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source: code/branches/bugger/src/orxonox/OrxonoxPrereqs.h @ 2532

Last change on this file since 2532 was 2530, checked in by rgrieder, 16 years ago

merged revisions 2260 - 2508 from trunk to buggy.
I'm sorry that I have to commit every merge. But otherwise I get tons of conflicts I have to solve ten times over.
Note: did not merge deletion of src/util/testing, tortoise wasn't very friendly with that.

  • Property svn:eol-style set to native
File size: 4.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PawnManager;
85    class PlayerManager;
86
87    // objects
88    class Level;
89    class Scene;
90
91    class AddQuest;
92    class AddQuestHint;
93    class AddReward;
94    class ChangeQuestStatus;
95    class CompleteQuest;
96    class FailQuest;
97    class GlobalQuest;
98    class LocalQuest;
99    class Quest;
100    class QuestDescription;
101    class QuestEffect;
102    class QuestEffectBeacon;
103    class QuestHint;
104    class QuestItem;
105    class QuestManager;
106    class Rewardable;
107
108    class WorldEntity;
109    class PositionableEntity;
110    class MovableEntity;
111    class ControllableEntity;
112    class Sublevel;
113
114    class Model;
115    class Billboard;
116    class BlinkingBillboard;
117    class ExplosionChunk;
118    class FadingBillboard;
119    class GlobalShader;
120    class Light;
121    class Backlight;
122    class ParticleEmitter;
123    class ParticleSpawner;
124
125    class Camera;
126    class CameraPosition;
127    class SpawnPoint;
128
129    class Spectator;
130    class Pawn;
131    class SpaceShip;
132
133    class Item;
134    class Engine;
135    class MultiStateEngine;
136    class RotatingEngine;
137
138    class Trigger;
139    class DistanceTrigger;
140    class EventTrigger;
141    class PlayerTrigger;
142
143    class WeaponSystem;
144    class WeaponSet;
145    class WeaponSlot;
146    class Weapon;
147    class Munition;
148
149    class EventListener;
150    class EventDispatcher;
151    class EventTarget;
152
153    class Controller;
154    class HumanController;
155    class ArtificialController;
156    class AIController;
157    class ScriptController;
158
159    class Info;
160    class PlayerInfo;
161    class HumanPlayer;
162    class Bot;
163    class GametypeInfo;
164
165    class Gametype;
166
167    class Scores;
168
169    // tools
170    class BillboardSet;
171    class Light;
172    class Mesh;
173    class ParticleInterface;
174    class Shader;
175    template <class T>
176    class Timer;
177
178    // overlays
179    class BarColour;
180    class DebugFPSText;
181    class DebugRTRText;
182    class HUDBar;
183    class HUDNavigation;
184    class HUDRadar;
185    class HUDSpeedBar;
186    class HUDHealthBar;
187    class InGameConsole;
188    class OrxonoxOverlay;
189    class OverlayGroup;
190    class OverlayText;
191    class GametypeStatus;
192
193    //gui
194    class GUIManager;
195
196    // game states
197    class GSRoot;
198    class GSGraphics;
199    class GSIO;
200    class GSIOConsole;
201    class GSLevel;
202    class GSStandalone;
203    class GSServer;
204    class GSClient;
205    class GSGUI;
206}
207
208namespace Ogre
209{
210    // some got forgotten in OgrePrerequisites
211    class BorderPanelOverlayElement;
212    class PanelOverlayElement;
213    class TextAreaOverlayElement;
214}
215
216namespace CEGUI
217{
218    class LuaScriptModule;
219
220    class OgreCEGUIRenderer;
221    class OgreCEGUIResourceProvider;
222    class OgreCEGUITexture;
223}
224
225struct lua_State;
226
227#endif /* _OrxonoxPrereqs_H__ */
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