[2350] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GlobalShader.h" |
---|
| 31 | |
---|
| 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "core/XMLPort.h" |
---|
| 34 | #include "objects/Scene.h" |
---|
| 35 | #include "util/Exception.h" |
---|
| 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | CreateFactory(GlobalShader); |
---|
| 40 | |
---|
| 41 | GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
---|
| 42 | { |
---|
| 43 | RegisterObject(GlobalShader); |
---|
| 44 | |
---|
| 45 | if (!this->getScene()) |
---|
[2414] | 46 | ThrowException(AbortLoading, "Can't create GlobalShader, no scene given."); |
---|
[2350] | 47 | if (!this->getScene()->getSceneManager()) |
---|
[2414] | 48 | ThrowException(AbortLoading, "Can't create GlobalShader, no scene manager given."); |
---|
[2350] | 49 | |
---|
| 50 | this->shader_.setSceneManager(this->getScene()->getSceneManager()); |
---|
| 51 | |
---|
| 52 | this->registerVariables(); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | GlobalShader::~GlobalShader() |
---|
| 56 | { |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | void GlobalShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 60 | { |
---|
| 61 | SUPER(GlobalShader, XMLPort, xmlelement, mode); |
---|
| 62 | |
---|
| 63 | XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositor, getCompositor, xmlelement, mode); |
---|
| 64 | } |
---|
| 65 | |
---|
| 66 | void GlobalShader::registerVariables() |
---|
| 67 | { |
---|
[2531] | 68 | registerVariable(this->bVisible_, variableDirection::toclient, new NetworkCallback<GlobalShader>(this, &GlobalShader::changedVisibility)); |
---|
| 69 | registerVariable(const_cast<std::string&>(this->shader_.getCompositor()), variableDirection::toclient, new NetworkCallback<Shader>(&this->shader_, &Shader::changedCompositor)); |
---|
[2350] | 70 | } |
---|
| 71 | |
---|
| 72 | void GlobalShader::changedVisibility() |
---|
| 73 | { |
---|
| 74 | SUPER(GlobalShader, changedVisibility); |
---|
| 75 | |
---|
| 76 | this->shader_.setVisible(this->isVisible()); |
---|
| 77 | } |
---|
| 78 | } |
---|