Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/bugger/src/network/packet/Gamestate.cc @ 2658

Last change on this file since 2658 was 2533, checked in by rgrieder, 16 years ago

Merged revisions 2384-2436 from presentation branch to bugger.

  • Property svn:eol-style set to native
File size: 20.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
33#include "core/Core.h"
34#include "core/CoreIncludes.h"
35#include "core/Iterator.h"
36
37#include <zlib.h>
38#include <assert.h>
39
40
41
42namespace orxonox {
43
44namespace packet {
45
46#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
47#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
48#define HEADER GAMESTATE_HEADER(data_)
49
50
51#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
52
53Gamestate::Gamestate()
54{
55  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
56}
57
58Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
59    Packet(data, clientID)
60{
61  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
62}
63
64Gamestate::Gamestate(uint8_t *data)
65{
66  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
67  data_=data;
68}
69
70
71Gamestate::~Gamestate()
72{
73}
74
75bool Gamestate::collectData(int id, uint8_t mode)
76{
77  uint32_t tempsize=0, currentsize=0;
78  assert(data_==0);
79  uint32_t size = calcGamestateSize(id, mode);
80
81  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
82  if(size==0)
83    return false;
84  data_ = new unsigned char[size + sizeof(GamestateHeader)];
85  if(!data_){
86    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
87    return false;
88  }
89
90  //start collect data synchronisable by synchronisable
91  uint8_t *mem=data_;
92  mem+=sizeof(GamestateHeader);
93  ObjectList<Synchronisable>::iterator it;
94  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
95    tempsize=it->getSize(id, mode);
96
97    if(currentsize+tempsize > size){
98      assert(0); // if we don't use multithreading this part shouldn't be neccessary
99      // start allocate additional memory
100      COUT(3) << "G.St.Man: need additional memory" << std::endl;
101      ObjectList<Synchronisable>::iterator temp = it;
102      int addsize=tempsize;
103      while(++temp)
104        addsize+=temp->getSize(id, mode);
105      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
106      if(!data_)
107        return false;
108      size = currentsize+addsize;
109    }// stop allocate additional memory
110
111
112    //if(it->doSelection(id))
113    if(tempsize!=0)
114      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
115//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
116    if(!it->getData(mem, id, mode))
117      return false; // mem pointer gets automatically increased because of call by reference
118    // increase size counter by size of current synchronisable
119    currentsize+=tempsize;
120  }
121
122
123  //start write gamestate header
124  HEADER->packetType = ENUM::Gamestate;
125  HEADER->datasize = currentsize;
126  HEADER->id = id;
127  HEADER->diffed = false;
128  HEADER->complete = true;
129  HEADER->compressed = false;
130  //stop write gamestate header
131
132  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
133  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
134  return true;
135}
136
137bool Gamestate::spreadData(uint8_t mode)
138{
139  assert(data_);
140  assert(!HEADER->compressed);
141  assert(!HEADER->diffed);
142  uint8_t *mem=data_+sizeof(GamestateHeader);
143    // get the start of the Synchronisable list
144  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
145  Synchronisable *s;
146
147  // update the data of the objects we received
148  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
149    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
150
151    s = Synchronisable::getSynchronisable( objectheader->objectID );
152    if(!s)
153    {
154      if (!Core::isMaster())
155        s = Synchronisable::fabricate(mem, mode);
156      else
157        mem += objectheader->size;
158      assert(s);
159    }
160    else
161    {
162      bool b = s->updateData(mem, mode);
163      assert(b);
164    }
165  }
166
167  return true;
168}
169
170
171
172int Gamestate::getID(){
173  return HEADER->id;
174}
175
176uint32_t Gamestate::getSize() const
177{
178  assert(data_);
179  if(HEADER->compressed)
180    return HEADER->compsize+sizeof(GamestateHeader);
181  else
182  {
183    return HEADER->datasize+sizeof(GamestateHeader);
184  }
185}
186
187bool Gamestate::operator==(packet::Gamestate gs){
188  uint8_t *d1 = data_+sizeof(GamestateHeader);
189  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
190  assert(!isCompressed());
191  assert(!gs.isCompressed());
192  while(d1<data_+HEADER->datasize)
193  {
194    if(*d1!=*d2)
195      return false;
196    d1++;
197    d2++;
198  }
199  return true;
200}
201
202bool Gamestate::process()
203{
204  return GamestateHandler::addGamestate(this, getClientID());
205}
206
207
208
209bool Gamestate::compressData()
210{
211  assert(HEADER);
212  assert(!HEADER->compressed);
213  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
214  if(buffer==0)
215    return false;
216
217  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
218  uint8_t *dest = GAMESTATE_START(ndata);
219  //unsigned char *dest = new unsigned char[buffer];
220  uint8_t *source = GAMESTATE_START(data_);
221  int retval;
222  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
223  switch ( retval ) {
224    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
225    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
226    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
227    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
228  }
229#ifndef NDEBUG
230  //decompress and compare the start and the decompressed data
231  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
232  uint8_t *d2 = GAMESTATE_START(rdata);
233  uLongf length2 = HEADER->datasize;
234  uncompress(d2, &length2, dest, buffer);
235  for(unsigned int i=0; i<HEADER->datasize; i++){
236    assert(*(source+i)==*(d2+i));
237  }
238  delete[] rdata;
239#endif
240
241  //copy and modify header
242#ifndef NDEBUG
243  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
244#endif
245  *GAMESTATE_HEADER(ndata) = *HEADER;
246  //delete old data
247  delete[] data_;
248  //save new data
249  data_ = ndata;
250  HEADER->compsize = buffer;
251  HEADER->compressed = true;
252  assert(HEADER->compressed);
253  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
254  return true;
255}
256bool Gamestate::decompressData()
257{
258  assert(HEADER);
259  assert(HEADER->compressed);
260  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
261  uint32_t datasize = HEADER->datasize;
262  uint32_t compsize = HEADER->compsize;
263  uint32_t bufsize;
264//  assert(compsize<=datasize);
265  bufsize = datasize;
266  assert(bufsize!=0);
267  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
268  uint8_t *dest = ndata + sizeof(GamestateHeader);
269  uint8_t *source = data_ + sizeof(GamestateHeader);
270  int retval;
271  uLongf length=bufsize;
272  retval = uncompress( dest, &length, source, (uLong)compsize );
273  switch ( retval ) {
274    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
275    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
276    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
277    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
278  }
279#ifndef NDEBUG
280  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
281#endif
282
283  //copy over the header
284  *GAMESTATE_HEADER(ndata) = *HEADER;
285
286  if (this->bDataENetAllocated_){
287    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
288    // deallocated it anyway. So data and packet stay together.
289    this->bDataENetAllocated_ = false;
290  }
291  else{
292    // We allocated the memory in the first place (unlikely). So we destroy the old data
293    // and overwrite it with the new decompressed data.
294    delete[] this->data_;
295  }
296
297  //set new pointers
298  data_ = ndata;
299  HEADER->compressed = false;
300  assert(HEADER->datasize==datasize);
301  assert(HEADER->compsize==compsize);
302  return true;
303}
304
305Gamestate *Gamestate::diff(Gamestate *base)
306{
307  assert(HEADER);
308  assert(!HEADER->compressed);
309  assert(!HEADER->diffed);
310  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
311  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
312  uint32_t of=0; // pointers offset
313  uint32_t dest_length=0;
314  dest_length=HEADER->datasize;
315  if(dest_length==0)
316    return NULL;
317  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
318  uint8_t *dest = ndata + sizeof(GamestateHeader);
319  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
320    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
321    ++of;
322  }
323  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
324    uint8_t n=0;
325    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
326      while(of<dest_length){
327        *(dest+of)=n^*(gs+of);
328        of++;
329      }
330    }
331  }
332
333  *GAMESTATE_HEADER(ndata) = *HEADER;
334  GAMESTATE_HEADER(ndata)->diffed = true;
335  GAMESTATE_HEADER(ndata)->base_id = base->getID();
336  Gamestate *g = new Gamestate(ndata, getClientID());
337  g->flags_=flags_;
338  g->packetDirection_ = packetDirection_;
339  return g;
340}
341
342Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
343  assert(data_);
344  std::list<obj>::iterator it;
345
346  // allocate memory for new data
347  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
348  // create a gamestate out of it
349  Gamestate *gs = new Gamestate(gdata);
350  uint8_t *newdata = gdata + sizeof(GamestateHeader);
351  uint8_t *origdata = GAMESTATE_START(data_);
352
353  //copy the GamestateHeader
354  *(GamestateHeader*)gdata = *HEADER;
355
356  synchronisableHeader *oldobjectheader, *newobjectheader;
357  uint32_t objectOffset;
358  unsigned int objectsize, destsize=0;
359  // TODO: Why is this variable not used?
360  //Synchronisable *object;
361
362  //call TrafficControl
363  TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ );
364 
365  //copy in the zeros
366  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
367    if((*it).objSize==0)
368      continue;
369    oldobjectheader = (synchronisableHeader*)origdata;
370    newobjectheader = (synchronisableHeader*)newdata;
371//     object = Synchronisable::getSynchronisable( (*it).objID );
372//     assert(object->objectID == oldobjectheader->objectID);
373    objectsize = oldobjectheader->size;
374    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
375    if ( (*it).objID == oldobjectheader->objectID ){
376      memcpy(newdata, origdata, objectsize);
377      assert(newobjectheader->dataAvailable==true);
378      ++it;
379    }else{
380      *newobjectheader = *oldobjectheader;
381      newobjectheader->dataAvailable=false;
382      memset(newdata+objectOffset, 0, objectsize-objectOffset);
383    }
384    newdata += objectsize;
385    origdata += objectsize;
386    destsize += objectsize;
387//     origdata += objectsize;
388  }
389  ((GamestateHeader*)gdata)->datasize = destsize;
390  assert(destsize==HEADER->datasize);
391  assert(destsize!=0);
392  return gs;
393}
394
395
396Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
397  // asserts
398  assert(data_);
399  assert(base->data_);
400  assert(!GAMESTATE_HEADER(base->data_)->diffed);
401  assert(!GAMESTATE_HEADER(base->data_)->compressed);
402  assert(!HEADER->compressed);
403  assert(!HEADER->diffed);
404
405  //preparations
406  std::list<obj>::iterator it;
407  uint8_t *origdata, *basedata, *destdata, *ndata;
408  uint32_t objectOffset, streamOffset=0;    //data offset
409  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
410  synchronisableHeader *origheader;
411  synchronisableHeader *destheader;
412  Synchronisable *object;
413
414  origdata = GAMESTATE_START(this->data_);
415  basedata = GAMESTATE_START(base->data_);
416  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
417  destdata = ndata + sizeof(GamestateHeader);
418
419  // do the diff
420  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
421    assert(streamOffset<HEADER->datasize);
422    origheader = (synchronisableHeader *)(origdata+streamOffset);
423    destheader = (synchronisableHeader *)(destdata+streamOffset);
424    object = Synchronisable::getSynchronisable(origheader->objectID);
425    bool sendData = object->doSelection(HEADER->id);
426
427    //copy and partially diff the object header
428    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
429    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
430    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
431    if(sendData){
432      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
433      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
434    }else{
435      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
436      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
437    }
438    objectOffset=sizeof(synchronisableHeader);
439    streamOffset+=sizeof(synchronisableHeader);
440
441    //now handle the object data or fill with zeros
442    while(objectOffset<origheader->size ){
443
444      if(sendData && streamOffset<minsize)
445        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
446      else if(sendData)
447        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
448      else
449        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
450
451      objectOffset++;
452      streamOffset++;
453    }
454    destdata+=objectOffset;
455    origdata+=objectOffset;
456    basedata+=objectOffset;
457  }
458
459  //copy over the gamestate header and set the diffed flag
460  *(GamestateHeader *)ndata = *HEADER; //copy over the header
461  Gamestate *gs = new Gamestate(ndata);
462  GAMESTATE_HEADER(ndata)->diffed=true;
463  return gs;
464}
465
466Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
467  // asserts
468  assert(data_);
469  assert(base->data_);
470  assert(!GAMESTATE_HEADER(base->data_)->diffed);
471  assert(!GAMESTATE_HEADER(base->data_)->compressed);
472  assert(!HEADER->compressed);
473  assert(HEADER->diffed);
474
475  //preparations
476  std::list<obj>::iterator it;
477  uint8_t *origdata, *basedata, *destdata, *ndata;
478  uint32_t objectOffset, streamOffset=0;    //data offset
479  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
480  synchronisableHeader *origheader;
481  synchronisableHeader *destheader;
482  Synchronisable *object;
483
484  origdata = GAMESTATE_START(this->data_);
485  basedata = GAMESTATE_START(base->data_);
486  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
487  destdata = ndata + sizeof(GamestateHeader);
488
489  // do the undiff
490  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
491    assert(streamOffset<HEADER->datasize);
492    origheader = (synchronisableHeader *)(origdata+streamOffset);
493    destheader = (synchronisableHeader *)(destdata+streamOffset);
494    object = Synchronisable::getSynchronisable( origheader->objectID );
495    bool sendData;
496
497    //copy and partially diff the object header
498    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
499    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
500    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
501    sendData = *(bool*)(origdata+sizeof(uint32_t));
502    if(sendData){
503      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
504      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
505    }else{
506      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
507      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
508    }
509    objectOffset=sizeof(synchronisableHeader);
510    streamOffset+=sizeof(synchronisableHeader);
511
512    //now handle the object data or fill with zeros
513    while(objectOffset<origheader->size ){
514
515      if(sendData && streamOffset<minsize)
516        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
517      else if(sendData)
518        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
519      else
520        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
521
522      objectOffset++;
523      streamOffset++;
524    }
525    destdata+=objectOffset;
526    origdata+=objectOffset;
527    basedata+=objectOffset;
528  }
529
530  //copy over the gamestate header and set the diffed flag
531  *(GamestateHeader *)ndata = *HEADER; //copy over the header
532  Gamestate *gs = new Gamestate(ndata);
533  GAMESTATE_HEADER(ndata)->diffed=false;
534  return gs;
535}
536
537Gamestate *Gamestate::undiff(Gamestate *base)
538{
539  assert(this && base);assert(HEADER);
540  assert(HEADER->diffed);
541  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
542  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
543  uint8_t *basep = GAMESTATE_START(base->data_);
544  uint8_t *gs = GAMESTATE_START(this->data_);
545  uint32_t of=0; // pointers offset
546  uint32_t dest_length=0;
547  dest_length=HEADER->datasize;
548  if(dest_length==0)
549    return NULL;
550  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
551  uint8_t *dest = ndata + sizeof(GamestateHeader);
552  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
553    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
554    ++of;
555  }
556  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
557    uint8_t n=0;
558    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
559      while(of < dest_length){
560        *(dest+of)=n^*(gs+of);
561        of++;
562      }
563    }
564  }
565  *GAMESTATE_HEADER(ndata) = *HEADER;
566  GAMESTATE_HEADER(ndata)->diffed = false;
567  Gamestate *g = new Gamestate(ndata, getClientID());
568  g->flags_=flags_;
569  g->packetDirection_ = packetDirection_;
570  assert(!g->isDiffed());
571  assert(!g->isCompressed());
572  return g;
573}
574
575
576uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
577{
578  uint32_t size=0;
579    // get the start of the Synchronisable list
580  ObjectList<Synchronisable>::iterator it;
581    // get total size of gamestate
582  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
583    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
584//  size+=sizeof(GamestateHeader);
585  return size;
586}
587
588/**
589 * This function removes a Synchronisable out of the universe
590 * @param it iterator of the list pointing to the object
591 * @return iterator pointing to the next object in the list
592 */
593  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
594    ObjectList<Synchronisable>::iterator temp=it;
595    ++it;
596    delete  *temp;
597  }
598
599  bool Gamestate::isDiffed(){
600    return HEADER->diffed;
601  }
602
603  bool Gamestate::isCompressed(){
604    return HEADER->compressed;
605  }
606
607  int Gamestate::getBaseID(){
608    return HEADER->base_id;
609  }
610}
611
612}
Note: See TracBrowser for help on using the repository browser.