1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Matthias Binder |
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24 | * |
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25 | */ |
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26 | |
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27 | |
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28 | |
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29 | |
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30 | #include "LevelStatus.h" |
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31 | |
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32 | #include <map> |
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33 | |
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34 | #include "core/singleton/ScopedSingletonIncludes.h" |
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35 | #include "core/commandline/CommandLineIncludes.h" |
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36 | #include "core/config/ConfigValueIncludes.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/ClassTreeMask.h" |
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39 | #include "core/Loader.h" |
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40 | #include "core/Resource.h" |
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41 | #include "core/XMLFile.h" |
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42 | #include "Level.h" |
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43 | #include "PlayerManager.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | RegisterClass(LevelStatus); |
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48 | |
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49 | |
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50 | /** |
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51 | @brief |
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52 | Constructor. sets config values and initializes variables. |
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53 | */ |
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54 | LevelStatus::LevelStatus(Context* context) : BaseObject(context) |
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55 | { |
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56 | RegisterObject(LevelStatus); |
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57 | this->won = false; |
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58 | this->nextLevels.insert(this->nextLevels.begin(),1); |
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59 | this->activated=0; |
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60 | } |
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61 | |
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62 | LevelStatus::~LevelStatus() |
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63 | {} |
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64 | } |
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