1 | /*********************************************************************** |
---|
2 | filename: CEGUILua.cpp |
---|
3 | created: 16/3/2005 |
---|
4 | author: Tomas Lindquist Olsen |
---|
5 | |
---|
6 | purpose: Implementation for LuaScriptModule class |
---|
7 | *************************************************************************/ |
---|
8 | /*************************************************************************** |
---|
9 | * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team |
---|
10 | * |
---|
11 | * Permission is hereby granted, free of charge, to any person obtaining |
---|
12 | * a copy of this software and associated documentation files (the |
---|
13 | * "Software"), to deal in the Software without restriction, including |
---|
14 | * without limitation the rights to use, copy, modify, merge, publish, |
---|
15 | * distribute, sublicense, and/or sell copies of the Software, and to |
---|
16 | * permit persons to whom the Software is furnished to do so, subject to |
---|
17 | * the following conditions: |
---|
18 | * |
---|
19 | * The above copyright notice and this permission notice shall be |
---|
20 | * included in all copies or substantial portions of the Software. |
---|
21 | * |
---|
22 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
---|
23 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
---|
24 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
---|
25 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
---|
26 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
---|
27 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
---|
28 | * OTHER DEALINGS IN THE SOFTWARE. |
---|
29 | ***************************************************************************/ |
---|
30 | #ifdef HAVE_CONFIG_H |
---|
31 | # include "config.h" |
---|
32 | #endif |
---|
33 | |
---|
34 | #include "CEGUI.h" |
---|
35 | #include "CEGUIConfig.h" |
---|
36 | #include "CEGUIPropertyHelper.h" |
---|
37 | #include "CEGUILua.h" |
---|
38 | #include "CEGUILuaFunctor.h" |
---|
39 | #include <vector> |
---|
40 | |
---|
41 | // include Lua libs and tolua++ |
---|
42 | extern "C" { |
---|
43 | #include "lua.h" |
---|
44 | #include "lualib.h" |
---|
45 | #include "lauxlib.h" |
---|
46 | } |
---|
47 | |
---|
48 | #include "tolua++.h" |
---|
49 | |
---|
50 | // prototype for bindings initialisation function |
---|
51 | int tolua_CEGUI_open(lua_State* tolua_S); |
---|
52 | |
---|
53 | |
---|
54 | // Start of CEGUI namespace section |
---|
55 | namespace CEGUI |
---|
56 | { |
---|
57 | |
---|
58 | /************************************************************************* |
---|
59 | Constructor (creates Lua state) |
---|
60 | *************************************************************************/ |
---|
61 | LuaScriptModule::LuaScriptModule() |
---|
62 | { |
---|
63 | #if CEGUI_LUA_VER >= 51 |
---|
64 | static const luaL_Reg lualibs[] = { |
---|
65 | {"", luaopen_base}, |
---|
66 | {LUA_LOADLIBNAME, luaopen_package}, |
---|
67 | {LUA_TABLIBNAME, luaopen_table}, |
---|
68 | {LUA_IOLIBNAME, luaopen_io}, |
---|
69 | {LUA_OSLIBNAME, luaopen_os}, |
---|
70 | {LUA_STRLIBNAME, luaopen_string}, |
---|
71 | {LUA_MATHLIBNAME, luaopen_math}, |
---|
72 | #if defined(DEBUG) || defined (_DEBUG) |
---|
73 | {LUA_DBLIBNAME, luaopen_debug}, |
---|
74 | #endif |
---|
75 | {0, 0} |
---|
76 | }; |
---|
77 | #endif /* CEGUI_LUA_VER >= 51 */ |
---|
78 | |
---|
79 | // create a lua state |
---|
80 | d_ownsState = true; |
---|
81 | d_state = lua_open(); |
---|
82 | |
---|
83 | // init all standard libraries |
---|
84 | #if CEGUI_LUA_VER >= 51 |
---|
85 | const luaL_Reg *lib = lualibs; |
---|
86 | for (; lib->func; lib++) |
---|
87 | { |
---|
88 | lua_pushcfunction(d_state, lib->func); |
---|
89 | lua_pushstring(d_state, lib->name); |
---|
90 | lua_call(d_state, 1, 0); |
---|
91 | } |
---|
92 | #else /* CEGUI_LUA_VER >= 51 */ |
---|
93 | luaopen_base(d_state); |
---|
94 | luaopen_io(d_state); |
---|
95 | luaopen_string(d_state); |
---|
96 | luaopen_table(d_state); |
---|
97 | luaopen_math(d_state); |
---|
98 | #if defined(DEBUG) || defined (_DEBUG) |
---|
99 | luaopen_debug(d_state); |
---|
100 | #endif |
---|
101 | #endif /* CEGUI_LUA_VER >= 51 */ |
---|
102 | |
---|
103 | setModuleIdentifierString(); |
---|
104 | } |
---|
105 | |
---|
106 | |
---|
107 | /************************************************************************* |
---|
108 | Constructor (uses given Lua state) |
---|
109 | *************************************************************************/ |
---|
110 | LuaScriptModule::LuaScriptModule(lua_State* state) |
---|
111 | { |
---|
112 | // just use the given state |
---|
113 | d_ownsState = false; |
---|
114 | d_state = state; |
---|
115 | |
---|
116 | setModuleIdentifierString(); |
---|
117 | } |
---|
118 | |
---|
119 | |
---|
120 | /************************************************************************* |
---|
121 | Destructor |
---|
122 | *************************************************************************/ |
---|
123 | LuaScriptModule::~LuaScriptModule() |
---|
124 | { |
---|
125 | if ( d_ownsState && d_state ) |
---|
126 | { |
---|
127 | lua_close( d_state ); |
---|
128 | } |
---|
129 | } |
---|
130 | |
---|
131 | |
---|
132 | /************************************************************************* |
---|
133 | Execute script file |
---|
134 | *************************************************************************/ |
---|
135 | void LuaScriptModule::executeScriptFile(const String& filename, const String& resourceGroup) |
---|
136 | { |
---|
137 | // load file |
---|
138 | RawDataContainer raw; |
---|
139 | System::getSingleton().getResourceProvider()->loadRawDataContainer(filename, |
---|
140 | raw, resourceGroup.empty() ? d_defaultResourceGroup : resourceGroup); |
---|
141 | |
---|
142 | // load code into lua |
---|
143 | int top = lua_gettop(d_state); |
---|
144 | int loaderr = luaL_loadbuffer(d_state, (char*)raw.getDataPtr(), raw.getSize(), filename.c_str()); |
---|
145 | System::getSingleton().getResourceProvider()->unloadRawDataContainer( raw ); |
---|
146 | if (loaderr) |
---|
147 | { |
---|
148 | String errMsg = lua_tostring(d_state,-1); |
---|
149 | lua_settop(d_state,top); |
---|
150 | throw ScriptException("Unable to execute Lua script file: '"+filename+"'\n\n"+errMsg+"\n"); |
---|
151 | } |
---|
152 | |
---|
153 | // call it |
---|
154 | if (lua_pcall(d_state,0,0,0)) |
---|
155 | { |
---|
156 | String errMsg = lua_tostring(d_state,-1); |
---|
157 | lua_settop(d_state,top); |
---|
158 | throw ScriptException("Unable to execute Lua script file: '"+filename+"'\n\n"+errMsg+"\n"); |
---|
159 | } |
---|
160 | |
---|
161 | lua_settop(d_state,top); // just in case :P |
---|
162 | } |
---|
163 | |
---|
164 | |
---|
165 | /************************************************************************* |
---|
166 | Execute global script function |
---|
167 | *************************************************************************/ |
---|
168 | int LuaScriptModule::executeScriptGlobal(const String& function_name) |
---|
169 | { |
---|
170 | int top = lua_gettop(d_state); |
---|
171 | |
---|
172 | // get the function from lua |
---|
173 | lua_getglobal(d_state, function_name.c_str()); |
---|
174 | |
---|
175 | // is it a function |
---|
176 | if (!lua_isfunction(d_state,-1)) |
---|
177 | { |
---|
178 | lua_settop(d_state,top); |
---|
179 | throw ScriptException("Unable to get Lua global: '"+function_name+"' as name not represent a global Lua function" ); |
---|
180 | } |
---|
181 | |
---|
182 | // call it |
---|
183 | int error = lua_pcall(d_state,0,1,0); |
---|
184 | |
---|
185 | // handle errors |
---|
186 | if (error) |
---|
187 | { |
---|
188 | String errMsg = lua_tostring(d_state,-1); |
---|
189 | lua_pop(d_state,1); |
---|
190 | throw ScriptException("Unable to evaluate Lua global: '"+function_name+"\n\n"+errMsg+"\n"); |
---|
191 | } |
---|
192 | |
---|
193 | // get return value |
---|
194 | if (!lua_isnumber(d_state,-1)) |
---|
195 | { |
---|
196 | // log that return value is invalid. return -1 and move on. |
---|
197 | lua_settop(d_state,top); |
---|
198 | ScriptException("Unable to get Lua global : '"+function_name+"' return value as it's not a number" ); |
---|
199 | return -1; |
---|
200 | } |
---|
201 | |
---|
202 | int ret = (int)lua_tonumber(d_state,-1); |
---|
203 | lua_pop(d_state,1); |
---|
204 | |
---|
205 | // return it |
---|
206 | return ret; |
---|
207 | } |
---|
208 | |
---|
209 | |
---|
210 | /************************************************************************* |
---|
211 | Execute scripted event handler |
---|
212 | *************************************************************************/ |
---|
213 | bool LuaScriptModule::executeScriptedEventHandler(const String& handler_name, const EventArgs& e) |
---|
214 | { |
---|
215 | |
---|
216 | LuaFunctor::pushNamedFunction(d_state, handler_name); |
---|
217 | |
---|
218 | ScriptWindowHelper* helper = 0; |
---|
219 | //If this is an event that was triggered by a window then make a "this" pointer to the window for the script. |
---|
220 | if(e.d_hasWindow) |
---|
221 | { |
---|
222 | WindowEventArgs& we = (WindowEventArgs&)e; |
---|
223 | helper = new ScriptWindowHelper(we.window); |
---|
224 | lua_pushlightuserdata(d_state,(void*)helper); |
---|
225 | lua_setglobal(d_state,"this"); |
---|
226 | } // if(e.d_hasWindow) |
---|
227 | |
---|
228 | // push EventArgs as the first parameter |
---|
229 | tolua_pushusertype(d_state,(void*)&e,"const CEGUI::EventArgs"); |
---|
230 | |
---|
231 | // call it |
---|
232 | int error = lua_pcall(d_state,1,0,0); |
---|
233 | |
---|
234 | // handle errors |
---|
235 | if (error) |
---|
236 | { |
---|
237 | String errStr(lua_tostring(d_state,-1)); |
---|
238 | lua_pop(d_state,1); |
---|
239 | //cleanup the helper object if any |
---|
240 | if(helper) |
---|
241 | { |
---|
242 | delete helper; |
---|
243 | helper = 0; |
---|
244 | } |
---|
245 | throw ScriptException("Unable to evaluate the Lua event handler: '"+handler_name+"'\n\n"+errStr+"\n"); |
---|
246 | } // if (error) |
---|
247 | |
---|
248 | if(helper) |
---|
249 | { |
---|
250 | delete helper; |
---|
251 | helper = 0; |
---|
252 | } |
---|
253 | |
---|
254 | return true; |
---|
255 | } |
---|
256 | |
---|
257 | |
---|
258 | /************************************************************************* |
---|
259 | Execute script code string |
---|
260 | *************************************************************************/ |
---|
261 | void LuaScriptModule::executeString(const String& str) |
---|
262 | { |
---|
263 | int top = lua_gettop(d_state); |
---|
264 | |
---|
265 | // load code into lua and call it |
---|
266 | int error = luaL_loadbuffer(d_state, str.c_str(), str.length(), str.c_str()) || lua_pcall(d_state,0,0,0); |
---|
267 | |
---|
268 | // handle errors |
---|
269 | if (error) |
---|
270 | { |
---|
271 | String errMsg = lua_tostring(d_state,-1); |
---|
272 | lua_settop(d_state,top); |
---|
273 | throw ScriptException("Unable to execute Lua script string: '"+str+"'\n\n"+errMsg+"\n"); |
---|
274 | } |
---|
275 | } |
---|
276 | |
---|
277 | |
---|
278 | /************************************************************************* |
---|
279 | Create Lua bindings |
---|
280 | *************************************************************************/ |
---|
281 | void LuaScriptModule::createBindings(void) |
---|
282 | { |
---|
283 | CEGUI::Logger::getSingleton().logEvent( "---- Creating Lua bindings ----" ); |
---|
284 | // init CEGUI module |
---|
285 | tolua_CEGUI_open(d_state); |
---|
286 | } |
---|
287 | |
---|
288 | |
---|
289 | /************************************************************************* |
---|
290 | Destroy Lua bindings |
---|
291 | *************************************************************************/ |
---|
292 | void LuaScriptModule::destroyBindings(void) |
---|
293 | { |
---|
294 | CEGUI::Logger::getSingleton().logEvent( "---- Destroying Lua bindings ----" ); |
---|
295 | // is this ok ? |
---|
296 | lua_pushnil(d_state); |
---|
297 | lua_setglobal(d_state,"CEGUI"); |
---|
298 | } |
---|
299 | |
---|
300 | |
---|
301 | /************************************************************************* |
---|
302 | Set the ID string for the module |
---|
303 | *************************************************************************/ |
---|
304 | void LuaScriptModule::setModuleIdentifierString() |
---|
305 | { |
---|
306 | // set ID string |
---|
307 | d_identifierString = "CEGUI::LuaScriptModule - Official Lua based scripting module for CEGUI"; |
---|
308 | d_language = "Lua"; |
---|
309 | } |
---|
310 | |
---|
311 | |
---|
312 | /************************************************************************* |
---|
313 | Subscribe to a scripted event handler |
---|
314 | *************************************************************************/ |
---|
315 | Event::Connection LuaScriptModule::subscribeEvent(EventSet* target, const String& event_name, const String& subscriber_name) |
---|
316 | { |
---|
317 | // do the real subscription |
---|
318 | LuaFunctor functor(d_state,subscriber_name,LUA_NOREF); |
---|
319 | Event::Connection con = target->subscribeEvent(event_name, Event::Subscriber(functor)); |
---|
320 | // make sure we don't release the reference we just made when this call returns |
---|
321 | functor.index = LUA_NOREF; |
---|
322 | |
---|
323 | // return the event connection |
---|
324 | return con; |
---|
325 | } |
---|
326 | |
---|
327 | |
---|
328 | /************************************************************************* |
---|
329 | Subscribe to a scripted event handler |
---|
330 | *************************************************************************/ |
---|
331 | Event::Connection LuaScriptModule::subscribeEvent(EventSet* target, const String& event_name, Event::Group group, const String& subscriber_name) |
---|
332 | { |
---|
333 | // do the real subscription |
---|
334 | LuaFunctor functor(d_state,subscriber_name,LUA_NOREF); |
---|
335 | Event::Connection con = target->subscribeEvent(event_name, group, Event::Subscriber(functor)); |
---|
336 | |
---|
337 | // return the event connection |
---|
338 | return con; |
---|
339 | } |
---|
340 | |
---|
341 | } // namespace CEGUI |
---|