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| 1 | |
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| 2 | |
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| 3 | #include "LevelStatus.h" |
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| 4 | |
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| 5 | #include <map> |
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| 6 | |
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| 7 | #include "core/singleton/ScopedSingletonIncludes.h" |
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| 8 | #include "core/commandline/CommandLineIncludes.h" |
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| 9 | #include "core/config/ConfigValueIncludes.h" |
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| 10 | #include "core/CoreIncludes.h" |
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| 11 | #include "core/ClassTreeMask.h" |
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| 12 | #include "core/Loader.h" |
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| 13 | #include "core/Resource.h" |
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| 14 | #include "core/XMLFile.h" |
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| 15 | #include "Level.h" |
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| 16 | #include "PlayerManager.h" |
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| 17 | |
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| 18 | namespace orxonox |
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| 19 | { |
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| 20 | RegisterClass(LevelStatus); |
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| 21 | |
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| 22 | LevelStatus::LevelStatus(Context* context) : BaseObject(context) |
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| 23 | { |
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| 24 | RegisterObject(LevelStatus); |
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| 25 | this->won = false; |
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| 26 | this->nextLevels.insert(this->nextLevels.begin(),1); |
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| 27 | this->activated=0; |
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| 28 | } |
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| 29 | |
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| 30 | LevelStatus::~LevelStatus() |
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| 31 | {} |
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| 32 | |
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| 33 | |
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| 34 | } |
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