1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "TrafficControl.h" |
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30 | |
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31 | #include "synchronisable/Synchronisable.h" |
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32 | #include "core/ConfigValueIncludes.h" |
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33 | |
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34 | #include <cassert> |
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35 | #include <boost/bind.hpp> |
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36 | |
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37 | namespace orxonox { |
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38 | |
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39 | static const unsigned int SCHED_PRIORITY_OFFSET = -1; |
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40 | |
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41 | objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched) |
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42 | { |
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43 | objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched; |
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44 | } |
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45 | |
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46 | objInfo::objInfo() |
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47 | { |
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48 | objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0; |
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49 | } |
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50 | |
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51 | |
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52 | |
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53 | obj::obj() |
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54 | { |
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55 | objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0; |
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56 | } |
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57 | obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ) |
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58 | { |
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59 | objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset; |
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60 | } |
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61 | |
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62 | /** |
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63 | *Initializing protected members |
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64 | */ |
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65 | TrafficControl *TrafficControl::instance_=0; |
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66 | |
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67 | /** |
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68 | * @brief Constructor: assures that only one reference will be created and sets the pointer |
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69 | */ |
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70 | TrafficControl::TrafficControl() |
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71 | { |
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72 | RegisterObject(TrafficControl); |
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73 | assert(instance_==0); |
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74 | instance_=this; |
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75 | this->setConfigValues(); |
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76 | } |
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77 | |
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78 | /** |
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79 | * @brief Destructor: resets the instance pointer to 0 |
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80 | */ |
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81 | TrafficControl::~TrafficControl() |
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82 | { |
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83 | instance_=0; |
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84 | } |
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85 | |
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86 | /** |
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87 | *Definition of public members |
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88 | */ |
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89 | |
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90 | void TrafficControl::setConfigValues() |
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91 | { |
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92 | SetConfigValue ( bActive_, true ); |
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93 | SetConfigValue ( targetSize, 5000 ); |
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94 | } |
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95 | |
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96 | /** |
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97 | * sort-algorithm for sorting the objectlist after priorities |
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98 | */ |
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99 | bool TrafficControl::prioritySort(uint32_t clientID, obj i, obj j) |
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100 | { |
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101 | assert(clientListPerm_.find(clientID) != clientListPerm_.end()); //make sure the client exists in our list |
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102 | assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list |
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103 | assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list |
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104 | |
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105 | int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched; |
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106 | int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched; |
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107 | return prio1 < prio2; |
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108 | } |
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109 | |
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110 | /** |
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111 | * sort-algorithm for sorting the objectList after position in original data stream |
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112 | */ |
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113 | bool TrafficControl::dataSort(obj i, obj j) |
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114 | { |
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115 | int pos1 = i.objDataOffset; |
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116 | int pos2 = j.objDataOffset; |
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117 | return pos1 < pos2; |
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118 | } |
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119 | |
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120 | |
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121 | |
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122 | void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj> *list) |
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123 | { |
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124 | // copiedVector = *list; |
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125 | currentClientID=clientID; |
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126 | currentGamestateID=gamestateID; |
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127 | evaluateList(clientID, list); |
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128 | return; |
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129 | } |
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130 | |
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131 | TrafficControl *TrafficControl::getInstance() |
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132 | { |
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133 | assert(instance_); |
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134 | return instance_; |
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135 | } |
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136 | |
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137 | void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID) |
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138 | { |
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139 | std::list<obj>::iterator itvec; // iterator to iterate through the acked objects |
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140 | |
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141 | //assertions to make sure the maps already exist |
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142 | assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); |
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143 | assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); |
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144 | assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() ); |
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145 | |
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146 | for(itvec = clientListTemp_[clientID][gamestateID].begin(); itvec != clientListTemp_[clientID][gamestateID].end(); itvec++) |
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147 | { |
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148 | if(clientListPerm_[clientID].find((*itvec).objID) != clientListPerm_[clientID].end()) // check whether the obj already exists in our lists |
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149 | { |
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150 | clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID; |
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151 | clientListPerm_[clientID][(*itvec).objID].objValueSched = 0; //set scheduling value back |
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152 | } |
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153 | else |
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154 | { |
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155 | assert(0); |
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156 | clientListPerm_[clientID][(*itvec).objID].objCurGS = gamestateID; |
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157 | clientListPerm_[clientID][(*itvec).objID].objID = (*itvec).objID; |
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158 | clientListPerm_[clientID][(*itvec).objID].objCreatorID = (*itvec).objCreatorID; |
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159 | clientListPerm_[clientID][(*itvec).objID].objSize = (*itvec).objSize; |
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160 | } |
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161 | } |
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162 | // remove temporary list (with acked objects) from the map |
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163 | clientListTemp_[clientID].erase( clientListTemp_[clientID].find(gamestateID) ); |
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164 | } |
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165 | |
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166 | /** |
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167 | *Definition of private members |
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168 | */ |
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169 | |
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170 | /** |
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171 | *updateClientListPerm |
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172 | *returns void |
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173 | */ |
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174 | void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf) |
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175 | { |
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176 | std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs |
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177 | // itperm = (clientListPerm_).find(clientID); |
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178 | // assert(itperm != clientListPerm_.end() ); |
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179 | unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0; |
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180 | clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom); |
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181 | // itperm->second.insert(std::pair<unsigned int, objInfo>(objid,objinf)); |
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182 | // permObjPrio_.insert(objid, objinf.objValuePerm); |
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183 | } |
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184 | |
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185 | /** |
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186 | * updateClientListTemp |
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187 | * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp |
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188 | */ |
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189 | void TrafficControl::updateClientListTemp(std::list<obj> *list) |
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190 | { |
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191 | clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(*list); |
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192 | } |
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193 | |
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194 | /** |
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195 | *cut |
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196 | *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY) |
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197 | */ |
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198 | void TrafficControl::cut(std::list<obj> *list, unsigned int targetsize) |
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199 | { |
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200 | unsigned int size=0; |
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201 | std::list<obj>::iterator itvec, ittemp; |
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202 | assert(!list->empty()); |
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203 | for(itvec = list->begin(); itvec != list->end();) |
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204 | { |
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205 | assert( (*itvec).objSize < 1000); |
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206 | if ( ( size + (*itvec).objSize ) < targetsize ) |
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207 | { |
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208 | size += (*itvec).objSize;//objSize is given in bytes |
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209 | ++itvec; |
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210 | } |
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211 | else |
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212 | { |
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213 | clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative |
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214 | list->erase(itvec++); |
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215 | } |
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216 | // printList(list, currentClientID); |
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217 | } |
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218 | assert(!list->empty()); |
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219 | } |
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220 | |
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221 | |
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222 | /** |
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223 | *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this. |
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224 | */ |
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225 | void TrafficControl::evaluateList(unsigned int clientID, std::list<obj> *list) |
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226 | { |
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227 | |
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228 | //now the sorting |
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229 | |
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230 | //compare listToProcess vs clientListPerm |
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231 | //if listToProcess contains new Objects, add them to clientListPerm |
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232 | std::list<obj>::iterator itvec; |
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233 | for( itvec=list->begin(); itvec != list->end(); itvec++) |
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234 | { |
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235 | if ( clientListPerm_[clientID].find( (*itvec).objID) != clientListPerm_[clientID].end() ) |
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236 | { |
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237 | // we already have the object in our map |
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238 | //obj bleibt in liste und permanente prio wird berechnet |
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239 | clientListPerm_[clientID][(*itvec).objID].objDiffGS = currentGamestateID - clientListPerm_[clientID][(*itvec).objID].objCurGS; |
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240 | continue;//check next objId |
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241 | } |
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242 | else |
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243 | { |
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244 | // insert the object into clientListPerm |
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245 | insertinClientListPerm(clientID,*itvec); |
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246 | continue;//check next objId |
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247 | } |
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248 | } |
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249 | //end compare listToProcess vs clientListPerm |
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250 | |
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251 | if( bActive_ ) |
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252 | { |
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253 | //sort copied list according to priorities |
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254 | // use boost bind here because we need to pass a memberfunction to stl sort |
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255 | list->sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); |
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256 | |
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257 | //now we check, that the creator of an object always exists on a client |
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258 | std::list<obj>::iterator itcreator; |
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259 | for(itvec = list->begin(); itvec != list->end(); itvec++) |
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260 | { |
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261 | fixCreatorDependencies(itvec, list, clientID); |
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262 | } |
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263 | //end of sorting |
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264 | //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden. |
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265 | // printList(list, clientID); |
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266 | cut(list, targetSize); |
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267 | |
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268 | //now sort again after objDataOffset |
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269 | list->sort(boost::bind(&TrafficControl::dataSort, this, _1, _2) ); |
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270 | } |
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271 | //diese Funktion updateClientList muss noch gemacht werden |
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272 | updateClientListTemp(list); |
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273 | //end of sorting |
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274 | } |
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275 | |
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276 | void TrafficControl::printList(std::list<obj> *list, unsigned int clientID) |
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277 | { |
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278 | std::list<obj>::iterator it; |
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279 | COUT(0) << "=========== Objectlist ===========" << endl; |
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280 | for( it=list->begin(); it!=list->end(); it++) |
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281 | COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl; |
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282 | } |
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283 | |
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284 | void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj> *list, unsigned int clientID) |
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285 | { |
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286 | if ( (*it1).objCreatorID == OBJECTID_UNKNOWN ) |
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287 | return; |
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288 | if( clientListPerm_[clientID][(*it1).objCreatorID].objCurGS != GAMESTATEID_INITIAL ) |
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289 | return; |
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290 | std::list<obj>::iterator it2, it3=it1; |
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291 | for( it2 = ++it3; it2 != list->end(); it2++ ) |
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292 | { |
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293 | if( (*it2).objID == (*it1).objCreatorID ) |
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294 | { |
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295 | it3 = list->insert(it1, *it2); //insert creator before it1 |
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296 | list->erase(it2); |
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297 | // printList(list, clientID); |
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298 | fixCreatorDependencies( it3, list, clientID ); |
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299 | break; |
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300 | } |
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301 | } |
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302 | } |
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303 | |
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304 | void TrafficControl::clientDisconnected(unsigned int clientID) |
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305 | { |
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306 | assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); |
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307 | assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); |
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308 | clientListTemp_.erase(clientListTemp_.find(clientID)); |
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309 | clientListPerm_.erase(clientListPerm_.find(clientID)); |
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310 | } |
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311 | |
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312 | |
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313 | }//namespace network |
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