[1803] | 1 | /*********************************************************************** |
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| 2 | filename: CEGUILua.h |
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| 3 | created: 16/3/2005 |
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| 4 | author: Tomas Lindquist Olsen |
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| 5 | |
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| 6 | purpose: Defines interface for LuaScriptModule class |
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| 7 | *************************************************************************/ |
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| 8 | /*************************************************************************** |
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| 9 | * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team |
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| 10 | * |
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| 11 | * Permission is hereby granted, free of charge, to any person obtaining |
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| 12 | * a copy of this software and associated documentation files (the |
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| 13 | * "Software"), to deal in the Software without restriction, including |
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| 14 | * without limitation the rights to use, copy, modify, merge, publish, |
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| 15 | * distribute, sublicense, and/or sell copies of the Software, and to |
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| 16 | * permit persons to whom the Software is furnished to do so, subject to |
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| 17 | * the following conditions: |
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| 18 | * |
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| 19 | * The above copyright notice and this permission notice shall be |
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| 20 | * included in all copies or substantial portions of the Software. |
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| 21 | * |
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| 22 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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| 23 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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| 24 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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| 25 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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| 26 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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| 27 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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| 28 | * OTHER DEALINGS IN THE SOFTWARE. |
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| 29 | ***************************************************************************/ |
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| 30 | #ifndef _CEGUILua_h_ |
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| 31 | #define _CEGUILua_h_ |
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| 32 | |
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| 33 | |
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| 34 | /************************************************************************* |
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| 35 | Import / Export control macros |
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| 36 | *************************************************************************/ |
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[1980] | 37 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
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[1803] | 38 | # ifdef CEGUILUA_EXPORTS |
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| 39 | # define CEGUILUA_API __declspec(dllexport) |
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| 40 | # else |
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[1980] | 41 | # define CEGUILUA_API __declspec(dllimport) |
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[1803] | 42 | # endif |
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| 43 | #else |
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| 44 | # define CEGUILUA_API |
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| 45 | #endif |
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| 46 | |
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| 47 | |
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| 48 | #include "CEGUIScriptModule.h" |
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| 49 | |
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| 50 | struct lua_State; |
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| 51 | |
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| 52 | // Start of CEGUI namespace section |
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| 53 | namespace CEGUI |
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| 54 | { |
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| 55 | |
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| 56 | /*! |
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| 57 | \brief |
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| 58 | Interface for the LuaScriptModule class |
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| 59 | */ |
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| 60 | class CEGUILUA_API LuaScriptModule : public CEGUI::ScriptModule |
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| 61 | { |
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| 62 | public: |
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| 63 | /************************************************************************* |
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| 64 | Construction and Destruction |
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| 65 | *************************************************************************/ |
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| 66 | /*! |
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| 67 | \brief |
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| 68 | Constructor for LuaScriptModule class which create a lua_State |
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| 69 | */ |
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| 70 | LuaScriptModule(); |
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| 71 | |
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| 72 | |
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| 73 | /*! |
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| 74 | \brief |
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| 75 | Constructor for LuaScriptModule class which takes a lua_State |
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| 76 | |
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| 77 | \param state |
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| 78 | Pointer to the lua_State that the script module should attach to. |
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| 79 | */ |
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| 80 | LuaScriptModule(lua_State* state); |
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| 81 | |
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| 82 | |
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| 83 | /*! |
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| 84 | \brief |
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| 85 | Destructor for LuaScriptModule class. |
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| 86 | */ |
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| 87 | ~LuaScriptModule(); |
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| 88 | |
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| 89 | |
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| 90 | /************************************************************************* |
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| 91 | Script Execution Functions |
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| 92 | *************************************************************************/ |
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| 93 | /*! |
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| 94 | \brief |
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| 95 | Execute a script file. |
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| 96 | |
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| 97 | \param filename |
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| 98 | String object holding the filename of the script file that is to be executed |
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| 99 | |
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| 100 | \param resourceGroup |
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| 101 | Resource group idendifier to be passed to the ResourceProvider when loading the script file. |
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| 102 | */ |
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| 103 | void executeScriptFile(const String& filename, const String& resourceGroup); |
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| 104 | |
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| 105 | |
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| 106 | /*! |
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| 107 | \brief |
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| 108 | Execute a scripted global function. The function should not take any parameters and should return an integer. |
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| 109 | |
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| 110 | \param function_name |
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| 111 | String object holding the name of the function, in the global script environment, that |
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| 112 | is to be executed. |
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| 113 | |
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| 114 | \return |
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| 115 | The integer value returned from the script function. |
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| 116 | */ |
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| 117 | int executeScriptGlobal(const String& function_name); |
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| 118 | |
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| 119 | |
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| 120 | /*! |
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| 121 | \brief |
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| 122 | Execute a scripted global 'event handler' function by looking it up by name. |
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| 123 | |
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| 124 | \param handler_name |
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| 125 | String object holding the name of the scripted handler function. |
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| 126 | If this string contains dots '.' it will be parsed as tables containing a function field. |
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| 127 | For example: 'mytable.subtable.func' |
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| 128 | |
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| 129 | \param e |
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| 130 | EventArgs based object that should be passed, by any appropriate means, to the scripted function. |
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| 131 | |
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| 132 | \return |
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| 133 | - true if the event was handled. |
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| 134 | - false if the event was not handled. |
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| 135 | */ |
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| 136 | bool executeScriptedEventHandler(const String& handler_name, const EventArgs& e); |
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| 137 | |
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| 138 | |
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| 139 | /*! |
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| 140 | \brief |
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| 141 | Execute script code contained in the given CEGUI::String object. |
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| 142 | |
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| 143 | \param str |
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| 144 | String object holding the valid script code that should be executed. |
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| 145 | |
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| 146 | \return |
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| 147 | Nothing. |
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| 148 | */ |
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| 149 | void executeString(const String& str); |
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| 150 | |
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| 151 | /************************************************************************* |
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| 152 | Event subscription |
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| 153 | *************************************************************************/ |
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| 154 | /*! |
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| 155 | \brief |
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| 156 | Subscribes the named Event to a scripted funtion |
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| 157 | |
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| 158 | \param target |
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| 159 | The target EventSet for the subscription. |
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| 160 | |
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| 161 | \param name |
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| 162 | String object containing the name of the Event to subscribe to. |
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| 163 | |
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| 164 | \param subscriber_name |
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| 165 | String object containing the name of the script funtion that is to be subscribed to the Event. |
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| 166 | |
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| 167 | \return |
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| 168 | Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event. |
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| 169 | |
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| 170 | \exception UnknownObjectException Thrown if an Event named \a name is not in the EventSet |
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| 171 | */ |
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| 172 | Event::Connection subscribeEvent(EventSet* target, const String& name, const String& subscriber_name); |
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| 173 | |
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| 174 | /*! |
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| 175 | \brief |
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| 176 | Subscribes the specified group of the named Event to a scripted funtion. |
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| 177 | |
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| 178 | \param target |
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| 179 | The target EventSet for the subscription. |
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| 180 | |
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| 181 | \param name |
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| 182 | String object containing the name of the Event to subscribe to. |
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| 183 | |
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| 184 | \param group |
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| 185 | Group which is to be subscribed to. Subscription groups are called in ascending order. |
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| 186 | |
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| 187 | \param subscriber_name |
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| 188 | String object containing the name of the script funtion that is to be subscribed to the Event. |
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| 189 | |
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| 190 | \return |
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| 191 | Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event. |
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| 192 | |
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| 193 | \exception UnknownObjectException Thrown if an Event named \a name is not in the EventSet |
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| 194 | */ |
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| 195 | Event::Connection subscribeEvent(EventSet* target, const String& name, Event::Group group, const String& subscriber_name); |
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| 196 | |
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| 197 | /************************************************************************* |
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| 198 | Bindings creation / destruction |
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| 199 | *************************************************************************/ |
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| 200 | /*! |
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| 201 | \brief |
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| 202 | Method called during system initialisation, prior to running any scripts via the ScriptModule, to enable the ScriptModule |
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| 203 | to perform any operations required to complete initialisation or binding of the script language to the gui system objects. |
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| 204 | |
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| 205 | \return |
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| 206 | Nothing. |
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| 207 | */ |
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| 208 | void createBindings(void); |
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| 209 | |
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| 210 | |
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| 211 | /*! |
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| 212 | \brief |
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| 213 | Method called during system destruction, after all scripts have been run via the ScriptModule, to enable the ScriptModule |
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| 214 | to perform any operations required to cleanup bindings of the script language to the gui system objects, as set-up in the |
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| 215 | earlier createBindings call. |
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| 216 | |
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| 217 | \return |
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| 218 | Nothing. |
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| 219 | */ |
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| 220 | void destroyBindings(void); |
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| 221 | |
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| 222 | /************************************************************************* |
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| 223 | Accessor type functions |
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| 224 | *************************************************************************/ |
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| 225 | /*! |
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| 226 | \brief |
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| 227 | Method used to get a pointer to the lua_State that the script module is attached to. |
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| 228 | |
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| 229 | \return |
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| 230 | A pointer to the lua_State that the script module is attached to. |
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| 231 | */ |
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| 232 | lua_State* getLuaState(void) const {return d_state;} |
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| 233 | |
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| 234 | private: |
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| 235 | /************************************************************************* |
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| 236 | Implementation Functions |
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| 237 | *************************************************************************/ |
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| 238 | void setModuleIdentifierString(); |
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| 239 | |
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| 240 | /************************************************************************* |
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| 241 | Implementation Data |
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| 242 | *************************************************************************/ |
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| 243 | bool d_ownsState; //!< true when the attached lua_State was created by this script module |
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| 244 | lua_State* d_state; //!< The lua_State that this script module uses. |
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| 245 | }; |
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| 246 | |
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| 247 | } // namespace CEGUI |
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| 248 | |
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| 249 | #endif // end of guard _CEGUILua_h_ |
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