
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| 117 | |
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[11173] | 118 | |
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[7802] | 119 | /** |
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| 120 | @brief Get the instance of the LevelManager. |
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| 121 | @return Returns the instance of the LevelManager. |
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| 122 | */ |
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| 123 | static LevelManager& getInstance() |
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| 124 | { return Singleton<LevelManager>::getInstance(); } |
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| 125 | // tolua_end |
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[2072] | 126 | |
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| 127 | private: |
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[11071] | 128 | // non-copyable: |
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| 129 | LevelManager(const LevelManager&) = delete; |
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| 130 | LevelManager& operator=(const LevelManager&) = delete; |
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[2072] | 131 | |
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[7802] | 132 | void activateNextLevel(); //!< Activate the next level. |
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[2072] | 133 | |
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[7802] | 134 | void compileAvailableLevelList(void); //!< Compile the list of available Levels. |
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| 135 | void updateAvailableLevelList(void); //!< Update the list of available Levels. |
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[7648] | 136 | |
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[7802] | 137 | std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active. |
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| 138 | std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level. |
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[3196] | 139 | |
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[7802] | 140 | // Helpers to allow fast access to the availableLevels list. |
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| 141 | unsigned int nextIndex_; //! The next expected index to be accessed. |
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[8079] | 142 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed. |
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[7802] | 143 | |
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[3280] | 144 | // config values |
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| 145 | std::string defaultLevelName_; |
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[11186] | 146 | std::string lastWonMission_; |
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[10258] | 147 | std::vector<std::string> campaignMissions_; |
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[11194] | 148 | std::vector<int> allLevelWon_; //level i is won if allLevelWon_[i]=1 |
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| 149 | std::vector<LevelStatus*> allLevelStatus_; |
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[3280] | 150 | |
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[11173] | 151 | |
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| 152 | |
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[3370] | 153 | static LevelManager* singletonPtr_s; |
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[3280] | 154 | }; // tolua_export |
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| 155 | } // tolua_export |
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[2072] | 156 | |
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| 157 | #endif /* _LevelManager_H__ */ |
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