1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "Scene.h" |
---|
31 | |
---|
32 | #include <OgreRoot.h> |
---|
33 | #include <OgreSceneManagerEnumerator.h> |
---|
34 | #include <OgreSceneNode.h> |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/Core.h" |
---|
38 | #include "core/XMLPort.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | CreateFactory(Scene); |
---|
43 | |
---|
44 | Scene::Scene(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
---|
45 | { |
---|
46 | RegisterObject(Scene); |
---|
47 | |
---|
48 | this->setScene(this); |
---|
49 | this->bShadows_ = true; |
---|
50 | |
---|
51 | if (Core::showsGraphics()) |
---|
52 | { |
---|
53 | if (Ogre::Root::getSingletonPtr()) |
---|
54 | { |
---|
55 | this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC); |
---|
56 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); |
---|
57 | } |
---|
58 | else |
---|
59 | { |
---|
60 | this->sceneManager_ = 0; |
---|
61 | this->rootSceneNode_ = 0; |
---|
62 | } |
---|
63 | } |
---|
64 | else |
---|
65 | { |
---|
66 | // create a dummy SceneManager of our own since we don't have Ogre::Root. |
---|
67 | this->sceneManager_ = new Ogre::DefaultSceneManager(""); |
---|
68 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); |
---|
69 | } |
---|
70 | |
---|
71 | this->registerVariables(); |
---|
72 | } |
---|
73 | |
---|
74 | Scene::~Scene() |
---|
75 | { |
---|
76 | if (this->isInitialized()) |
---|
77 | { |
---|
78 | if (Ogre::Root::getSingletonPtr()) |
---|
79 | { |
---|
80 | // this->sceneManager_->destroySceneNode(this->rootSceneNode_->getName()); // TODO: remove getName() for newer versions of Ogre |
---|
81 | Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); |
---|
82 | } |
---|
83 | else if (!Core::showsGraphics()) |
---|
84 | { |
---|
85 | delete this->sceneManager_; |
---|
86 | } |
---|
87 | } |
---|
88 | } |
---|
89 | |
---|
90 | void Scene::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
91 | { |
---|
92 | SUPER(Scene, XMLPort, xmlelement, mode); |
---|
93 | |
---|
94 | XMLPortParam(Scene, "skybox", setSkybox, getSkybox, xmlelement, mode); |
---|
95 | XMLPortParam(Scene, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1)); |
---|
96 | XMLPortParam(Scene, "shadow", setShadow, getShadow, xmlelement, mode).defaultValues(true); |
---|
97 | |
---|
98 | XMLPortObjectExtended(Scene, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
---|
99 | } |
---|
100 | |
---|
101 | void Scene::registerVariables() |
---|
102 | { |
---|
103 | registerVariable(this->skybox_, variableDirection::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applySkybox)); |
---|
104 | registerVariable(this->ambientLight_, variableDirection::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyAmbientLight)); |
---|
105 | registerVariable(this->bShadows_, variableDirection::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyShadows)); |
---|
106 | } |
---|
107 | |
---|
108 | void Scene::setSkybox(const std::string& skybox) |
---|
109 | { |
---|
110 | if (Core::showsGraphics() && this->sceneManager_) |
---|
111 | this->sceneManager_->setSkyBox(true, skybox); |
---|
112 | |
---|
113 | this->skybox_ = skybox; |
---|
114 | } |
---|
115 | |
---|
116 | void Scene::setAmbientLight(const ColourValue& colour) |
---|
117 | { |
---|
118 | if (Core::showsGraphics() && this->sceneManager_) |
---|
119 | this->sceneManager_->setAmbientLight(colour); |
---|
120 | |
---|
121 | this->ambientLight_ = colour; |
---|
122 | } |
---|
123 | |
---|
124 | void Scene::setShadow(bool bShadow) |
---|
125 | { |
---|
126 | if (Core::showsGraphics() && this->sceneManager_) |
---|
127 | { |
---|
128 | if (bShadow) |
---|
129 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); |
---|
130 | else |
---|
131 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_NONE); |
---|
132 | } |
---|
133 | |
---|
134 | this->bShadows_ = bShadow; |
---|
135 | } |
---|
136 | |
---|
137 | void Scene::addObject(BaseObject* object) |
---|
138 | { |
---|
139 | this->objects_.push_back(object); |
---|
140 | object->setScene(this); |
---|
141 | } |
---|
142 | |
---|
143 | BaseObject* Scene::getObject(unsigned int index) const |
---|
144 | { |
---|
145 | unsigned int i = 0; |
---|
146 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
---|
147 | { |
---|
148 | if (i == index) |
---|
149 | return (*it); |
---|
150 | ++i; |
---|
151 | } |
---|
152 | return 0; |
---|
153 | } |
---|
154 | |
---|
155 | void Scene::tick(float dt) |
---|
156 | { |
---|
157 | SUPER(Scene, tick, dt); |
---|
158 | |
---|
159 | if (!Core::showsGraphics()) |
---|
160 | { |
---|
161 | // We need to update the scene nodes if we don't render |
---|
162 | this->rootSceneNode_->_update(true, false); |
---|
163 | } |
---|
164 | } |
---|
165 | } |
---|