[1638] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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[1653] | 31 | @brief |
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| 32 | Implementation of the GUIManager class. |
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[1638] | 33 | */ |
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| 34 | |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "GUIManager.h" |
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| 37 | |
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| 38 | #include <OgreRenderWindow.h> |
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| 39 | #include <OgreRoot.h> |
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| 40 | #include <CEGUI.h> |
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[1975] | 41 | #include <CEGUILua.h> |
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[1764] | 42 | #include "util/Exception.h" |
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[1638] | 43 | #include "core/input/InputManager.h" |
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| 44 | #include "core/input/SimpleInputState.h" |
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[1882] | 45 | #include "../core/tolua_bind.h" |
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[1638] | 46 | #include "core/ConsoleCommand.h" |
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| 47 | #include "core/Core.h" |
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[1882] | 48 | #include "tolua_bind.h" |
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[1638] | 49 | #include "GraphicsEngine.h" |
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[1659] | 50 | #include "OgreCEGUIRenderer.h" |
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[1638] | 51 | |
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[1975] | 52 | extern "C" { |
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| 53 | #include "lua.h" |
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| 54 | } |
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[1638] | 55 | |
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| 56 | namespace orxonox |
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| 57 | { |
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[1755] | 58 | SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress); |
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[1638] | 59 | |
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[1646] | 60 | GUIManager* GUIManager::singletonRef_s = 0; |
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| 61 | |
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[1638] | 62 | GUIManager::GUIManager() |
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[1640] | 63 | //: emptySceneManager_(0) |
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| 64 | : backgroundSceneManager_(0) |
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| 65 | //, emptyCamera_(0) |
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[1638] | 66 | , backgroundCamera_(0) |
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[1640] | 67 | //, viewport_(0) |
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[1638] | 68 | , renderWindow_(0) |
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| 69 | , guiRenderer_(0) |
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| 70 | , resourceProvider_(0) |
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| 71 | , scriptModule_(0) |
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| 72 | , guiSystem_(0) |
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| 73 | , state_(Uninitialised) |
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| 74 | { |
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[1646] | 75 | assert(singletonRef_s == 0); |
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| 76 | singletonRef_s = this; |
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[1638] | 77 | } |
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| 78 | |
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| 79 | GUIManager::~GUIManager() |
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| 80 | { |
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[1646] | 81 | if (backgroundCamera_) |
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| 82 | backgroundSceneManager_->destroyCamera(backgroundCamera_); |
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| 83 | |
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| 84 | if (backgroundSceneManager_) |
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[1661] | 85 | { |
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| 86 | // We have to make sure the SceneManager is not anymore referenced. |
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| 87 | // For the case that the target SceneManager was yet another one, it |
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| 88 | // wouldn't matter anyway since this is the destructor. |
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| 89 | guiRenderer_->setTargetSceneManager(0); |
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[1646] | 90 | Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_); |
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[1661] | 91 | } |
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[1646] | 92 | |
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[1670] | 93 | InputManager::getInstance().requestDestroyState("gui"); |
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[1646] | 94 | |
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| 95 | if (guiSystem_) |
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| 96 | delete guiSystem_; |
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| 97 | |
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| 98 | if (scriptModule_) |
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| 99 | { |
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| 100 | // destroy our own tolua interfaces |
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| 101 | //lua_pushnil(luaState_); |
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| 102 | //lua_setglobal(luaState_, "Orxonox"); |
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| 103 | //lua_pushnil(luaState_); |
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| 104 | //lua_setglobal(luaState_, "Core"); |
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| 105 | // TODO: deleting the script module fails an assertation. |
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| 106 | // However there is not much we can do about it since it occurs too when |
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| 107 | // we don't open Core or Orxonox. Might be a CEGUI issue. |
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| 108 | // The memory leak is not a problem anyway.. |
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| 109 | //delete scriptModule_; |
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| 110 | } |
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| 111 | |
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| 112 | if (guiRenderer_) |
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| 113 | delete guiRenderer_; |
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| 114 | |
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| 115 | singletonRef_s = 0; |
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[1638] | 116 | } |
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| 117 | |
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[1686] | 118 | bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) |
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[1638] | 119 | { |
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| 120 | using namespace CEGUI; |
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| 121 | if (state_ == Uninitialised) |
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| 122 | { |
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[1776] | 123 | COUT(3) << "Initialising CEGUI." << std::endl; |
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[1638] | 124 | |
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| 125 | try |
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| 126 | { |
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[1686] | 127 | // save the render window |
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| 128 | renderWindow_ = renderWindow; |
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[1638] | 129 | |
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| 130 | // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered) |
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[1640] | 131 | //this->viewport_ = renderWindow_->addViewport(0, 3); |
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| 132 | //this->viewport_->setOverlaysEnabled(false); |
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| 133 | //this->viewport_->setShadowsEnabled(false); |
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| 134 | //this->viewport_->setSkiesEnabled(false); |
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| 135 | //this->viewport_->setClearEveryFrame(false); |
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[1638] | 136 | |
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| 137 | // Note: No SceneManager specified yet |
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| 138 | this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_MAIN, true, 3000); |
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| 139 | this->resourceProvider_ = guiRenderer_->createResourceProvider(); |
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| 140 | this->resourceProvider_->setDefaultResourceGroup("GUI"); |
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[1776] | 141 | |
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[1638] | 142 | // setup scripting |
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| 143 | this->scriptModule_ = new LuaScriptModule(); |
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[1646] | 144 | this->luaState_ = this->scriptModule_->getLuaState(); |
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[1638] | 145 | |
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| 146 | // create the CEGUI system singleton |
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| 147 | this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); |
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[1776] | 148 | |
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[1638] | 149 | // set the log level according to ours (translate by subtracting 1) |
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| 150 | Logger::getSingleton().setLoggingLevel( |
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| 151 | (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); |
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[1776] | 152 | |
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[1638] | 153 | // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place |
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| 154 | tolua_Core_open(this->scriptModule_->getLuaState()); |
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| 155 | tolua_Orxonox_open(this->scriptModule_->getLuaState()); |
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| 156 | |
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| 157 | // register us as input handler |
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[1653] | 158 | SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); |
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[1638] | 159 | state->setHandler(this); |
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| 160 | state->setJoyStickHandler(new EmptyHandler()); |
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| 161 | |
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| 162 | // load the background scene |
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| 163 | loadScenes(); |
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[1662] | 164 | //CEGUI::KeyEventArgs e; |
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| 165 | //e.codepoint |
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[1638] | 166 | } |
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| 167 | catch (CEGUI::Exception& ex) |
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| 168 | { |
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[1653] | 169 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 |
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[1645] | 170 | throw GeneralException(ex.getMessage().c_str()); |
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| 171 | #else |
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[1638] | 172 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
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| 173 | ex.getFileName().c_str(), ex.getName().c_str()); |
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[1645] | 174 | #endif |
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[1638] | 175 | } |
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| 176 | |
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| 177 | state_ = Ready; |
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| 178 | } |
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[1776] | 179 | |
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[1638] | 180 | return true; |
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| 181 | } |
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| 182 | |
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| 183 | void GUIManager::loadScenes() |
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| 184 | { |
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| 185 | // first of all, we need to have our own SceneManager for the GUI. The reason |
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| 186 | // is that we might have multiple viewports when in play mode (e.g. the view of |
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| 187 | // a camera fixed at the back of the ship). That forces us to create our own |
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| 188 | // full screen viewport that is on top of all the others, but doesn't clear the |
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| 189 | // port before rendering, so everything from the GUI gets on top eventually. |
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| 190 | // But in order to realise that, we also need a SceneManager with an empty scene, |
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| 191 | // because the SceneManager is responsible for the render queue. |
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[1640] | 192 | //this->emptySceneManager_ = Ogre::Root::getSingleton() |
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| 193 | // .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); |
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[1638] | 194 | |
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| 195 | // we also need a camera or we won't see anything at all. |
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| 196 | // The camera settings don't matter at all for an empty scene since the GUI |
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| 197 | // gets rendered on top of the screen rather than into the scene. |
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[1640] | 198 | //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); |
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[1638] | 199 | |
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| 200 | // Create another SceneManager that enables to display some 3D |
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| 201 | // scene in the background of the main menu. |
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| 202 | this->backgroundSceneManager_ = Ogre::Root::getSingleton() |
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| 203 | .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); |
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| 204 | this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); |
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| 205 | |
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| 206 | // TODO: create something 3D |
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| 207 | try |
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| 208 | { |
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| 209 | this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); |
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| 210 | } |
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| 211 | catch (CEGUI::Exception& ex) |
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| 212 | { |
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[1645] | 213 | #if CEGUI_VERSION_MINOR < 6 |
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| 214 | throw GeneralException(ex.getMessage().c_str()); |
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| 215 | #else |
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[1638] | 216 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
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| 217 | ex.getFileName().c_str(), ex.getName().c_str()); |
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[1645] | 218 | #endif |
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[1638] | 219 | } |
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| 220 | } |
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| 221 | |
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[1640] | 222 | void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) |
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[1638] | 223 | { |
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| 224 | if (state_ != Uninitialised) |
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| 225 | { |
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| 226 | if (state_ == OnDisplay) |
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[1661] | 227 | hideGUI(); |
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[1638] | 228 | |
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| 229 | COUT(3) << "Loading GUI " << name << std::endl; |
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| 230 | try |
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| 231 | { |
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[1640] | 232 | if (!sceneManager) |
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[1638] | 233 | { |
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| 234 | // currently, only an image is loaded. We could do 3D, see loadBackground. |
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[1640] | 235 | //this->viewport_->setClearEveryFrame(true); |
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[1638] | 236 | this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); |
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[1640] | 237 | //this->viewport_->setCamera(this->backgroundCamera_); |
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[1638] | 238 | |
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| 239 | lua_pushboolean(this->scriptModule_->getLuaState(), true); |
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| 240 | lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); |
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| 241 | } |
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| 242 | else |
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| 243 | { |
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[1640] | 244 | //this->viewport_->setClearEveryFrame(false); |
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| 245 | this->guiRenderer_->setTargetSceneManager(sceneManager); |
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| 246 | //this->viewport_->setCamera(this->emptyCamera_); |
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[1638] | 247 | |
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| 248 | lua_pushboolean(this->scriptModule_->getLuaState(), false); |
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| 249 | lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); |
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| 250 | } |
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| 251 | |
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| 252 | this->scriptModule_->executeScriptGlobal("showMainMenu"); |
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| 253 | |
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[1642] | 254 | InputManager::getInstance().requestEnterState("gui"); |
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[1638] | 255 | |
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| 256 | this->state_ = OnDisplay; |
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| 257 | } |
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| 258 | catch (CEGUI::Exception& ex) |
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| 259 | { |
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| 260 | COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; |
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| 261 | } |
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| 262 | catch (...) |
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| 263 | { |
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| 264 | COUT(2) << "Could show a menu due to unknown reasons." << std::endl; |
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| 265 | } |
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| 266 | } |
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| 267 | else |
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| 268 | { |
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| 269 | COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; |
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| 270 | } |
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| 271 | } |
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| 272 | |
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[1661] | 273 | void GUIManager::hideGUI() |
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[1638] | 274 | { |
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| 275 | if (this->state_ != OnDisplay) |
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| 276 | return; |
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[1640] | 277 | //this->viewport_->setCamera(0); |
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| 278 | this->guiRenderer_->setTargetSceneManager(0); |
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[1638] | 279 | this->state_ = Ready; |
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[1642] | 280 | InputManager::getInstance().requestLeaveState("gui"); |
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[1638] | 281 | } |
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| 282 | |
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| 283 | void GUIManager::mouseButtonPressed(MouseButton::Enum id) |
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| 284 | { |
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| 285 | try |
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| 286 | { |
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| 287 | guiSystem_->injectMouseButtonDown(convertButton(id)); |
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| 288 | } |
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| 289 | catch (CEGUI::ScriptException& ex) |
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| 290 | { |
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| 291 | // We simply ignore the exception and proceed |
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| 292 | COUT(1) << ex.getMessage() << std::endl; |
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| 293 | } |
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| 294 | } |
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| 295 | |
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| 296 | void GUIManager::mouseButtonReleased(MouseButton::Enum id) |
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| 297 | { |
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| 298 | try |
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| 299 | { |
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| 300 | guiSystem_->injectMouseButtonUp(convertButton(id)); |
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| 301 | } |
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| 302 | catch (CEGUI::ScriptException& ex) |
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| 303 | { |
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| 304 | // We simply ignore the exception and proceed |
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| 305 | COUT(1) << ex.getMessage() << std::endl; |
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| 306 | } |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | inline CEGUI::MouseButton GUIManager::convertButton(MouseButton::Enum button) |
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| 311 | { |
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| 312 | switch (button) |
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| 313 | { |
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| 314 | case MouseButton::Left: |
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| 315 | return CEGUI::LeftButton; |
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| 316 | |
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| 317 | case MouseButton::Right: |
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| 318 | return CEGUI::RightButton; |
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| 319 | |
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| 320 | case MouseButton::Middle: |
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| 321 | return CEGUI::MiddleButton; |
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| 322 | |
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| 323 | case MouseButton::Button3: |
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| 324 | return CEGUI::X1Button; |
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| 325 | |
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| 326 | case MouseButton::Button4: |
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| 327 | return CEGUI::X2Button; |
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| 328 | |
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| 329 | default: |
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| 330 | return CEGUI::NoButton; |
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| 331 | } |
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| 332 | } |
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| 333 | } |
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