1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file LevelManager.h |
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31 | @brief Definition of the LevelManager singleton. |
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32 | @ingroup Orxonox |
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33 | */ |
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34 | |
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35 | #ifndef _LevelManager_H__ |
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36 | #define _LevelManager_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | |
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40 | #include <cassert> |
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41 | #include <list> |
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42 | #include <map> |
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43 | #include <string> |
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44 | |
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45 | #include "LevelInfo.h" |
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46 | |
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47 | #include "util/Singleton.h" |
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48 | #include "core/config/Configurable.h" |
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49 | |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | |
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54 | class LevelStatus |
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55 | { |
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56 | public: |
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57 | LevelStatus(); |
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58 | virtual ~LevelStatus(); |
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59 | |
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60 | bool won; |
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61 | std::vector<int> nextLevels; |
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62 | |
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63 | }; |
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64 | } |
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65 | |
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66 | // tolua_begin |
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67 | namespace orxonox |
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68 | { |
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69 | |
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70 | /** |
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71 | @brief |
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72 | The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty). |
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73 | It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems"). |
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74 | |
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75 | @author |
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76 | Fabian 'x3n' Landau |
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77 | |
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78 | @author |
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79 | Damian 'Mozork' Frick |
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80 | |
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81 | |
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82 | @ingroup Orxonox1 |
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83 | */ |
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84 | |
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85 | |
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86 | |
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87 | |
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88 | class _OrxonoxExport LevelManager |
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89 | // tolua_end |
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90 | : public Singleton<LevelManager>, public Configurable |
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91 | { // tolua_export |
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92 | friend class Singleton<LevelManager>; |
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93 | public: |
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94 | LevelManager(); |
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95 | virtual ~LevelManager(); |
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96 | |
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97 | void setLevelStatus(const int integer); |
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98 | void buildallLevelStatus(); |
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99 | |
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100 | |
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101 | void setConfigValues(); //!< Set the config values for this object. |
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102 | |
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103 | void requestActivity(Level* level); //!< Request activity for the input Level. |
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104 | void releaseActivity(Level* level); //!< Release activity for the input Level. |
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105 | |
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106 | Level* getActiveLevel(); //!< Get the currently active Level. |
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107 | |
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108 | // tolua_begin |
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109 | int missionactivate(int index); |
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110 | void setDefaultLevel(const std::string& levelName); //!< Set the default Level. |
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111 | /** |
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112 | @brief Get the default level. |
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113 | @return Returns the filename of the default level. |
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114 | */ |
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115 | const std::string& getDefaultLevel() const |
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116 | { return defaultLevelName_; } |
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117 | unsigned int getNumberOfLevels(void); |
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118 | LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels. |
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119 | |
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120 | void setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission); |
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121 | inline const std::string& getLastFinishedCampaignMission() const |
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122 | { return this->lastFinishedCampaignMission_; } |
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123 | |
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124 | inline unsigned int getNumberOfCampaignMissions() |
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125 | { return this->campaignMissions_.size(); } |
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126 | |
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127 | inline const std::string& getCampaignMission(unsigned int index) |
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128 | { return this->campaignMissions_[index]; } |
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129 | |
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130 | |
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131 | /** |
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132 | @brief Get the instance of the LevelManager. |
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133 | @return Returns the instance of the LevelManager. |
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134 | */ |
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135 | static LevelManager& getInstance() |
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136 | { return Singleton<LevelManager>::getInstance(); } |
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137 | // tolua_end |
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138 | |
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139 | private: |
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140 | // non-copyable: |
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141 | LevelManager(const LevelManager&) = delete; |
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142 | LevelManager& operator=(const LevelManager&) = delete; |
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143 | |
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144 | void activateNextLevel(); //!< Activate the next level. |
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145 | |
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146 | void compileAvailableLevelList(void); //!< Compile the list of available Levels. |
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147 | void updateAvailableLevelList(void); //!< Update the list of available Levels. |
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148 | |
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149 | std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active. |
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150 | std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level. |
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151 | |
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152 | // Helpers to allow fast access to the availableLevels list. |
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153 | unsigned int nextIndex_; //! The next expected index to be accessed. |
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154 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed. |
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155 | |
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156 | // config values |
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157 | std::string defaultLevelName_; |
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158 | std::string lastFinishedCampaignMission_; |
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159 | std::vector<std::string> campaignMissions_; |
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160 | |
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161 | std::vector<LevelStatus> allLevelStatus_; |
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162 | |
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163 | |
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164 | |
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165 | static LevelManager* singletonPtr_s; |
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166 | }; // tolua_export |
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167 | } // tolua_export |
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168 | |
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169 | #endif /* _LevelManager_H__ */ |
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