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source: code/branches/bugger/src/orxonox/gamestates/GSDedicated.cc @ 2650

Last change on this file since 2650 was 2533, checked in by rgrieder, 16 years ago

Merged revisions 2384-2436 from presentation branch to bugger.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSDedicated.h"
31
32#include "core/CommandLine.h"
33#include "core/Core.h"
34#include "core/Iterator.h"
35#include "core/CoreIncludes.h"
36#include "core/ConfigValueIncludes.h"
37#include "util/Sleep.h"
38#include "network/Server.h"
39#include "objects/Tickable.h"
40#include "util/Sleep.h"
41
42const unsigned int  DEFAULT_DEDICATED_SERVER_TICKRATE = 25;
43const float         MIN_WIN32_SLEEP_TIME = 0.01; // scheduler limited
44
45namespace orxonox
46{
47    GSDedicated::GSDedicated()
48        : GameState<GSRoot>("dedicated")
49        , server_(0)
50    {
51        RegisterObject(GSDedicated);
52
53        this->setConfigValues();
54    }
55
56    GSDedicated::~GSDedicated()
57    {
58    }
59
60    void GSDedicated::enter()
61    {
62        Core::setHasServer(true);
63
64        this->server_ = new Server(CommandLine::getValue("port"));
65        COUT(0) << "Loading scene in dedicated server mode" << std::endl;
66
67        GSLevel::enter(0);
68
69        server_->open();
70    }
71
72    void GSDedicated::leave()
73    {
74        GSLevel::leave();
75
76        this->server_->close();
77        delete this->server_;
78
79        Core::setHasServer(false);
80    }
81
82    void GSDedicated::ticked(const Clock& time)
83    {
84        static int timeSinceLastTick = 0; // in microseconds
85        const int tickPeriod = (int)(1000000.0f / this->tickrate_); // in microseconds
86
87        GSLevel::ticked(time);
88
89        timeSinceLastTick += time.getDeltaTimeMicroseconds();
90        if ( timeSinceLastTick >= tickPeriod )
91        {
92            server_->tick( timeSinceLastTick );
93            //timeSinceLastTick -= static_cast<unsigned int>( timeSinceLastTick / tickPeriod ) * tickPeriod;
94            timeSinceLastTick = 0;
95        }
96        else
97        {
98            unsigned int sleepTime;
99
100#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
101            if ( tickPeriod-timeSinceLastTick < MIN_WIN32_SLEEP_TIME )
102                sleepTime = (unsigned int)(MIN_WIN32_SLEEP_TIME * 1000000);
103            else
104                sleepTime = tickPeriod - timeSinceLastTick;
105            msleep( sleepTime / 1000 );
106
107#else /* unix */
108            sleepTime = tickPeriod - timeSinceLastTick;
109            usleep( sleepTime );
110#endif
111
112        }
113
114        this->tickChild(time);
115    }
116
117    void GSDedicated::setConfigValues()
118    {
119        SetConfigValue ( tickrate_, DEFAULT_DEDICATED_SERVER_TICKRATE );
120    }
121}
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