Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/bindermFS16/src/orxonox/LevelManager.h @ 11183

Last change on this file since 11183 was 11180, checked in by binderm, 9 years ago

logic to show only certain levels and not all together, also not all shown levels have to be activated

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @file LevelManager.h
31    @brief Definition of the LevelManager singleton.
32    @ingroup Orxonox
33*/
34
35#ifndef _LevelManager_H__
36#define _LevelManager_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <cassert>
41#include <list>
42#include <map>
43#include <string>
44
45#include "LevelInfo.h"
46
47#include "util/Singleton.h"
48#include "core/config/Configurable.h"
49
50
51namespace orxonox
52{
53
54    class LevelStatus
55    {
56    public:
57        LevelStatus();
58        virtual ~LevelStatus();
59       
60        bool won;
61        std::vector<int> nextLevels;
62
63    };
64}
65
66// tolua_begin
67namespace orxonox
68{
69
70    /**
71    @brief
72        The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty).
73        It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems").
74
75    @author
76        Fabian 'x3n' Landau
77
78    @author
79        Damian 'Mozork' Frick
80
81
82    @ingroup Orxonox1
83    */
84
85
86
87
88    class _OrxonoxExport LevelManager
89    // tolua_end
90        : public Singleton<LevelManager>, public Configurable
91    { // tolua_export
92            friend class Singleton<LevelManager>;
93        public:
94            LevelManager();
95            virtual ~LevelManager();
96
97            void setLevelStatus(const int integer);
98            void buildallLevelStatus();
99
100
101            void setConfigValues(); //!< Set the config values for this object.
102
103            void requestActivity(Level* level); //!< Request activity for the input Level.
104            void releaseActivity(Level* level); //!< Release activity for the input Level.
105
106            Level* getActiveLevel(); //!< Get the currently active Level.
107
108            // tolua_begin
109            int missionactivate(int index);
110            void setDefaultLevel(const std::string& levelName); //!< Set the default Level.
111            /**
112            @brief Get the default level.
113            @return Returns the filename of the default level.
114            */
115            const std::string& getDefaultLevel() const
116                { return defaultLevelName_; }
117            unsigned int getNumberOfLevels(void);
118            LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels.
119
120            void setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission);
121            inline const std::string& getLastFinishedCampaignMission() const
122                { return this->lastFinishedCampaignMission_; }
123
124            inline unsigned int getNumberOfCampaignMissions()
125                { return this->campaignMissions_.size(); }
126
127            inline const std::string& getCampaignMission(unsigned int index)
128                { return this->campaignMissions_[index]; }
129
130
131            /**
132            @brief Get the instance of the LevelManager.
133            @return Returns the instance of the LevelManager.
134            */
135            static LevelManager& getInstance()
136                { return Singleton<LevelManager>::getInstance(); }
137            // tolua_end
138
139        private:
140            // non-copyable:
141            LevelManager(const LevelManager&) = delete;
142            LevelManager& operator=(const LevelManager&) = delete;
143
144            void activateNextLevel(); //!< Activate the next level.
145
146            void compileAvailableLevelList(void); //!< Compile the list of available Levels.
147            void updateAvailableLevelList(void); //!< Update the list of available Levels.
148
149            std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active.
150            std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level.
151
152            // Helpers to allow fast access to the availableLevels list.
153            unsigned int nextIndex_; //! The next expected index to be accessed.
154            std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed.
155
156            // config values
157            std::string defaultLevelName_;
158            std::string lastFinishedCampaignMission_;
159            std::vector<std::string> campaignMissions_;
160
161            std::vector<LevelStatus> allLevelStatus_;
162
163
164
165            static LevelManager* singletonPtr_s;
166    }; // tolua_export
167} // tolua_export
168
169#endif /* _LevelManager_H__ */
Note: See TracBrowser for help on using the repository browser.