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1 | |
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2 | |
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3 | #include "LevelStatus.h" |
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4 | |
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5 | #include <map> |
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6 | |
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7 | #include "core/singleton/ScopedSingletonIncludes.h" |
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8 | #include "core/commandline/CommandLineIncludes.h" |
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9 | #include "core/config/ConfigValueIncludes.h" |
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10 | #include "core/CoreIncludes.h" |
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11 | #include "core/ClassTreeMask.h" |
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12 | #include "core/Loader.h" |
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13 | #include "core/Resource.h" |
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14 | #include "core/XMLFile.h" |
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15 | #include "Level.h" |
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16 | #include "PlayerManager.h" |
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17 | |
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18 | namespace orxonox |
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19 | { |
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20 | RegisterClass(LevelStatus); |
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21 | |
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22 | LevelStatus::LevelStatus(Context* context) : BaseObject(context) |
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23 | { |
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24 | RegisterObject(LevelStatus); |
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25 | this->won = false; |
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26 | this->nextLevels.insert(this->nextLevels.begin(),1); |
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27 | this->activated=0; |
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28 | } |
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29 | |
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30 | LevelStatus::~LevelStatus() |
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31 | {} |
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32 | |
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33 | |
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34 | } |
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