Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/bindermFS16/src/orxonox/LevelManager.h @ 11188

Last change on this file since 11188 was 11186, checked in by binderm, 9 years ago

LevelStatus and levelmanager in two files, LevelStatus saves and changes the actual campaign progress

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @file LevelManager.h
31    @brief Definition of the LevelManager singleton.
32    @ingroup Orxonox
33*/
34
35#ifndef _LevelManager_H__
36#define _LevelManager_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <cassert>
41#include <list>
42#include <map>
43#include <string>
44
45#include "LevelInfo.h"
46
47#include "util/Singleton.h"
48#include "core/config/Configurable.h"
49#include "LevelStatus.h"
50
51
52// tolua_begin
53namespace orxonox
54{
55
56    /**
57    @brief
58        The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty).
59        It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems").
60
61    @author
62        Fabian 'x3n' Landau
63
64    @author
65        Damian 'Mozork' Frick
66
67
68    @ingroup Orxonox1
69    */
70
71
72
73
74    class _OrxonoxExport LevelManager
75    // tolua_end
76        : public Singleton<LevelManager>, public Configurable
77    { // tolua_export
78            friend class Singleton<LevelManager>;
79        public:
80            LevelManager();
81            virtual ~LevelManager();
82
83            //void setLevelStatus(const int integer);
84            void buildallLevelStatus();
85            void updateAllLevelStatus();
86            void setLevelStatus(const std::string& LevelWon);
87
88
89            void setConfigValues(); //!< Set the config values for this object.
90
91            void requestActivity(Level* level); //!< Request activity for the input Level.
92            void releaseActivity(Level* level); //!< Release activity for the input Level.
93
94            Level* getActiveLevel(); //!< Get the currently active Level.
95
96            // tolua_begin
97            void updatewon(int lastwon);
98            int missionactivate(int index);
99            void setDefaultLevel(const std::string& levelName); //!< Set the default Level.
100            /**
101            @brief Get the default level.
102            @return Returns the filename of the default level.
103            */
104            const std::string& getDefaultLevel() const
105                { return defaultLevelName_; }
106            unsigned int getNumberOfLevels(void);
107            LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels.
108
109            //void setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission);
110            inline const std::string& getLastWonMission() const
111                { return this->lastWonMission_; }
112
113            inline unsigned int getNumberOfCampaignMissions()
114                { return this->campaignMissions_.size(); }
115
116            inline const std::string& getCampaignMission(unsigned int index)
117                { return this->campaignMissions_[index]; }
118
119
120            /**
121            @brief Get the instance of the LevelManager.
122            @return Returns the instance of the LevelManager.
123            */
124            static LevelManager& getInstance()
125                { return Singleton<LevelManager>::getInstance(); }
126            // tolua_end
127
128        private:
129            // non-copyable:
130            LevelManager(const LevelManager&) = delete;
131            LevelManager& operator=(const LevelManager&) = delete;
132
133            void activateNextLevel(); //!< Activate the next level.
134
135            void compileAvailableLevelList(void); //!< Compile the list of available Levels.
136            void updateAvailableLevelList(void); //!< Update the list of available Levels.
137
138            std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active.
139            std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level.
140
141            // Helpers to allow fast access to the availableLevels list.
142            unsigned int nextIndex_; //! The next expected index to be accessed.
143            std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed.
144
145            // config values
146            std::string defaultLevelName_;
147            std::string lastWonMission_;
148            std::vector<std::string> campaignMissions_;
149            std::vector<int> test_;
150            std::vector<LevelStatus> allLevelStatus_;
151
152
153
154            static LevelManager* singletonPtr_s;
155    }; // tolua_export
156} // tolua_export
157
158#endif /* _LevelManager_H__ */
Note: See TracBrowser for help on using the repository browser.