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source: code/branches/buildsystem/src/orxonox/gamestates/GSServer.cc @ 2138

Last change on this file since 2138 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSServer.h"
31
32#include "core/ConsoleCommand.h"
33#include "core/input/InputManager.h"
34#include "core/CommandLine.h"
35#include "network/Server.h"
36#include "Settings.h"
37
38namespace orxonox
39{
40    SetCommandLineArgument(port, 55556).setShortcut("p").setInformation("0-65535");
41
42    GSServer::GSServer()
43        : GSLevel("server")
44        , server_(0)
45    {
46    }
47
48    GSServer::~GSServer()
49    {
50    }
51
52    void GSServer::enter()
53    {
54        Settings::_getInstance().bHasServer_ = true;
55
56        GSLevel::enter();
57
58        int serverPort = CommandLine::getArgument<int>("port")->getValue();
59        this->server_ = new network::Server(serverPort);
60        COUT(0) << "Loading scene in server mode" << std::endl;
61
62        this->loadLevel();
63
64        server_->open();
65
66        // add console commands
67        FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor);
68        functor->setObject(this);
69        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);;
70
71        // level is loaded: we can start capturing the input
72        InputManager::getInstance().requestEnterState("game");
73    }
74
75    void GSServer::leave()
76    {
77        InputManager::getInstance().requestLeaveState("game");
78
79        // TODO: Remove and destroy console command
80
81        this->unloadLevel();
82
83        this->server_->close();
84        delete this->server_;
85
86        GSLevel::leave();
87
88        Settings::_getInstance().bHasServer_ = false;
89    }
90
91    void GSServer::ticked(const Clock& time)
92    {
93        GSLevel::ticked(time);
94        server_->tick(time.getDeltaTime());
95        this->tickChild(time);
96    }
97}
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