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source: code/branches/buildsystem/src/orxonox/gamestates/GSGraphics.h @ 2274

Last change on this file since 2274 was 2244, checked in by rgrieder, 16 years ago

Applied long created patch that removes plugins.cfg and puts the content into orxonox.ini
This also allows to specify the media path for each 'distribution' individually because orxonox.ini has been added to the default files.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include <OgreWindowEventUtilities.h>
35#include "core/GameState.h"
36#include "core/OrxonoxClass.h"
37#include "GSRoot.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass, public Ogre::WindowEventListener
42    {
43        friend class ClassIdentifier<GSGraphics>;
44    public:
45        GSGraphics();
46        ~GSGraphics();
47
48        Ogre::Viewport* getViewport() { return this->viewport_; }
49        GUIManager* getGUIManager() { return this->guiManager_; }
50
51    private:
52        void enter();
53        void leave();
54        void ticked(const Clock& time);
55
56        void setConfigValues();
57
58        void loadOgrePlugins();
59        void declareResources();
60        void loadRenderer();
61        void initialiseResources();
62
63        void printScreen();
64
65        // window events from Ogre::WindowEventListener
66        void windowMoved       (Ogre::RenderWindow* rw);
67        void windowResized     (Ogre::RenderWindow* rw);
68        void windowFocusChanged(Ogre::RenderWindow* rw);
69        void windowClosed      (Ogre::RenderWindow* rw);
70
71        Ogre::Root*           ogreRoot_;
72        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
73        Ogre::Viewport*       viewport_;              //!< default full size viewport
74
75        // managed singletons
76        InputManager*         inputManager_;
77        InGameConsole*        console_;
78        GUIManager*           guiManager_;
79
80        KeyBinder*            masterKeyBinder_;
81
82        // variables for time statistics
83        unsigned long         frameCount_;
84        unsigned int          statisticsRefreshCycle_;
85        unsigned long long    statisticsStartTime_;
86        unsigned long         statisticsStartCount_;
87        unsigned int          tickTime_;
88
89        // config values
90        std::string           resourceFile_;          //!< resources file name
91        std::string           ogrePluginsFolder_;     //!< Folder where the Ogre plugins are located
92        std::string           ogrePlugins_;           //!< Comma separated list of all plugins to load
93        unsigned int          detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
94    };
95}
96
97#endif /* _GSGraphics_H__ */
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