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source: code/branches/bugger/src/orxonox/OrxonoxPrereqs.h @ 2560

Last change on this file since 2560 was 2533, checked in by rgrieder, 16 years ago

Merged revisions 2384-2436 from presentation branch to bugger.

  • Property svn:eol-style set to native
File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PawnManager;
85    class PlayerManager;
86
87    // objects
88    class Level;
89    class Scene;
90
91    class AddQuest;
92    class AddQuestHint;
93    class AddReward;
94    class ChangeQuestStatus;
95    class CompleteQuest;
96    class FailQuest;
97    class GlobalQuest;
98    class LocalQuest;
99    class Quest;
100    class QuestDescription;
101    class QuestEffect;
102    class QuestEffectBeacon;
103    class QuestHint;
104    class QuestItem;
105    class QuestListener;
106    class QuestManager;
107    class Rewardable;
108
109    class WorldEntity;
110    class PositionableEntity;
111    class MovableEntity;
112    class ControllableEntity;
113    class Sublevel;
114
115    class Model;
116    class Billboard;
117    class BlinkingBillboard;
118    class ExplosionChunk;
119    class FadingBillboard;
120    class GlobalShader;
121    class Light;
122    class Backlight;
123    class ParticleEmitter;
124    class ParticleSpawner;
125
126    class Camera;
127    class CameraPosition;
128    class SpawnPoint;
129
130    class Spectator;
131    class Pawn;
132    class SpaceShip;
133
134    class Item;
135    class Engine;
136    class MultiStateEngine;
137    class RotatingEngine;
138
139    class Trigger;
140    class DistanceTrigger;
141    class EventTrigger;
142    class PlayerTrigger;
143
144    class WeaponSystem;
145    class WeaponSet;
146    class WeaponSlot;
147    class Weapon;
148    class Munition;
149
150    class EventListener;
151    class EventDispatcher;
152    class EventTarget;
153
154    class Controller;
155    class HumanController;
156    class ArtificialController;
157    class AIController;
158    class ScriptController;
159
160    class Info;
161    class PlayerInfo;
162    class HumanPlayer;
163    class Bot;
164    class GametypeInfo;
165
166    class Gametype;
167
168    class Scores;
169
170    // tools
171    class BillboardSet;
172    class Light;
173    class Mesh;
174    class ParticleInterface;
175    class Shader;
176    template <class T>
177    class Timer;
178
179    // overlays
180    class BarColour;
181    class DebugFPSText;
182    class DebugRTRText;
183    class HUDBar;
184    class HUDNavigation;
185    class HUDRadar;
186    class HUDSpeedBar;
187    class HUDHealthBar;
188    class InGameConsole;
189    class Notification;
190    class NotificationManager;
191    class NotificationQueue;
192    class OrxonoxOverlay;
193    class OverlayGroup;
194    class OverlayText;
195    class GametypeStatus;
196
197    //gui
198    class GUIManager;
199
200    // game states
201    class GSRoot;
202    class GSGraphics;
203    class GSIO;
204    class GSIOConsole;
205    class GSLevel;
206    class GSStandalone;
207    class GSServer;
208    class GSClient;
209    class GSGUI;
210}
211
212namespace Ogre
213{
214    // some got forgotten in OgrePrerequisites
215    class BorderPanelOverlayElement;
216    class PanelOverlayElement;
217    class TextAreaOverlayElement;
218}
219
220namespace CEGUI
221{
222    class LuaScriptModule;
223
224    class OgreCEGUIRenderer;
225    class OgreCEGUIResourceProvider;
226    class OgreCEGUITexture;
227}
228
229struct lua_State;
230
231#endif /* _OrxonoxPrereqs_H__ */
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